340 lines
11 KiB
C++
340 lines
11 KiB
C++
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////////////////////////////////////////////////////////////
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//
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// PySFML - Python binding for SFML (Simple and Fast Multimedia Library)
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// Copyright (C) 2007, 2008 Rémi Koenig (remi.k2620@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#include "Sound.hpp"
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#include "SoundBuffer.hpp"
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extern PyTypeObject PySfSoundBufferType;
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static PyMemberDef PySfSound_members[] = {
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{NULL} /* Sentinel */
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};
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static void
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PySfSound_dealloc(PySfSound *self)
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{
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delete self->obj;
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self->ob_type->tp_free((PyObject*)self);
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}
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static PyObject *
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PySfSound_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
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{
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PySfSound *self;
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self = (PySfSound *)type->tp_alloc(type, 0);
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if (self != NULL)
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{
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}
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return (PyObject *)self;
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}
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static int
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PySfSound_init(PySfSound *self, PyObject *args, PyObject *kwds);
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static PyObject*
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PySfSound_SetBuffer(PySfSound *self, PyObject *args)
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{
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PySfSoundBuffer *Buffer = (PySfSoundBuffer *)args;
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if ( ! PyObject_TypeCheck(args, &PySfSoundBufferType))
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PyErr_SetString(PyExc_TypeError, "The argument must be a sfSoundBuffer.");
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self->obj->SetBuffer(*(Buffer->obj));
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSound_SetLoop(PySfSound *self, PyObject *args)
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{
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if (PyObject_IsTrue(args))
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self->obj->SetLoop(true);
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else
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self->obj->SetLoop(false);
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSound_SetPitch(PySfSound *self, PyObject *args)
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{
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self->obj->SetPitch(PyFloat_AsDouble(args));
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSound_SetMinDistance(PySfSound *self, PyObject *args)
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{
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self->obj->SetMinDistance(PyFloat_AsDouble(args));
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSound_SetAttenuation(PySfSound *self, PyObject *args)
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{
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self->obj->SetAttenuation(PyFloat_AsDouble(args));
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSound_SetVolume(PySfSound *self, PyObject *args)
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{
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self->obj->SetVolume(PyFloat_AsDouble(args));
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSound_GetPitch(PySfSound *self)
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{
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return PyFloat_FromDouble(self->obj->GetPitch());
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}
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static PyObject*
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PySfSound_GetMinDistance(PySfSound *self)
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{
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return PyFloat_FromDouble(self->obj->GetMinDistance());
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}
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static PyObject*
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PySfSound_GetAttenuation(PySfSound *self)
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{
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return PyFloat_FromDouble(self->obj->GetAttenuation());
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}
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static PyObject*
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PySfSound_GetVolume(PySfSound *self)
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{
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return PyFloat_FromDouble(self->obj->GetVolume());
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}
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static PyObject*
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PySfSound_GetPosition(PySfSound *self)
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{
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sf::Vector3f Vect = self->obj->GetPosition();
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return Py_BuildValue("fff", Vect.x, Vect.y, Vect.z);
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}
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static PyObject*
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PySfSound_GetPlayingOffset(PySfSound *self)
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{
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return PyFloat_FromDouble(self->obj->GetPlayingOffset());
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}
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static PyObject*
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PySfSound_GetLoop(PySfSound *self)
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{
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if (self->obj->GetLoop())
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Py_RETURN_TRUE;
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else
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Py_RETURN_FALSE;
