SFML/ruby/RubyOpenGL/gl/gl-1.3.c

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/*
* Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
*
* This program is distributed under the terms of the MIT license.
* See the included MIT-LICENSE file for the terms of this license.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef __APPLE__
#include <OpenGL/gl.h>
#elif defined WIN32
#include <windows.h>
#include <GL/gl.h>
#else
#include <GL/gl.h>
#endif
#include "../common/common.h"
/* OpenGL 1.3 functions */
static void (APIENTRY * fptr_glActiveTexture)(GLenum);
static VALUE
gl_ActiveTexture(obj,arg1)
VALUE obj,arg1;
{
GLenum texture;
LOAD_GL_FUNC(glActiveTexture)
texture = (GLenum)NUM2INT(arg1);
fptr_glActiveTexture(texture);
return Qnil;
}
static void (APIENTRY * fptr_glClientActiveTexture)(GLenum);
static VALUE
gl_ClientActiveTexture(obj,arg1)
VALUE obj,arg1;
{
GLenum texture;
LOAD_GL_FUNC(glClientActiveTexture)
texture = (GLenum)NUM2INT(arg1);
fptr_glClientActiveTexture(texture);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord1d)(GLenum,GLdouble);
static VALUE
gl_MultiTexCoord1d(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLdouble s;
LOAD_GL_FUNC(glMultiTexCoord1d)
target = (GLenum)NUM2INT(arg1);
s = (GLdouble)NUM2DBL(arg2);
fptr_glMultiTexCoord1d(target,s);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord1f)(GLenum,GLfloat);
static VALUE
gl_MultiTexCoord1f(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLfloat s;
LOAD_GL_FUNC(glMultiTexCoord1f)
target = (GLenum)NUM2INT(arg1);
s = (GLfloat)NUM2DBL(arg2);
fptr_glMultiTexCoord1f(target,s);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord1i)(GLenum,GLint);
static VALUE
gl_MultiTexCoord1i(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLint s;
LOAD_GL_FUNC(glMultiTexCoord1i)
target = (GLenum)NUM2INT(arg1);
s = (GLint)NUM2INT(arg2);
fptr_glMultiTexCoord1i(target,s);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord1s)(GLenum,GLshort);
static VALUE
gl_MultiTexCoord1s(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLshort s;
LOAD_GL_FUNC(glMultiTexCoord1s)
target = (GLenum)NUM2INT(arg1);
s = (GLshort)NUM2INT(arg2);
fptr_glMultiTexCoord1s(target,s);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord2d)(GLenum,GLdouble,GLdouble);
static VALUE
gl_MultiTexCoord2d(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLdouble s;
GLdouble t;
LOAD_GL_FUNC(glMultiTexCoord2d)
target = (GLenum)NUM2INT(arg1);
s = (GLdouble)NUM2DBL(arg2);
t = (GLdouble)NUM2DBL(arg3);
fptr_glMultiTexCoord2d(target,s,t);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord2f)(GLenum,GLfloat,GLfloat);
static VALUE
gl_MultiTexCoord2f(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLfloat s;
GLfloat t;
LOAD_GL_FUNC(glMultiTexCoord2f)
target = (GLenum)NUM2INT(arg1);
s = (GLfloat)NUM2DBL(arg2);
t = (GLfloat)NUM2DBL(arg3);
fptr_glMultiTexCoord2f(target,s,t);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord2i)(GLenum,GLint,GLint);
static VALUE
gl_MultiTexCoord2i(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLint s;
GLint t;
LOAD_GL_FUNC(glMultiTexCoord2i)
target = (GLenum)NUM2INT(arg1);
s = (GLint)NUM2INT(arg2);
t = (GLint)NUM2INT(arg3);
fptr_glMultiTexCoord2i(target,s,t);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord2s)(GLenum,GLshort,GLshort);
static VALUE
gl_MultiTexCoord2s(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLshort s;
