SFML/dotnet/src/Graphics/Drawable.cs

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5.5 KiB
C#
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using System;
using System.Runtime.InteropServices;
namespace SFML
{
namespace Graphics
{
////////////////////////////////////////////////////////////
/// <summary>
/// Enumerate the blending modes available for drawable objects
/// </summary>
////////////////////////////////////////////////////////////
public enum BlendMode
{
/// <summary>Pixel = Src * a + Dest * (1 - a)</summary>
Alpha,
/// <summary>Pixel = Src + Dest</summary>
Add,
/// <summary>Pixel = Src * Dest</summary>
Multiply,
/// <summary>No blending</summary>
None
}
////////////////////////////////////////////////////////////
/// <summary>
/// Abstract base class for every object that can be drawn
/// into a render window
/// </summary>
////////////////////////////////////////////////////////////
public abstract class Drawable : ObjectBase
{
////////////////////////////////////////////////////////////
/// <summary>
/// Position of the object on screen
/// </summary>
////////////////////////////////////////////////////////////
public abstract Vector2 Position {get; set;}
////////////////////////////////////////////////////////////
/// <summary>
/// Rotation of the object, defined in degrees
/// </summary>
////////////////////////////////////////////////////////////
public abstract float Rotation {get; set;}
////////////////////////////////////////////////////////////
/// <summary>
/// Vertical and horizontal scale of the object
/// </summary>
////////////////////////////////////////////////////////////
public abstract Vector2 Scale {get; set;}
////////////////////////////////////////////////////////////
/// <summary>
/// Origin of the transformation of the object
/// (center of translation, rotation and scale)
/// </summary>
////////////////////////////////////////////////////////////
public abstract Vector2 Origin {get; set;}
////////////////////////////////////////////////////////////
/// <summary>
/// Global color of the object
/// </summary>
////////////////////////////////////////////////////////////
public abstract Color Color {get; set;}
////////////////////////////////////////////////////////////
/// <summary>
/// Blending mode of the object
/// </summary>
////////////////////////////////////////////////////////////
public abstract BlendMode BlendMode {get; set;}
////////////////////////////////////////////////////////////
/// <summary>
/// Transform a point from global coordinates into local coordinates
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
/// </summary>
/// <param name="point">Point to transform</param>
/// <returns>Transformed point</returns>
////////////////////////////////////////////////////////////
public abstract Vector2 TransformToLocal(Vector2 point);
////////////////////////////////////////////////////////////
/// <summary>
/// Transform a point from local coordinates into global coordinates
/// (ie it applies the object's origin, translation, rotation and scale to the point)
/// </summary>
/// <param name="point">Point to transform</param>
/// <returns>Transformed point</returns>
////////////////////////////////////////////////////////////
public abstract Vector2 TransformToGlobal(Vector2 point);
////////////////////////////////////////////////////////////
/// <summary>
/// Render the object into the given render window
/// </summary>
/// <param name="target">Target render window</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
internal abstract void Render(RenderWindow target, Shader shader);
////////////////////////////////////////////////////////////
/// <summary>
/// Render the object into the given render image
/// </summary>
/// <param name="target">Target render image</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
internal abstract void Render(RenderImage target, Shader shader);
////////////////////////////////////////////////////////////
/// <summary>
/// Internal constructor, for derived classes
/// </summary>
/// <param name="thisPtr">Pointer to the object in C library</param>
////////////////////////////////////////////////////////////
protected Drawable(IntPtr thisPtr) :
base(thisPtr)
{
}
}
}
}