SFML/include/SFML/Graphics/CircleShape.hpp

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_CIRCLESHAPE_HPP
#define SFML_CIRCLESHAPE_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Shape.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Specialized shape representing a circle
///
////////////////////////////////////////////////////////////
class SFML_API CircleShape : public Shape
{
public :
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// \param radius Radius of the circle
///
////////////////////////////////////////////////////////////
explicit CircleShape(float radius = 0);
////////////////////////////////////////////////////////////
/// \brief Set the radius of the circle
///
/// \param radius New radius of the circle
///
/// \see GetRadius
///
////////////////////////////////////////////////////////////
void SetRadius(float radius);
////////////////////////////////////////////////////////////
/// \brief Get the radius of the circle
///
/// \return Radius of the circle
///
/// \see SetRadius
///
////////////////////////////////////////////////////////////
float GetRadius() const;
////////////////////////////////////////////////////////////
/// \brief Get the number of points of the shape
///
/// \return Number of points of the shape
///
////////////////////////////////////////////////////////////
virtual unsigned int GetPointsCount() const;
////////////////////////////////////////////////////////////
/// \brief Get a point of the shape
///
/// \param index Index of the point to get
///
/// \return Index-th point of the shape
///
////////////////////////////////////////////////////////////
virtual Vector2f GetPoint(unsigned int index) const;
private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
float myRadius; ///< Radius of the circle
};
} // namespace sf
#endif // SFML_CIRCLESHAPE_HPP
////////////////////////////////////////////////////////////
/// \class sf::CircleShape
/// \ingroup graphics
///
/// This class inherits all the functions of sf::Transformable
/// (position, rotation, scale, bounds, ...) as well as the
/// functions of sf::Shape (outline, color, texture, ...).
///
/// Usage example:
/// \code
/// sf::CircleShape circle;
/// circle.SetRadius(150);
/// circle.SetOutlineColor(sf::Color::Red);
/// circle.SetOutlineThickness(5);
/// circle.SetPosition(10, 20);
/// ...
/// window.Draw(circle);
/// \endcode
///
/// \see sf::Shape, sf::RectangleShape, sf::ConvexShape
///
////////////////////////////////////////////////////////////