GLshort t;
LOAD_GL_FUNC(glMultiTexCoord2s)
target = (GLenum)NUM2INT(arg1);
s = (GLshort)NUM2INT(arg2);
t = (GLshort)NUM2INT(arg3);
fptr_glMultiTexCoord2s(target,s,t);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord3d)(GLenum,GLdouble,GLdouble,GLdouble);
static VALUE
gl_MultiTexCoord3d(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLenum target;
GLdouble s;
GLdouble t;
GLdouble r;
LOAD_GL_FUNC(glMultiTexCoord3d)
target = (GLenum)NUM2INT(arg1);
s = (GLdouble)NUM2DBL(arg2);
t = (GLdouble)NUM2DBL(arg3);
r = (GLdouble)NUM2DBL(arg4);
fptr_glMultiTexCoord3d(target,s,t,r);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord3f)(GLenum,GLfloat,GLfloat,GLfloat);
static VALUE
gl_MultiTexCoord3f(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLenum target;
GLfloat s;
GLfloat t;
GLfloat r;
LOAD_GL_FUNC(glMultiTexCoord3f)
target = (GLenum)NUM2INT(arg1);
s = (GLfloat)NUM2DBL(arg2);
t = (GLfloat)NUM2DBL(arg3);
r = (GLfloat)NUM2DBL(arg4);
fptr_glMultiTexCoord3f(target,s,t,r);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord3i)(GLenum,GLint,GLint,GLint);
static VALUE
gl_MultiTexCoord3i(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLenum target;
GLint s;
GLint t;
GLint r;
LOAD_GL_FUNC(glMultiTexCoord3i)
target = (GLenum)NUM2INT(arg1);
s = (GLint)NUM2INT(arg2);
t = (GLint)NUM2INT(arg3);
r = (GLint)NUM2INT(arg4);
fptr_glMultiTexCoord3i(target,s,t,r);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord3s)(GLenum,GLshort,GLshort,GLshort);
static VALUE
gl_MultiTexCoord3s(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLenum target;
GLshort s;
GLshort t;
GLshort r;
LOAD_GL_FUNC(glMultiTexCoord3s)
target = (GLenum)NUM2INT(arg1);
s = (GLshort)NUM2INT(arg2);
t = (GLshort)NUM2INT(arg3);
r = (GLshort)NUM2INT(arg4);
fptr_glMultiTexCoord3s(target,s,t,r);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord4d)(GLenum,GLdouble,GLdouble,GLdouble,GLdouble);
static VALUE
gl_MultiTexCoord4d(obj,arg1,arg2,arg3,arg4,arg5)
VALUE obj,arg1,arg2,arg3,arg4,arg5;
{
GLenum target;
GLdouble s;
GLdouble t;
GLdouble r;
GLdouble q;
LOAD_GL_FUNC(glMultiTexCoord4d)
target = (GLenum)NUM2INT(arg1);
s = (GLdouble)NUM2DBL(arg2);
t = (GLdouble)NUM2DBL(arg3);
r = (GLdouble)NUM2DBL(arg4);
q = (GLdouble)NUM2DBL(arg5);
fptr_glMultiTexCoord4d(target,s,t,r,q);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord4f)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat);
static VALUE
gl_MultiTexCoord4f(obj,arg1,arg2,arg3,arg4,arg5)
VALUE obj,arg1,arg2,arg3,arg4,arg5;
{
GLenum target;
GLfloat s;
GLfloat t;
GLfloat r;
GLfloat q;
LOAD_GL_FUNC(glMultiTexCoord4f)
target = (GLenum)NUM2INT(arg1);
s = (GLfloat)NUM2DBL(arg2);
t = (GLfloat)NUM2DBL(arg3);
r = (GLfloat)NUM2DBL(arg4);
q = (GLfloat)NUM2DBL(arg5);
fptr_glMultiTexCoord4f(target,s,t,r,q);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord4i)(GLenum,GLint,GLint,GLint,GLint);
static VALUE
gl_MultiTexCoord4i(obj,arg1,arg2,arg3,arg4,arg5)
VALUE obj,arg1,arg2,arg3,arg4,arg5;
{
GLenum target;
GLint s;
GLint t;
GLint r;
GLint q;
LOAD_GL_FUNC(glMultiTexCoord4i)
target = (GLenum)NUM2INT(arg1);
s = (GLint)NUM2INT(arg2);
t = (GLint)NUM2INT(arg3);
r = (GLint)NUM2INT(arg4);
q = (GLint)NUM2INT(arg5);
fptr_glMultiTexCoord4i(target,s,t,r,q);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord4s)(GLenum,GLshort,GLshort,GLshort,GLshort);
static VALUE
