SFML/samples/qt/Main.cpp

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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "QSFMLCanvas.hpp"
#include <Qt/qapplication.h>
#include <Qt/qframe.h>
#include <Qt/qlabel.h>
#include <Qt/qevent.h>
////////////////////////////////////////////////////////////
/// Custom SFML canvas
////////////////////////////////////////////////////////////
class MyCanvas : public QSFMLCanvas
{
public :
////////////////////////////////////////////////////////////
/// Construct the canvas
///
////////////////////////////////////////////////////////////
MyCanvas(QWidget* Parent, const QPoint& Position, const QSize& Size) :
QSFMLCanvas(Parent, Position, Size)
{
}
private :
////////////////////////////////////////////////////////////
/// /see QSFMLCanvas::OnInit
///
////////////////////////////////////////////////////////////
virtual void OnInit()
{
// Load the image
myImage.LoadFromFile("datas/qt/sfml.png");
// Setup the sprite
mySprite.SetImage(myImage);
mySprite.SetOrigin(mySprite.GetSize() / 2.f);
}
////////////////////////////////////////////////////////////
/// /see QSFMLCanvas::OnUpdate
///
////////////////////////////////////////////////////////////
virtual void OnUpdate()
{
sf::Event Event;
while (GetEvent(Event))
{
// Stick the sprite to the mouse cursor
if (Event.Type == sf::Event::MouseMoved)
{
mySprite.SetPosition(ConvertCoords(Event.MouseMove.X, Event.MouseMove.Y));
}
}
// Rotate the sprite
mySprite.Rotate(GetFrameTime() * 100.f);
// Clear the view
Clear(sf::Color(0, 128, 0));
// Draw it
Draw(mySprite);
}
////////////////////////////////////////////////////////////
/// Member data
////////////////////////////////////////////////////////////
sf::Image myImage; ///< Some image to show
sf::Sprite mySprite; ///< A sprite to display the image
};
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main(int argc, char **argv)
{
QApplication App(argc, argv);
// Create the main frame
QFrame* MainFrame = new QFrame;
MainFrame->setWindowTitle("Qt SFML");
MainFrame->resize(400, 400);
MainFrame->show();
// Create a label for showing some text
QLabel* Label = new QLabel("This is a SFML window\nembedded into a Qt frame :", MainFrame);
Label->move(20, 10);
Label->setFont(QFont("courier new", 14, 1, false));
Label->show();
// Create a SFML view inside the main frame
MyCanvas* SFMLView = new MyCanvas(MainFrame, QPoint(20, 60), QSize(360, 320));
SFMLView->show();
return App.exec();
}