SFML/examples/sound_capture/SoundCapture.cpp

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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio.hpp>
#include <iomanip>
#include <iostream>
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Check that the device can capture audio
if (sf::SoundRecorder::isAvailable() == false)
{
std::cout << "Sorry, audio capture is not supported by your system" << std::endl;
return EXIT_SUCCESS;
}
// Choose the sample rate
unsigned int sampleRate;
std::cout << "Please choose the sample rate for sound capture (44100 is CD quality) : ";
std::cin >> sampleRate;
std::cin.ignore(10000, '\n');
// Wait for user input...
std::cout << "Press enter to start recording audio";
std::cin.ignore(10000, '\n');
// Here we'll use an integrated custom recorder, which saves the captured data into a SoundBuffer
sf::SoundBufferRecorder recorder;
// Audio capture is done in a separate thread, so we can block the main thread while it is capturing
recorder.start(sampleRate);
std::cout << "Recording... press enter to stop";
std::cin.ignore(10000, '\n');
recorder.stop();
// Get the buffer containing the captured data
const sf::SoundBuffer& buffer = recorder.getBuffer();
// Display captured sound informations
std::cout << "Sound information :" << std::endl;
std::cout << " " << buffer.getDuration().asSeconds() << " seconds" << std::endl;
std::cout << " " << buffer.getSampleRate() << " samples / seconds" << std::endl;
std::cout << " " << buffer.getChannelCount() << " channels" << std::endl;
// Choose what to do with the recorded sound data
char choice;
std::cout << "What do you want to do with captured sound (p = play, s = save) ? ";
std::cin >> choice;
std::cin.ignore(10000, '\n');
if (choice == 's')
{
// Choose the filename
std::string filename;
std::cout << "Choose the file to create : ";
std::getline(std::cin, filename);
// Save the buffer
buffer.saveToFile(filename);
}
else
{
// Create a sound instance and play it
sf::Sound sound(buffer);
sound.play();
// Wait until finished
while (sound.getStatus() == sf::Sound::Playing)
{
// Display the playing position
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << sound.getPlayingOffset().asSeconds() << " sec";
std::cout << std::flush;
// Leave some CPU time for other threads
sf::sleep(sf::milliseconds(100));
}
}
// Finished !
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std::cout << std::endl << "Done!" << std::endl;
// Wait until the user presses 'enter' key
std::cout << "Press enter to exit..." << std::endl;
std::cin.ignore(10000, '\n');
return EXIT_SUCCESS;
}