gl_MultiTexCoord4s(obj,arg1,arg2,arg3,arg4,arg5)
VALUE obj,arg1,arg2,arg3,arg4,arg5;
{
GLenum target;
GLshort s;
GLshort t;
GLshort r;
GLshort q;
LOAD_GL_FUNC(glMultiTexCoord4s)
target = (GLenum)NUM2INT(arg1);
s = (GLshort)NUM2INT(arg2);
t = (GLshort)NUM2INT(arg3);
r = (GLshort)NUM2INT(arg4);
q = (GLshort)NUM2INT(arg5);
fptr_glMultiTexCoord4s(target,s,t,r,q);
return Qnil;
}
#define GLMULTITEXCOORD_VFUNC(_type_) \
static VALUE \
gl_MultiTexCoord##_type_##v(argc,argv,obj) \
int argc; \
VALUE *argv; \
VALUE obj; \
{ \
int num; \
VALUE args[5]; \
RArray *ary; \
switch (num = rb_scan_args(argc, argv, "23", &args[0], &args[1], &args[2], &args[3],&args[4])) { \
case 2: \
if (TYPE(args[1]) == T_ARRAY) { \
ary = RARRAY(args[1]); \
switch (ary->len) { \
case 1: \
gl_MultiTexCoord1##_type_(obj,args[0],ary->ptr[0]); \
break; \
case 2: \
gl_MultiTexCoord2##_type_(obj,args[0],ary->ptr[0],ary->ptr[1]); \
break; \
case 3: \
gl_MultiTexCoord3##_type_(obj,args[0],ary->ptr[0],ary->ptr[1],ary->ptr[2]); \
break; \
case 4: \
gl_MultiTexCoord4##_type_(obj,args[0],ary->ptr[0],ary->ptr[1],ary->ptr[2],ary->ptr[3]); \
break; \
default: \
rb_raise(rb_eArgError, "array length:%d", num); \
} \
} \
else { \
gl_MultiTexCoord1##_type_(obj,args[0], args[1]); \
break; \
} \
break; \
case 3: \
gl_MultiTexCoord2##_type_(obj,args[0], args[1], args[2]); \
break; \
case 4: \
gl_MultiTexCoord3##_type_(obj,args[0], args[1], args[2], args[3]); \
break; \
case 5: \
gl_MultiTexCoord4##_type_(obj,args[0], args[1], args[2], args[3], args[4]); \
break; \
default: \
rb_raise(rb_eArgError, "too many arguments"); \
break; \
} \
return Qnil; \
}
GLMULTITEXCOORD_VFUNC(d)
GLMULTITEXCOORD_VFUNC(f)
GLMULTITEXCOORD_VFUNC(i)
GLMULTITEXCOORD_VFUNC(s)
#undef GLTEXCOORD_VFUNC
static void (APIENTRY * fptr_glLoadTransposeMatrixf)(const GLfloat[]);
static VALUE
gl_LoadTransposeMatrixf(obj,arg1)
VALUE obj,arg1;
{
GLfloat m[4*4];
LOAD_GL_FUNC(glLoadTransposeMatrixf)
ary2cmat4x4flt(arg1, m);
fptr_glLoadTransposeMatrixf(m);
return Qnil;
}
static void (APIENTRY * fptr_glLoadTransposeMatrixd)(const GLdouble[]);
static VALUE
gl_LoadTransposeMatrixd(obj,arg1)
VALUE obj,arg1;
{
GLdouble m[4*4];
LOAD_GL_FUNC(glLoadTransposeMatrixd)
ary2cmat4x4dbl(arg1, m);
fptr_glLoadTransposeMatrixd(m);
return Qnil;
}
static void (APIENTRY * fptr_glMultTransposeMatrixf)(const GLfloat[]);
static VALUE
gl_MultTransposeMatrixf(obj,arg1)
VALUE obj,arg1;
{
GLfloat m[4*4];
LOAD_GL_FUNC(glMultTransposeMatrixf)
ary2cmat4x4flt(arg1, m);
fptr_glMultTransposeMatrixf(m);
return Qnil;
}
static void (APIENTRY * fptr_glMultTransposeMatrixd)(const GLdouble[]);
static VALUE
gl_MultTransposeMatrixd(obj,arg1)
VALUE obj,arg1;
{
GLdouble m[4*4];
LOAD_GL_FUNC(glMultTransposeMatrixd)
ary2cmat4x4dbl(arg1, m);
fptr_glMultTransposeMatrixd(m);
return Qnil;
}
static void (APIENTRY * fptr_glSampleCoverage)(GLclampf,GLboolean);
static VALUE
gl_SampleCoverage(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLclampf value;
GLboolean invert;
LOAD_GL_FUNC(glSampleCoverage)
value = (GLclampf)NUM2DBL(arg1);
invert = (GLboolean)NUM2INT(arg2);
fptr_glSampleCoverage(value,invert);
return Qnil;
}
static void (APIENTRY * fptr_glCompressedTexImage3D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,GLvoid*);
static VALUE
gl_CompressedTexImage3D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9;
{
GLenum target;
GLint level;
GLenum internalformat;
