SFML/bindings/d/import/dsfml/audio/sound.d

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/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.audio.sound;
import dsfml.audio.soundbuffer;
import dsfml.audio.soundsource;
import dsfml.system.common;
import dsfml.system.exception;
import dsfml.system.vector;
/**
* Sound defines the properties of the sound such as position,
* volume, pitch, etc.
*/
class Sound : SoundSource!("sfSound")
{
/**
* Default constructor
*/
this()
{
super();
}
/**
* Construct the sound from its parameters
*
* Params:
* soundbuffer = Sound buffer to play
* loop = Loop flag (false by default)
* pitch = Value of the pitch (1 by default)
* volume = Volume (100 by default)
* x = X position (0 by default)
* y = Y position (0 by default)
* z = Z position (0 by default)
*
* Throws:
* NullParameterException if buffer is null
*/
this(SoundBuffer soundbuffer, bool loop = false, float pitch = 1.f, float volume = 100.f, float x = 0.f, float y = 0.f, float z = 0.f)
{
if (soundbuffer is null)
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
super();
buffer = soundbuffer;
loop = loop;
pitch = pitch;
volume = volume;
setPosition(x, y, z);
}
/**
* Play the sound
*/
void play()
{
sfSound_Play(m_ptr);
}
/**
* Pause the sound
*/
void pause()
{
sfSound_Pause(m_ptr);
}
/**
* Stop the sound
*/
void stop()
{
sfSound_Stop(m_ptr);
}
@property
{
/**
* Set the source buffer
*
* Params:
* buffer = New sound buffer to bind to the sound
*/
void buffer(SoundBuffer buffer)
{
if (buffer is null)
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
m_buffer = buffer;
sfSound_SetBuffer(m_ptr, buffer.nativePointer);
}
/**
* Set the sound loop state.
* This parameter is disabled by default
*
* Params:
* loop = True to play in loop, false to play once
*/
void loop(bool loop)
{
sfSound_SetLoop(m_ptr, loop);
}
/**
* Set the current playing offset of a sound
*
* Params:
* offset = new playing position, expressed in seconds
*/
void playingOffset(float offset)
{
sfSound_SetPlayingOffset(m_ptr, offset);
}
/**
* Get the source buffer
*
* Returns:
* Sound buffer bound to the sound (can be NULL)
*/
SoundBuffer buffer()
{
return m_buffer;
}
/**
* Tell whether or not the sound is looping
*
* Returns:
* True if the sound is looping, false otherwise
*/
bool loop()
{
return cast(bool)(sfSound_GetLoop(m_ptr));
}
/**
* Get the current playing position of the sound
*
* Returns:
* Current playing position, expressed in seconds
*/
float playingOffset()
{
return sfSound_GetPlayingOffset(m_ptr);
}
}
private:
SoundBuffer m_buffer;
// External ====================================================================
extern (C)
{
typedef void function(SFMLClass) pf_sfSound_Play;
typedef void function(SFMLClass) pf_sfSound_Pause;
typedef void function(SFMLClass) pf_sfSound_Stop;
typedef void function(SFMLClass, SFMLClass) pf_sfSound_SetBuffer;
typedef SFMLClass function(SFMLClass) pf_sfSound_GetBuffer;
typedef void function(SFMLClass, int) pf_sfSound_SetLoop;
typedef int function(SFMLClass) pf_sfSound_GetLoop;
typedef float function(SFMLClass) pf_sfSound_GetPlayingOffset;
typedef void function(SFMLClass, float) pf_sfSound_SetPlayingOffset;
static pf_sfSound_Play sfSound_Play;
static pf_sfSound_Pause sfSound_Pause;
static pf_sfSound_Stop sfSound_Stop;
static pf_sfSound_SetBuffer sfSound_SetBuffer;
static pf_sfSound_GetBuffer sfSound_GetBuffer;
static pf_sfSound_SetLoop sfSound_SetLoop;
static pf_sfSound_GetLoop sfSound_GetLoop;
static pf_sfSound_GetPlayingOffset sfSound_GetPlayingOffset;
static pf_sfSound_SetPlayingOffset sfSound_SetPlayingOffset;
}
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-audio-d-2");
else
DllLoader dll = DllLoader.load("csfml-audio-2");
sfSound_Play = cast(pf_sfSound_Play)dll.getSymbol("sfSound_Play");
sfSound_Pause = cast(pf_sfSound_Pause)dll.getSymbol("sfSound_Pause");
sfSound_Stop = cast(pf_sfSound_Stop)dll.getSymbol("sfSound_Stop");
sfSound_SetBuffer = cast(pf_sfSound_SetBuffer)dll.getSymbol("sfSound_SetBuffer");
sfSound_GetBuffer = cast(pf_sfSound_GetBuffer)dll.getSymbol("sfSound_GetBuffer");
sfSound_SetLoop = cast(pf_sfSound_SetLoop)dll.getSymbol("sfSound_SetLoop");
sfSound_GetLoop = cast(pf_sfSound_GetLoop)dll.getSymbol("sfSound_GetLoop");
sfSound_GetPlayingOffset = cast(pf_sfSound_GetPlayingOffset)dll.getSymbol("sfSound_GetPlayingOffset");
sfSound_SetPlayingOffset = cast(pf_sfSound_SetPlayingOffset)dll.getSymbol("sfSound_SetPlayingOffset");
}
}