SFML/ruby/test/test.rb

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require "RubySFML"
include SFML
require "gl"
include Gl
class TextTest < Text
# Test overriding a virtual C++ method
def render(win)
self.color = Color.new(color.r+1, color.g+2, color.b+3, 255)
super # Call base class's version of render (in C++)
# Custom OpenGL calls
rect = getRect()
#win.beginOpenGL()
glColor4f(1, 1, 1, 1)
glLineWidth(5)
glBegin(GL_LINES)
glVertex2f(0, 0)
glVertex2f(rect.width, rect.height)
glVertex2f(rect.width, 0)
glVertex2f(0, rect.height)
glEnd()
#win.endOpenGL()
end
end
# Test Clock class
clock = Clock.new
10.times { sleep 0.01; puts "Clock - #{clock}" }
puts
# Test VideoMode class
puts "Current desktop mode - #{VideoMode::desktop}"
puts "32-bit video modes:"
VideoMode::each {|mode| puts mode.to_s if mode.bpp == 32 }
puts
# Test RenderWindow class
mode = VideoMode.new(800, 600, 32)
win = RenderWindow.new(mode, "RubySFML Test")
win.useVerticalSync(false)
win.showMouseCursor(false)
win.setBackgroundColor(Color.Red)
puts "Window - #{win}"
puts "View Rect - #{win.view}"
puts
# Test Color, Image, and Sprite classes
puts format("Red = 0x%X", Color.Red.toRGBA)
puts format("Green = 0x%X", Color.Green.toRGBA)
puts format("Blue = 0x%X", Color.Blue.toRGBA)
puts format("Black = 0x%X", Color.Black.toRGBA)
image = Image.new("media/cursor.png")
sprite = Sprite.new(image)
image.width.times {|x| puts "image[#{x},#{x}] = #{image[x,x]}" }
image.createMaskFromColor(Color.Black) # Set black to transparent
sprite.x = mode.w/2 - sprite.w/2
sprite.y = mode.h/2 - sprite.h/2
puts "Image - #{image}"
puts "Sprite - #{sprite}"
puts
# Test Text (sfString) class
text = TextTest.new("This is a test!")
# Test Sound and SoundBuffer classes
sb = SoundBuffer.new("media/cannon.wav")
sound = Sound.new(sb)
sound.volume = 100
puts "SoundBuffer - #{sound.buffer}"
puts "Sound - #{sound}"
# Simple game loop
done = false
while !done
while e = win.getEvent()
puts "Event - #{e.to_s}" # Dump events to stdout
done = true if
e.type == Event::Closed or
(e.type == Event::KeyReleased and e.code == Key::Escape)
sound.play if
(e.type == Event::KeyPressed and e.code == Key::Space) or
(e.type == Event::MouseButtonPressed and e.buttons == Mouse::Left)
sprite.x, sprite.y = e.x-sprite.w/2, e.y-sprite.h/2 if
e.type == Event::MouseMoved
end
text.left = 0 if (text.left += 1) >= 800
text.top = 0 if (text.top += 1) >= 600
win.draw(text)
win.draw(sprite)
win.display()
end