SFML/bindings/dotnet/src/Window/Event.cs

404 lines
13 KiB
C#
Raw Normal View History

using System;
using System.Runtime.InteropServices;
namespace SFML
{
namespace Window
{
////////////////////////////////////////////////////////////
/// <summary>
/// Definition of key codes for keyboard events
/// </summary>
////////////////////////////////////////////////////////////
public enum KeyCode
{
A = 'a',
B = 'b',
C = 'c',
D = 'd',
E = 'e',
F = 'f',
G = 'g',
H = 'h',
I = 'i',
J = 'j',
K = 'k',
L = 'l',
M = 'm',
N = 'n',
O = 'o',
P = 'p',
Q = 'q',
R = 'r',
S = 's',
T = 't',
U = 'u',
V = 'v',
W = 'w',
X = 'x',
Y = 'y',
Z = 'z',
Num0 = '0',
Num1 = '1',
Num2 = '2',
Num3 = '3',
Num4 = '4',
Num5 = '5',
Num6 = '6',
Num7 = '7',
Num8 = '8',
Num9 = '9',
Escape = 256,
LControl,
LShift,
LAlt,
LSystem, // OS specific key (left side) : windows (Win and Linux), apple (MacOS), ...
RControl,
RShift,
RAlt,
RSystem, // OS specific key (right side) : windows (Win and Linux), apple (MacOS), ...
Menu,
LBracket, // [
RBracket, // ]
SemiColon, // ;
Comma, // ,
Period, // .
Quote, // '
Slash, // /
BackSlash,
Tilde, // ~
Equal, // =
Dash, // -
Space,
Return,
Back,
Tab,
PageUp,
PageDown,
End,
Home,
Insert,
Delete,
Add, // +
Subtract, // -
Multiply, // *
Divide, // /
Left, // Left arrow
Right, // Right arrow
Up, // Up arrow
Down, // Down arrow
Numpad0,
Numpad1,
Numpad2,
Numpad3,
Numpad4,
Numpad5,
Numpad6,
Numpad7,
Numpad8,
Numpad9,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
Pause
}
////////////////////////////////////////////////////////////
/// <summary>
/// Definition of button codes for mouse events
/// </summary>
////////////////////////////////////////////////////////////
public enum MouseButton
{
/// <summary>Left mouse button</summary>
Left,
/// <summary>Right mouse button</summary>
Right,
/// <summary>Center (wheel) mouse button</summary>
Middle,
/// <summary>First extra button</summary>
XButton1,
/// <summary>Second extra button</summary>
XButton2
}
////////////////////////////////////////////////////////////
/// <summary>
/// Definition of joystick axis for joystick events
/// </summary>
////////////////////////////////////////////////////////////
public enum JoyAxis
{
/// <summary>X axis</summary>
AxisX,
/// <summary>Y axis</summary>
AxisY,
/// <summary>Z axis</summary>
AxisZ,
/// <summary>R axis</summary>
AxisR,
/// <summary>U axis</summary>
AxisU,
/// <summary>V axis</summary>
AxisV,
/// <summary>Point of view</summary>
AxisPOV
}
////////////////////////////////////////////////////////////
/// <summary>
/// Enumeration of the different types of events
/// </summary>
////////////////////////////////////////////////////////////
public enum EventType
{
/// <summary>Event triggered when a window is manually closed</summary>
Closed,
/// <summary>Event triggered when a window is resized</summary>
Resized,
/// <summary>Event triggered when a window loses the focus</summary>
LostFocus,
/// <summary>Event triggered when a window gains the focus</summary>
GainedFocus,
/// <summary>Event triggered when a valid character is entered</summary>
TextEntered,
/// <summary>Event triggered when a keyboard key is pressed</summary>
KeyPressed,
/// <summary>Event triggered when a keyboard key is released</summary>
KeyReleased,
/// <summary>Event triggered when the mouse wheel is scrolled</summary>
MouseWheelMoved,
/// <summary>Event triggered when a mouse button is pressed</summary>
MouseButtonPressed,
/// <summary>Event triggered when a mouse button is released</summary>
MouseButtonReleased,
/// <summary>Event triggered when the mouse moves within the area of a window</summary>
MouseMoved,
/// <summary>Event triggered when the mouse enters the area of a window</summary>
MouseEntered,
/// <summary>Event triggered when the mouse leaves the area of a window</summary>
MouseLeft,
/// <summary>Event triggered when a joystick button is pressed</summary>
JoyButtonPressed,
/// <summary>Event triggered when a joystick button is released</summary>
JoyButtonReleased,
/// <summary>Event triggered when a joystick axis moves</summary>
JoyMoved
}
////////////////////////////////////////////////////////////
/// <summary>
/// Keyboard event parameters
/// </summary>
////////////////////////////////////////////////////////////
[StructLayout(LayoutKind.Sequential)]
public struct KeyEvent
{
/// <summary>Code of the key (see KeyCode enum)</summary>
public KeyCode Code;
/// <summary>Is the Alt modifier pressed?</summary>
public int Alt;