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}
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static PyObject*
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PySfSound_Play(PySfSound *self)
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{
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self->obj->Play();
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSound_Pause(PySfSound *self)
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{
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self->obj->Pause();
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSound_Stop(PySfSound *self)
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{
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self->obj->Stop();
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSound_GetStatus(PySfSound *self)
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{
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return PyLong_FromUnsignedLong(self->obj->GetStatus());
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}
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static PyObject*
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PySfSound_SetPosition(PySfSound *self, PyObject *args)
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{
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float X, Y, Z;
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if (! PyArg_ParseTuple(args, "fff", &X, &Y, &Z))
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return NULL;
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self->obj->SetPosition(X, Y, Z);
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Py_RETURN_NONE;
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}
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static PyObject *
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PySfSound_GetBuffer(PySfSound *self)
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{
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PySfSoundBuffer *Buffer;
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Buffer = GetNewPySfSoundBuffer();
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Buffer->obj = new sf::SoundBuffer(*(self->obj->GetBuffer()));
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return (PyObject *)Buffer;
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}
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static PyObject*
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PySfSound_SetPlayingOffset(PySfSound *self, PyObject *args)
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{
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self->obj->SetPlayingOffset(PyFloat_AsDouble(args));
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Py_RETURN_NONE;
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}
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static PyMethodDef PySfSound_methods[] = {
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{"SetPlayingOffset", (PyCFunction)PySfSound_SetPlayingOffset, METH_O, "SetPlayingOffset(TimeOffset)\nSet the current playing position of the sound.\n TimeOffset : New playing position, expressed in seconds"},
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{"SetLoop", (PyCFunction)PySfSound_SetLoop, METH_O, "SetLoop(Loop)\nSet the Sound loop state.\n Loop : True to play in loop, false to play once"},
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{"SetBuffer", (PyCFunction)PySfSound_SetBuffer, METH_O, "SetBuffer(Buffer)\nSet the source buffer.\n Buffer : New sound buffer to bind to the sound "},
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{"SetPitch", (PyCFunction)PySfSound_SetPitch, METH_O, "SetPitch(Pitch)\nSet the sound pitch. The default pitch is 1.\n Pitch : New pitch"},
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{"SetMinDistance", (PyCFunction)PySfSound_SetMinDistance, METH_O, "SetMinDistance(MinDistance)\nSet the minimum distance - closer than this distance, the listener will hear the sound at its maximum volume. The default minimum distance is 1.0.\n MinDistance : New minimum distance for the sound"},
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{"SetAttenuation", (PyCFunction)PySfSound_SetAttenuation, METH_O, "SetAttenuation(Attenuation)\nSet the attenuation factor - the higher the attenuation, the more the sound will be attenuated with distance from listener. The default attenuation factor 1.0.\n Attenuation : New attenuation factor for the sound"},
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{"SetVolume", (PyCFunction)PySfSound_SetVolume, METH_O, "SetVolume(Volume)\nSet the sound volume.\n Volume : Volume (in range [0, 100])"},
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{"SetPosition", (PyCFunction)PySfSound_SetPosition, METH_VARARGS, "SetPosition(X, Y, Z)\nSet the sound position in the world.\n X,Y,Z : Position of the sound in the world"},
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{"GetLoop", (PyCFunction)PySfSound_GetLoop, METH_NOARGS, "GetLoop()\nTell whether or not the Sound is looping."},
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{"GetBuffer", (PyCFunction)PySfSound_GetBuffer, METH_NOARGS, "GetBuffer()\nGet the source buffer. Returns a new sf.SoundBuffer object."},
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{"GetPitch", (PyCFunction)PySfSound_GetPitch, METH_NOARGS, "GetPitch()\nGet the sound pitch."},
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{"GetMinDistance", (PyCFunction)PySfSound_GetMinDistance, METH_NOARGS, "GetMinDistance()\nGet the minimum distance."},
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{"GetAttenuation", (PyCFunction)PySfSound_GetAttenuation, METH_NOARGS, "GetAttenuation()\nGet the attenuation factor."},
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{"GetVolume", (PyCFunction)PySfSound_GetVolume, METH_NOARGS, "GetVolume()\nGet the sound volume."},
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{"GetPosition", (PyCFunction)PySfSound_GetPosition, METH_NOARGS, "GetPosition()\nGet the sound position in the world. Returns a tuple."},
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{"Play", (PyCFunction)PySfSound_Play, METH_NOARGS, "Play()\nPlay the sound."},
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{"Pause", (PyCFunction)PySfSound_Pause, METH_NOARGS, "Pause()\nPause the sound."},
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{"Stop", (PyCFunction)PySfSound_Stop, METH_NOARGS, "Stop()\nStop the sound."},
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{"GetStatus", (PyCFunction)PySfSound_GetStatus, METH_NOARGS, "GetStatus()\nGet the status of the sound (stopped, paused, playing)."},
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{"GetPlayingOffset", (PyCFunction)PySfSound_GetPlayingOffset, METH_NOARGS, "GetPlayingOffset()\nGet the current playing position of the sound."},
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{NULL} /* Sentinel */
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};
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PyTypeObject PySfSoundType = {
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PyObject_HEAD_INIT(NULL)
