SFML/test/TestUtilities/SystemUtil.hpp

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// Header for SFML unit tests.
//
// For a new system module test case, include this header.
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// This ensures that string conversions are visible and can be used by doctest for debug output.
#ifndef SFML_TESTUTILITIES_SYSTEM_HPP
#define SFML_TESTUTILITIES_SYSTEM_HPP
#include <SFML/System/Vector2.hpp>
#include <SFML/System/Vector3.hpp>
#include <iomanip>
#include <limits>
#include <ostream>
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// String conversions for doctest framework
namespace sf
{
class Angle;
class String;
class Time;
std::ostream& operator <<(std::ostream& os, const sf::Angle& angle);
std::ostream& operator <<(std::ostream& os, const sf::String& string);
std::ostream& operator <<(std::ostream& os, sf::Time time);
template <typename T>
std::ostream& operator <<(std::ostream& os, const sf::Vector2<T>& vector)
{
os << std::fixed << std::setprecision(std::numeric_limits<T>::max_digits10);
os << "(" << vector.x << ", " << vector.y << ")";
return os;
}
template <typename T>
std::ostream& operator <<(std::ostream& os, const sf::Vector3<T>& vector)
{
os << "(" << vector.x << ", " << vector.y << ", " << vector.z << ")";
return os;
}
}
////////////////////////////////////////////////////////////
/// Class template for creating custom approximate comparisons.
/// To register a new type, simply implement a custom operator==
/// overload for that type.
////////////////////////////////////////////////////////////
template <typename T>
struct Approx
{
explicit Approx(const T& t) : value(t) {}
const T& value;
};
bool operator==(const float& lhs, const Approx<float>& rhs);
bool operator==(const sf::Vector2f& lhs, const Approx<sf::Vector2f>& rhs);
bool operator==(const sf::Vector3f& lhs, const Approx<sf::Vector3f>& rhs);
bool operator==(const sf::Angle& lhs, const Approx<sf::Angle>& rhs);
template <typename T>
std::ostream& operator <<(std::ostream& os, const Approx<T>& approx)
{
return os << approx.value;
}
#endif // SFML_TESTUTILITIES_SYSTEM_HPP