GLsizei width;
GLsizei height;
GLsizei depth;
GLint border;
GLsizei imagesize;
GLvoid *pixels;
LOAD_GL_FUNC(glCompressedTexImage3D)
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
internalformat = (GLenum)NUM2INT(arg3);
width = (GLsizei)NUM2UINT(arg4);
height = (GLsizei)NUM2UINT(arg5);
depth = (GLsizei)NUM2UINT(arg6);
border = (GLint)NUM2INT(arg7);
imagesize = (GLsizei)NUM2UINT(arg8);
if (TYPE(arg9) == T_STRING) {
if (RSTRING(arg9)->len < imagesize)
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg9)->len);
pixels = RSTRING(arg9)->ptr;
} else if (NIL_P(arg9)) {
pixels = NULL;
} else {
Check_Type(arg9,T_STRING); /* force exception */
return Qnil;
}
fptr_glCompressedTexImage3D(target,level,internalformat,width,height,depth,border,imagesize,pixels);
return Qnil;
}
static void (APIENTRY * fptr_glCompressedTexImage2D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLvoid*);
static VALUE
gl_CompressedTexImage2D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8;
{
GLenum target;
GLint level;
GLenum internalformat;
GLsizei width;
GLsizei height;
GLint border;
GLsizei imagesize;
GLvoid *pixels;
LOAD_GL_FUNC(glCompressedTexImage2D)
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
internalformat = (GLenum)NUM2INT(arg3);
width = (GLsizei)NUM2UINT(arg4);
height = (GLsizei)NUM2UINT(arg5);
border = (GLint)NUM2INT(arg6);
imagesize = (GLsizei)NUM2UINT(arg7);
if (TYPE(arg8) == T_STRING) {
if (RSTRING(arg8)->len < imagesize)
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg8)->len);
pixels = RSTRING(arg8)->ptr;
} else if (NIL_P(arg8)) {
pixels = NULL;
} else {
Check_Type(arg8,T_STRING); /* force exception */
return Qnil;
}
fptr_glCompressedTexImage2D(target,level,internalformat,width,height,border,imagesize,pixels);
return Qnil;
}
static void (APIENTRY * fptr_glCompressedTexImage1D)(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,GLvoid*);
static VALUE
gl_CompressedTexImage1D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7;
{
GLenum target;
GLint level;
GLenum internalformat;
GLsizei width;
GLint border;
GLsizei imagesize;
GLvoid *pixels;
LOAD_GL_FUNC(glCompressedTexImage1D)
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
internalformat = (GLenum)NUM2INT(arg3);
width = (GLsizei)NUM2UINT(arg4);
border = (GLint)NUM2INT(arg5);
imagesize = (GLsizei)NUM2UINT(arg6);
if (TYPE(arg7) == T_STRING) {
if (RSTRING(arg7)->len < imagesize)
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg7)->len);
pixels = RSTRING(arg7)->ptr;
} else if (NIL_P(arg7)) {
pixels = NULL;
} else {
Check_Type(arg7,T_STRING); /* force exception */
return Qnil;
}
fptr_glCompressedTexImage1D(target,level,internalformat,width,border,imagesize,pixels);
return Qnil;
}
static void (APIENTRY * fptr_glCompressedTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,GLvoid*);
static VALUE
gl_CompressedTexSubImage3D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11;
{
GLenum target;
GLint level;
GLint xoffset;
GLint yoffset;
GLint zoffset;
GLsizei width;
GLsizei height;
GLsizei depth;
GLenum format;
GLsizei imagesize;
GLvoid *pixels;
LOAD_GL_FUNC(glCompressedTexSubImage3D)
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
xoffset = (GLint)NUM2INT(arg3);
yoffset = (GLint)NUM2INT(arg4);
zoffset = (GLint)NUM2INT(arg5);
width = (GLsizei)NUM2UINT(arg6);
height = (GLsizei)NUM2UINT(arg7);
depth = (GLsizei)NUM2UINT(arg8);
