SFML/DSFML/import/dsfml/graphics/string.d

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/*
* DSFML - SFML Library binding in D language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.string;
import dsfml.graphics.blendmode;
import dsfml.graphics.color;
import dsfml.graphics.font;
import dsfml.graphics.textstyle;
import dsfml.graphics.drawableimpl;
import dsfml.graphics.rect;
import dsfml.system.stringutil;
import dsfml.system.vector2;
/**
* String defines a graphical 2D text, that can be drawn on screen
*
* All string litterals used must be prefixed with c for utf-8
* and d for utf-32 string.
*
* Examples :
* ---------------------------------------------------------------
* String s = new String("Hello"c);
* //this(char[], Font, float)
* s = new String("Hello"d);
* //this(dchar[], Font, float)
* ---------------------------------------------------------------
*
* See_Also:
* IDrawable
*/
class String : Drawableimpl!(sfString)
{
/**
* Construct the string from a text
*
* Prefixs string litterals with c
*
* Params:
* text = Text assigned to the string
* font = Font used to draw the string (use default font)
* size = Characters size, in pixels (32 by default)
*/
this(char[] text, Font font = Font.getDefaultFont(), float size = 30.f)
{
super();
m_font = font;
setFont(font);
setText(text);
setSize(size);
}
/**
* Construct the string from a unicode text
*
* Prefixs string litterals with d
*
* Params:
* text = Text assigned to the string
* font = Font used to draw the string (use default font)
* size = Characters size, in pixels (32 by default)
*/
this(dchar[] text, Font font = Font.getDefaultFont(), float size = 30.f)
{
super();
m_font = font;
setFont(font);
setText(text);
setSize(size);
}
/**
* Set the text (from a multibyte string)
*
* Params:
* text = New text
*
*/
void setText(char[] text)
{
sfString_SetText(m_ptr,toStringz(text));
}
/**
* Set the text (from a unicode string)
*
* Params:
* text = New text
*/
void setText(dchar[] text)
{
sfString_SetUnicodeText(m_ptr, toStringz(text));
}
/**
* Set the font of the string
*
* Params:
* font = Font filename
*/
void setFont(Font font)
{
m_font = font;
sfString_SetFont(m_ptr, font.getNativePointer);
}
/**
* Set the size of the string
*
* Params:
* size = New size, in pixels
*/
void setSize(float size)
{
sfString_SetSize(m_ptr, size);
}
/**
* Set the style of the text
* The default style is Regular
*
* Params:
* TextStyle = New text style, (combination of Style enum values)
*
*/
void setStyle(TextStyle style)
{
sfString_SetStyle(m_ptr, style);
}
/**
* Get the text (returns a unicode string)
*
* Returns:
* Text
*/
dchar[] getUnicodeText()
{
return fromStringz(sfString_GetUnicodeText(m_ptr));
}
/**
* Get the text (returns a multibyte string)
*
* Returns:
* Text
*/
char[] getText()
{
return fromStringz(sfString_GetText(m_ptr));
}
/**
* Get the font used by the string
*
* Returns:
* Font name
*/
Font getFont()
{
return m_font;
}
/**
* Get the size of the characters
*
* Returns:
* Size of the characters
*/
float getSize()
{
return sfString_GetSize(m_ptr);
}
/**
* Get the current font style
*
* Returns:
* Font style
*/
TextStyle getStyle()
{
return sfString_GetStyle(m_ptr);
}
/**
* Return the visual position of the Index-th character of the string,
* in coordinates relative to the string
* (note : translation, center, rotation and scale are not applied)
*
* Params:
* index = Index of the character
*
* Returns:
* Position of the Index-th character (end of string of Index is out of range)
*/
Vector2f getCharacterPos(size_t index)
{
Vector2f ret;
sfString_GetCharacterPos(m_ptr, index, &ret.x, &ret.y);
return ret;
}
/**
* Get the string rectangle on screen
*
* Returns:
* Rectangle contaning the string in screen coordinates
*/
FloatRect getRect()
{
sfFloatRect sfRect = sfString_GetRect(m_ptr);
return new Rect!(float)(sfRect.Left, sfRect.Top, sfRect.Right, sfRect.Bottom);
}
private:
Font m_font;
extern (C)
{
typedef void function(void*, char*) pf_sfString_SetText;
typedef void function(void*, dchar*) pf_sfString_SetUnicodeText;
typedef void function(void*, void*) pf_sfString_SetFont;
typedef void function(void*, float) pf_sfString_SetSize;
typedef void function(void*, TextStyle) pf_sfString_SetStyle;
typedef dchar* function(void*) pf_sfString_GetUnicodeText;
typedef char* function(void*) pf_sfString_GetText;
typedef void* function(void*) pf_sfString_GetFont;
typedef float function(void*) pf_sfString_GetSize;
typedef TextStyle function (void*) pf_sfString_GetStyle;
typedef void function(void*, size_t, float*, float*) pf_sfString_GetCharacterPos;
typedef sfFloatRect function(void*) pf_sfString_GetRect;
static pf_sfString_SetText sfString_SetText;
static pf_sfString_SetUnicodeText sfString_SetUnicodeText;
static pf_sfString_SetFont sfString_SetFont;
static pf_sfString_SetSize sfString_SetSize;
static pf_sfString_SetStyle sfString_SetStyle;
static pf_sfString_GetUnicodeText sfString_GetUnicodeText;
static pf_sfString_GetText sfString_GetText;
static pf_sfString_GetFont sfString_GetFont;
static pf_sfString_GetSize sfString_GetSize;
static pf_sfString_GetStyle sfString_GetStyle;
static pf_sfString_GetCharacterPos sfString_GetCharacterPos;
static pf_sfString_GetRect sfString_GetRect;
}
static this()
{
DllLoader dll = DllLoader.load("csfml-graphics");
sfString_SetText = cast(pf_sfString_SetText)dll.getSymbol("sfString_SetText");
sfString_SetUnicodeText = cast(pf_sfString_SetUnicodeText)dll.getSymbol("sfString_SetUnicodeText");
sfString_SetFont = cast(pf_sfString_SetFont)dll.getSymbol("sfString_SetFont");
sfString_SetSize = cast(pf_sfString_SetSize)dll.getSymbol("sfString_SetSize");
sfString_SetStyle = cast(pf_sfString_SetStyle)dll.getSymbol("sfString_SetStyle");
sfString_GetUnicodeText = cast(pf_sfString_GetUnicodeText)dll.getSymbol("sfString_GetUnicodeText");
sfString_GetText = cast(pf_sfString_GetText)dll.getSymbol("sfString_GetText");
sfString_GetFont = cast(pf_sfString_GetFont)dll.getSymbol("sfString_GetFont");
sfString_GetSize = cast(pf_sfString_GetSize)dll.getSymbol("sfString_GetSize");
sfString_GetStyle = cast(pf_sfString_GetStyle)dll.getSymbol("sfString_GetStyle");
sfString_GetCharacterPos = cast(pf_sfString_GetCharacterPos)dll.getSymbol("sfString_GetCharacterPos");
sfString_GetRect = cast(pf_sfString_GetRect)dll.getSymbol("sfString_GetRect");
}
}