/// <summary>Is the Control modifier pressed?</summary>
public int Control;
/// <summary>Is the Shift modifier pressed?</summary>
public int Shift;
}
////////////////////////////////////////////////////////////
/// <summary>
/// Text event parameters
/// </summary>
////////////////////////////////////////////////////////////
[StructLayout(LayoutKind.Sequential)]
public struct TextEvent
{
/// <summary>UTF-32 value of the character</summary>
public uint Unicode;
}
////////////////////////////////////////////////////////////
/// <summary>
/// Mouse move event parameters
/// </summary>
////////////////////////////////////////////////////////////
[StructLayout(LayoutKind.Sequential)]
public struct MouseMoveEvent
{
/// <summary>X coordinate of the mouse cursor</summary>
public int X;
/// <summary>Y coordinate of the mouse cursor</summary>
public int Y;
}
////////////////////////////////////////////////////////////
/// <summary>
/// Mouse buttons event parameters
/// </summary>
////////////////////////////////////////////////////////////
[StructLayout(LayoutKind.Sequential)]
public struct MouseButtonEvent
{
/// <summary>Code of the button (see MouseButton enum)</summary>
public MouseButton Button;
/// <summary>X coordinate of the mouse cursor</summary>
public int X;
/// <summary>Y coordinate of the mouse cursor</summary>
public int Y;
}
////////////////////////////////////////////////////////////
/// <summary>
/// Mouse wheel event parameters
/// </summary>
////////////////////////////////////////////////////////////
[StructLayout(LayoutKind.Sequential)]
public struct MouseWheelEvent
{
/// <summary>Scroll amount</summary>
public int Delta;
/// <summary>X coordinate of the mouse cursor</summary>
public int X;
/// <summary>Y coordinate of the mouse cursor</summary>
public int Y;
}
////////////////////////////////////////////////////////////
/// <summary>
/// Joystick axis move event parameters
/// </summary>
////////////////////////////////////////////////////////////
[StructLayout(LayoutKind.Sequential)]
public struct JoyMoveEvent
{
/// <summary>Index of the joystick which triggered the event</summary>
public uint JoystickId;
/// <summary>Joystick axis (see JoyAxis enum)</summary>
public JoyAxis Axis;
/// <summary>Current position of the axis</summary>
public float Position;
}
////////////////////////////////////////////////////////////
/// <summary>
/// Joystick buttons event parameters
/// </summary>
////////////////////////////////////////////////////////////
[StructLayout(LayoutKind.Sequential)]
public struct JoyButtonEvent
{
/// <summary>Index of the joystick which triggered the event</summary>
public uint JoystickId;
/// <summary>Index of the button</summary>
public uint Button;
}
////////////////////////////////////////////////////////////
/// <summary>
/// Size event parameters
/// </summary>
////////////////////////////////////////////////////////////
[StructLayout(LayoutKind.Sequential)]
public struct SizeEvent
{
/// <summary>New width of the window</summary>
public uint Width;
/// <summary>New height of the window</summary>
public uint Height;
}
////////////////////////////////////////////////////////////
/// <summary>
/// Event defines a system event and its parameters
/// </summary>
////////////////////////////////////////////////////////////
[StructLayout(LayoutKind.Explicit, Size = 20)]
public struct Event
{
/// <summary>Type of event (see EventType enum)</summary>
[FieldOffset(0)]
public EventType Type;
/// <summary>Arguments for key events (KeyPressed, KeyReleased)</summary>
[FieldOffset(4)]
public KeyEvent Key;
/// <summary>Arguments for text events (TextEntered)</summary>
[FieldOffset(4)]
public TextEvent Text;
/// <summary>Arguments for mouse move events (MouseMoved)</summary>
[FieldOffset(4)]
public MouseMoveEvent MouseMove;
/// <summary>Arguments for mouse button events (MouseButtonPressed, MouseButtonReleased)</summary>
[FieldOffset(4)]
public MouseButtonEvent MouseButton;
/// <summary>Arguments for mouse wheel events (MouseWheelMoved)</summary>
[FieldOffset(4)]
public MouseWheelEvent MouseWheel;
/// <summary>Arguments for joystick axis events (JoyMoved)</summary>
[FieldOffset(4)]
public JoyMoveEvent JoyMove;
/// <summary>Arguments for joystick button events (JoyButtonPressed, JoyButtonReleased)</summary>
[FieldOffset(4)]
public JoyButtonEvent JoyButton;
/// <summary>Arguments for size events (Resized)</summary>
[FieldOffset(4)]
public SizeEvent Size;
}
}
}