SFML/test/TestUtilities/WindowUtil.cpp

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// Note: No need to increase compile time by including TestUtilities/Window.hpp
#include <SFML/Window/VideoMode.hpp>
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#include <ostream>
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namespace sf
{
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std::ostream& operator<<(std::ostream& os, const VideoMode& videoMode)
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{
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return os << videoMode.size.x << "x" << videoMode.size.y << "x" << videoMode.bitsPerPixel;
}
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} // namespace sf