147 lines
5.5 KiB
Plaintext
147 lines
5.5 KiB
Plaintext
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="sfml-audio" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug DLL_Win32">
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<Option output="..\..\lib\mingw\sfml-audio-d.dll" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\Temp\sfml-audio\Debug DLL_Win32" />
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<Option external_deps="..\..\lib\mingw\libsfml-system-d.a;" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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<Add directory="..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\lib\mingw\libsfml-system-d.a" />
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<Add library="..\..\extlibs\libs-mingw\libopenal32.a" />
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<Add library="..\..\extlibs\libs-mingw\libsndfile.a" />
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<Add directory="..\..\extlibs" />
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</Linker>
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</Target>
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<Target title="Release DLL_Win32">
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<Option output="..\..\lib\mingw\sfml-audio.dll" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\..\Temp\sfml-audio\Release DLL_Win32" />
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<Option external_deps="..\..\lib\mingw\libsfml-system.a;" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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<Add option="-DSFML_DYNAMIC" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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<Add directory="..\..\extlibs" />
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</ResourceCompiler>
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<Linker>
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<Add library="..\..\lib\mingw\libsfml-system.a" />
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<Add library="..\..\extlibs\libs-mingw\libopenal32.a" />
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<Add library="..\..\extlibs\libs-mingw\libsndfile.a" />
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<Add directory="..\..\extlibs" />
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</Linker>
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</Target>
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<Target title="Debug static_Win32">
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<Option output="..\..\lib\mingw\libsfml-audio-s-d.a" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="..\..\Temp\sfml-audio\Debug static_Win32" />
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<Option external_deps="..\..\lib\mingw\libsfml-system-s-d.a;" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-Wall" />
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|
<Add option="-g" />
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|
<Add option="-O0" />
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|
<Add option="-DWIN32" />
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|
<Add option="-D_DEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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<Add directory="..\..\extlibs" />
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</ResourceCompiler>
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</Target>
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<Target title="Release static_Win32">
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<Option output="..\..\lib\mingw\libsfml-audio-s.a" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="..\..\Temp\sfml-audio\Release static_Win32" />
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<Option external_deps="..\..\lib\mingw\libsfml-system-s.a;" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DSFML_EXPORTS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\..\src" />
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<Add directory="..\..\extlibs" />
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</ResourceCompiler>
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</Target>
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</Build>
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<Compiler>
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<Add directory="..\..\extlibs\headers" />
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<Add directory="..\..\src" />
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<Add directory="..\..\include" />
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</Compiler>
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<Unit filename="..\..\include\SFML\Audio\AudioResource.hpp" />
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<Unit filename="..\..\include\SFML\Audio\Listener.hpp" />
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<Unit filename="..\..\include\SFML\Audio\Music.hpp" />
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<Unit filename="..\..\include\SFML\Audio\Sound.hpp" />
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<Unit filename="..\..\include\SFML\Audio\SoundBuffer.hpp" />
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<Unit filename="..\..\include\SFML\Audio\SoundBufferRecorder.hpp" />
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<Unit filename="..\..\include\SFML\Audio\SoundRecorder.hpp" />
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<Unit filename="..\..\include\SFML\Audio\SoundStream.hpp" />
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<Unit filename="..\..\src\SFML\Audio\AudioDevice.cpp" />
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<Unit filename="..\..\src\SFML\Audio\AudioDevice.hpp" />
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<Unit filename="..\..\src\SFML\Audio\AudioResource.cpp" />
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<Unit filename="..\..\src\SFML\Audio\Listener.cpp" />
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<Unit filename="..\..\src\SFML\Audio\Music.cpp" />
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<Unit filename="..\..\src\SFML\Audio\OpenAL.hpp" />
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<Unit filename="..\..\src\SFML\Audio\Sound.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundBuffer.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundBufferRecorder.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundFile.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundFile.hpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundFileDefault.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundFileDefault.hpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundFileOgg.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundFileOgg.hpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundRecorder.cpp" />
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<Unit filename="..\..\src\SFML\Audio\SoundStream.cpp" />
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<Unit filename="..\..\src\SFML\Audio\stb_vorbis\stb_vorbis.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="..\..\src\SFML\Audio\stb_vorbis\stb_vorbis.h" />
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<Extensions>
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<code_completion />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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