SFML/test/TestUtilities/GraphicsUtil.cpp

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// Note: No need to increase compile time by including TestUtilities/Graphics.hpp
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#include <SFML/Graphics/BlendMode.hpp>
#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Transform.hpp>
#include <ostream>
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namespace sf
{
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std::ostream& operator <<(std::ostream& os, const sf::BlendMode& blendMode)
{
os << "( " << blendMode.colorSrcFactor << ", " << blendMode.colorDstFactor << ", "
<< blendMode.colorEquation << ", " << blendMode.alphaSrcFactor << ", "
<< blendMode.alphaDstFactor << ", " << blendMode.alphaEquation << " )";
return os;
}
std::ostream& operator <<(std::ostream& os, const sf::Color& color)
{
os << "0x" << std::hex << color.toInteger() << std::dec
<< " (r=" << static_cast<int>(color.r)
<< ", g=" << static_cast<int>(color.g)
<< ", b=" << static_cast<int>(color.b)
<< ", a=" << static_cast<int>(color.a) << ")";
return os;
}
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std::ostream& operator <<(std::ostream& os, const sf::Transform& transform)
{
const auto& matrix = transform.getMatrix();
os << matrix[0] << ", " << matrix[4] << ", " << matrix[12] << ", ";
os << matrix[1] << ", " << matrix[5] << ", " << matrix[13] << ", ";
os << matrix[3] << ", " << matrix[7] << ", " << matrix[15];
return os;
}
}