SFML/DSFML/import/dsfml/window/context.d

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/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.window.context;
import dsfml.system.common;
import dsfml.window.common;
/**
*
*/
class Context : DSFMLObject
{
/**
*
*/
this()
{
super(sfContext_Create());
}
override void dispose()
{
sfContext_Destroy(m_ptr);
}
/**
*
* Params:
* active =
*/
void setActive(bool active)
{
sfContext_SetActive(m_ptr, active);
}
private:
static extern(C)
{
void* function() sfContext_Create;
void function(void*) sfContext_Destroy;
void function(void*, bool) sfContext_SetActive;
}
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-window-d");
else
DllLoader dll = DllLoader.load("csfml-window");
mixin(loadFromSharedLib("sfContext_Create"));
mixin(loadFromSharedLib("sfContext_Destroy"));
mixin(loadFromSharedLib("sfContext_SetActive"));
}
}