SFML/python/src/Rect.hpp

69 lines
1.7 KiB
C++
Raw Normal View History

////////////////////////////////////////////////////////////
//
// PySFML - Python binding for SFML (Simple and Fast Multimedia Library)
// Copyright (C) 2007, 2008 Rémi Koenig (remi.k2620@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef __PYRECT_HPP
#define __PYRECT_HPP
#include <Python.h>
#include <SFML/Graphics/Rect.hpp>
typedef struct {
PyObject_HEAD
int Left;
int Right;
int Top;
int Bottom;
sf::IntRect *obj;
} PySfIntRect;
typedef struct {
PyObject_HEAD
float Left;
float Right;
float Top;
float Bottom;
sf::FloatRect *obj;
} PySfFloatRect;
PySfIntRect *
GetNewPySfIntRect();
PySfFloatRect *
GetNewPySfFloatRect();
void
PySfIntRectUpdateObj(PySfIntRect *self);
void
PySfFloatRectUpdateObj(PySfFloatRect *self);
void
PySfIntRectUpdateSelf(PySfIntRect *self);
void
PySfFloatRectUpdateSelf(PySfFloatRect *self);
#endif