49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
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#include "Clock.hpp"
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#include "System.hpp"
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#include <SFML/System/Clock.hpp>
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VALUE globalClockClass;
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static void Clock_Free( sf::Clock *anObject )
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{
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delete anObject;
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}
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static VALUE Clock_GetElapsedTime( VALUE self )
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{
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sf::Clock *object = NULL;
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Data_Get_Struct( self, sf::Clock, object );
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return rb_float_new( object->GetElapsedTime() );
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}
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static VALUE Clock_Reset( VALUE self )
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{
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sf::Clock *object = NULL;
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Data_Get_Struct( self, sf::Clock, object );
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object->Reset();
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return Qnil;
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}
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VALUE Clock_New( VALUE aKlass )
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{
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sf::Clock *object = new sf::Clock();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, Clock_Free, object );
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rb_obj_call_init( rbData, 0, 0 );
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return rbData;
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}
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void Init_Clock( void )
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{
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globalClockClass = rb_define_class_under( GetNamespace(), "Clock", rb_cObject );
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// Class methods
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rb_define_singleton_method( globalClockClass, "new", FUNCPTR( Clock_New ), 0 );
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// Instance methods
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rb_define_method( globalClockClass, "getElapsedTime", FUNCPTR( Clock_GetElapsedTime ), 0 );
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rb_define_method( globalClockClass, "reset", FUNCPTR( Clock_Reset ), 0 );
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// Aliases
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rb_define_alias( globalClockClass, "elapsedTime", "getElapsedTime" );
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}
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