SFML/examples/cocoa/NSString+stdstring.mm

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent@sfml-dev.org)
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//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#import "NSString+stdstring.h"
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#include <SFML/System/Utf.hpp>
@implementation NSString (NSString_stdstring)
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+(id)stringWithstdstring:(const std::string&)string
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{
std::string utf8;
utf8.reserve(string.size() + 1);
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sf::Utf8::fromAnsi(string.begin(), string.end(), std::back_inserter(utf8));
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NSString* str = [NSString stringWithCString:utf8.c_str()
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encoding:NSUTF8StringEncoding];
return str;
}
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+(id)stringWithstdwstring:(const std::wstring&)string
{
char* data = (char*)string.data();
unsigned size = string.size() * sizeof(wchar_t);
NSString* str = [[[NSString alloc] initWithBytes:data length:size
encoding:NSUTF32LittleEndianStringEncoding] autorelease];
return str;
}
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-(std::string)tostdstring
{
// Not sure about the encoding to use. Using [self UTF8String] doesn't
// work for characters like é or à.
const char *cstr = [self cStringUsingEncoding:NSISOLatin1StringEncoding];
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if (cstr != NULL)
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return std::string(cstr);
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else
return "";
}
-(std::wstring)tostdwstring
{
// According to Wikipedia, Mac OS X is Little Endian on x86 and x86-64
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// http://en.wikipedia.org/wiki/Endianness
NSData* asData = [self dataUsingEncoding:NSUTF32LittleEndianStringEncoding];
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return std::wstring((wchar_t*)[asData bytes], [asData length] / sizeof(wchar_t));
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}
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@end