format = (GLenum)NUM2INT(arg9);
imagesize = (GLsizei)NUM2UINT(arg10);
if (TYPE(arg11) == T_STRING) {
if (RSTRING(arg11)->len < imagesize)
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg11)->len);
pixels = RSTRING(arg11)->ptr;
} else {
Check_Type(arg11,T_STRING); /* force exception */
return Qnil;
}
fptr_glCompressedTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,imagesize,pixels);
return Qnil;
}
static void (APIENTRY * fptr_glCompressedTexSubImage2D)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,GLvoid*);
static VALUE
gl_CompressedTexSubImage2D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9;
{
GLenum target;
GLint level;
GLint xoffset;
GLint yoffset;
GLsizei width;
GLsizei height;
GLenum format;
GLsizei imagesize;
GLvoid *pixels;
LOAD_GL_FUNC(glCompressedTexSubImage2D)
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
xoffset = (GLint)NUM2INT(arg3);
yoffset = (GLint)NUM2INT(arg4);
width = (GLsizei)NUM2UINT(arg5);
height = (GLsizei)NUM2UINT(arg6);
format = (GLenum)NUM2INT(arg7);
imagesize = (GLsizei)NUM2UINT(arg8);
if (TYPE(arg9) == T_STRING) {
if (RSTRING(arg9)->len < imagesize)
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg9)->len);
pixels = RSTRING(arg9)->ptr;
} else {
Check_Type(arg9,T_STRING); /* force exception */
return Qnil;
}
fptr_glCompressedTexSubImage2D(target,level,xoffset,yoffset,width,height,format,imagesize,pixels);
return Qnil;
}
static void (APIENTRY * fptr_glCompressedTexSubImage1D)(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,GLvoid*);
static VALUE
gl_CompressedTexSubImage1D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7;
{
GLenum target;
GLint level;
GLint xoffset;
GLsizei width;
GLenum format;
GLsizei imagesize;
GLvoid *pixels;
LOAD_GL_FUNC(glCompressedTexSubImage1D)
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
xoffset = (GLint)NUM2INT(arg3);
width = (GLsizei)NUM2UINT(arg4);
format = (GLenum)NUM2INT(arg5);
imagesize = (GLsizei)NUM2UINT(arg6);
if (TYPE(arg7) == T_STRING) {
if (RSTRING(arg7)->len < imagesize)
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg7)->len);
pixels = RSTRING(arg7)->ptr;
} else {
Check_Type(arg7,T_STRING); /* force exception */
return Qnil;
}
fptr_glCompressedTexSubImage1D(target,level,xoffset,width,format,imagesize,pixels);
return Qnil;
}
static void (APIENTRY * fptr_glGetCompressedTexImage)(GLenum,GLint,GLvoid*);
static VALUE
gl_GetCompressedTexImage(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLint lod;
GLsizei size = 0;
VALUE data;
LOAD_GL_FUNC(glGetCompressedTexImage)
target = (GLenum)NUM2INT(arg1);
lod = (GLenum)NUM2INT(arg2);
glGetTexLevelParameteriv(target,lod,GL_TEXTURE_COMPRESSED_IMAGE_SIZE,&size); /* 1.0 function */
data = allocate_buffer_with_string(size);
fptr_glGetCompressedTexImage(target,lod,(GLvoid*)RSTRING(data)->ptr);
return data;
}
void gl_init_functions_1_3(VALUE module)
{
rb_define_module_function(module, "glActiveTexture", gl_ActiveTexture, 1);
rb_define_module_function(module, "glClientActiveTexture", gl_ClientActiveTexture, 1);
rb_define_module_function(module, "glMultiTexCoord1d", gl_MultiTexCoord1d, 2);
rb_define_module_function(module, "glMultiTexCoord1f", gl_MultiTexCoord1f, 2);
rb_define_module_function(module, "glMultiTexCoord1i", gl_MultiTexCoord1i, 2);
rb_define_module_function(module, "glMultiTexCoord1s", gl_MultiTexCoord1s, 2);
rb_define_module_function(module, "glMultiTexCoord2d", gl_MultiTexCoord2d, 3);