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0, /*ob_size*/
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"Sound", /*tp_name*/
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sizeof(PySfSound), /*tp_basicsize*/
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0, /*tp_itemsize*/
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(destructor)PySfSound_dealloc, /*tp_dealloc*/
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0, /*tp_print*/
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0, /*tp_getattr*/
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0, /*tp_setattr*/
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0, /*tp_compare*/
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0, /*tp_repr*/
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0, /*tp_as_number*/
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0, /*tp_as_sequence*/
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0, /*tp_as_mapping*/
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0, /*tp_hash */
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0, /*tp_call*/
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0, /*tp_str*/
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0, /*tp_getattro*/
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0, /*tp_setattro*/
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0, /*tp_as_buffer*/
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /*tp_flags*/
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"sf.Sound defines the properties of a sound such as position, volume, pitch, etc.\n\
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Default constructor : Sound()\n\
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Construct the sound from its parameters : Sound(Buffer, Loop = False, Pitch = 1., Volume = 100., X = 0., Y = 0., Z = 0.);\n\
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Buffer : Sound buffer to play (None by default)\n\
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Loop : Loop flag (False by default)\n\
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Pitch : Value of the pitch (1. by default)\n\
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Volume : Volume (100. by default)\n\
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X : X position (0. by default)\n\
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Y : Y position (0. by default)\n\
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Z : Z position (0. by default)\n\
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Copy constructor : Sound(Copy) where Copy is a sf.Sound instance.", /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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PySfSound_methods, /* tp_methods */
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PySfSound_members, /* tp_members */
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0, /* tp_getset */
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0, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)PySfSound_init, /* tp_init */
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0, /* tp_alloc */
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PySfSound_new, /* tp_new */
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};
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static int
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PySfSound_init(PySfSound *self, PyObject *args, PyObject *kwds)
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{
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// Sound(const SoundBuffer& Buffer, bool Loop = false, float Pitch = 1.f, float Volume = 100.f, float X = 0.f, float Y = 0.f, float Z = 0.f);
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const char *kwlist[] = {"Buffer", "Loop", "Pitch", "Volume", "X", "Y", "Z", NULL};
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PySfSoundBuffer *Buffer=NULL;
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bool Loop=false;
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PyObject *LoopObj=Py_False;
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float Pitch=1.f, Volume=100.f, X=0.f, Y=0.f, Z=0.f;
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if (PyTuple_Size(args) == 1)
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{
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PySfSound *Copy;
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if (PyArg_ParseTuple(args, "O!", &PySfSoundType, &Copy))
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{
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self->obj = new sf::Sound(*(Copy->obj));
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return 0;
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}
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else
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PyErr_Clear();
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}
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if (PyTuple_Size(args) > 0)
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{
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if ( !PyArg_ParseTupleAndKeywords(args, kwds, "O!|Offfff", (char **)kwlist, &PySfSoundBufferType, &Buffer, &LoopObj, &Pitch, &Volume, &X, &Y, &Z))
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return -1;
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if (PyObject_IsTrue(LoopObj))
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Loop = true;
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self->obj = new sf::Sound(*(Buffer->obj), Loop, Pitch, Volume, sf::Vector3f(X, Y, Z));
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}
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else
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self->obj = new sf::Sound();
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return 0;
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}
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void
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PySfSound_InitConst()
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{
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PyObject *obj;
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obj = PyInt_FromLong(sf::Sound::Stopped);
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PyDict_SetItemString(PySfSoundType.tp_dict, "Stopped", obj);
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Py_DECREF(obj);
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obj = PyInt_FromLong(sf::Sound::Paused);
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PyDict_SetItemString(PySfSoundType.tp_dict, "Paused", obj);
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Py_DECREF(obj);
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obj = PyInt_FromLong(sf::Sound::Playing);
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PyDict_SetItemString(PySfSoundType.tp_dict, "Playing", obj);
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Py_DECREF(obj);
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}
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