14 lines
293 B
Plaintext
14 lines
293 B
Plaintext
|
uniform sampler2D texture;
|
||
|
uniform vec2 mouse;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
float len = distance(gl_TexCoord[0].xy, mouse) * 7.0;
|
||
|
|
||
|
vec2 coords = gl_TexCoord[0].xy;
|
||
|
if (len < 1.0)
|
||
|
coords += (gl_TexCoord[0].xy - mouse) * len;
|
||
|
|
||
|
gl_FragColor = texture2D(texture, coords) * gl_Color;
|
||
|
}
|