SFML/python/src/RenderQueue.hpp

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////////////////////////////////////////////////////////////
//
// PySFML - Python binding for SFML (Simple and Fast Multimedia Library)
// Copyright (C) 2007-2009 Rémi Koenig (remi.k2620@gmail.com)
// Stefan "Tank" Schindler <stefan@boxbox.org>
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef __PYRENDERQUEUE_H
#define __PYRENDERQUEUE_H
#include <Python.h>
#include <SFML/Graphics/RenderQueue.hpp>
struct PySfRenderQueue {
PyObject_HEAD
sf::RenderQueue* obj;
};
PySfRenderQueue* GetNewPySfRenderQueue();
#endif