rb_define_module_function(module, "glMultiTexCoord2f", gl_MultiTexCoord2f, 3);
rb_define_module_function(module, "glMultiTexCoord2i", gl_MultiTexCoord2i, 3);
rb_define_module_function(module, "glMultiTexCoord2s", gl_MultiTexCoord2s, 3);
rb_define_module_function(module, "glMultiTexCoord3d", gl_MultiTexCoord3d, 4);
rb_define_module_function(module, "glMultiTexCoord3f", gl_MultiTexCoord3f, 4);
rb_define_module_function(module, "glMultiTexCoord3i", gl_MultiTexCoord3i, 4);
rb_define_module_function(module, "glMultiTexCoord3s", gl_MultiTexCoord3s, 4);
rb_define_module_function(module, "glMultiTexCoord4d", gl_MultiTexCoord4d, 5);
rb_define_module_function(module, "glMultiTexCoord4f", gl_MultiTexCoord4f, 5);
rb_define_module_function(module, "glMultiTexCoord4i", gl_MultiTexCoord4i, 5);
rb_define_module_function(module, "glMultiTexCoord4s", gl_MultiTexCoord4s, 5);
rb_define_module_function(module, "glLoadTransposeMatrixf", gl_LoadTransposeMatrixf, 1);
rb_define_module_function(module, "glLoadTransposeMatrixd", gl_LoadTransposeMatrixd, 1);
rb_define_module_function(module, "glMultTransposeMatrixf", gl_MultTransposeMatrixf, 1);
rb_define_module_function(module, "glMultTransposeMatrixd", gl_MultTransposeMatrixd, 1);
rb_define_module_function(module, "glSampleCoverage", gl_SampleCoverage, 2);
rb_define_module_function(module, "glCompressedTexImage3D", gl_CompressedTexImage3D, 9);
rb_define_module_function(module, "glCompressedTexImage2D", gl_CompressedTexImage2D, 8);
rb_define_module_function(module, "glCompressedTexImage1D", gl_CompressedTexImage1D, 7);
rb_define_module_function(module, "glCompressedTexSubImage3D", gl_CompressedTexSubImage3D, 11);
rb_define_module_function(module, "glCompressedTexSubImage2D", gl_CompressedTexSubImage2D, 9);
rb_define_module_function(module, "glCompressedTexSubImage1D", gl_CompressedTexSubImage1D, 7);
rb_define_module_function(module, "glGetCompressedTexImage", gl_GetCompressedTexImage, 2);
/* Additional functions */
rb_define_module_function(module, "glMultiTexCoord", gl_MultiTexCoorddv, -1);
rb_define_module_function(module, "glMultiTexCoord1dv", gl_MultiTexCoorddv, -1);
rb_define_module_function(module, "glMultiTexCoord1fv", gl_MultiTexCoordfv, -1);
rb_define_module_function(module, "glMultiTexCoord1iv", gl_MultiTexCoordiv, -1);
rb_define_module_function(module, "glMultiTexCoord1sv", gl_MultiTexCoordsv, -1);
rb_define_module_function(module, "glMultiTexCoord2dv", gl_MultiTexCoorddv, -1);
rb_define_module_function(module, "glMultiTexCoord2fv", gl_MultiTexCoordfv, -1);
rb_define_module_function(module, "glMultiTexCoord2iv", gl_MultiTexCoordiv, -1);
rb_define_module_function(module, "glMultiTexCoord2sv", gl_MultiTexCoordsv, -1);
rb_define_module_function(module, "glMultiTexCoord3dv", gl_MultiTexCoorddv, -1);
rb_define_module_function(module, "glMultiTexCoord3fv", gl_MultiTexCoordfv, -1);
rb_define_module_function(module, "glMultiTexCoord3iv", gl_MultiTexCoordiv, -1);
rb_define_module_function(module, "glMultiTexCoord3sv", gl_MultiTexCoordsv, -1);
rb_define_module_function(module, "glMultiTexCoord4dv", gl_MultiTexCoorddv, -1);
rb_define_module_function(module, "glMultiTexCoord4fv", gl_MultiTexCoordfv, -1);
rb_define_module_function(module, "glMultiTexCoord4iv", gl_MultiTexCoordiv, -1);
rb_define_module_function(module, "glMultiTexCoord4sv", gl_MultiTexCoordsv, -1);
}