SFML/samples/voip/Client.cpp

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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio.hpp>
#include <SFML/Network.hpp>
#include <iostream>
const sf::Uint8 AudioData = 1;
const sf::Uint8 EndOfStream = 2;
////////////////////////////////////////////////////////////
/// Specialization of audio recorder for sending recorded audio
/// data through the network
////////////////////////////////////////////////////////////
class NetworkRecorder : public sf::SoundRecorder
{
public :
////////////////////////////////////////////////////////////
/// Constructor
///
/// \param Socket : Socket that holds the connection with the server
///
////////////////////////////////////////////////////////////
NetworkRecorder(sf::SocketTCP Socket) :
mySocket(Socket)
{
}
private :
////////////////////////////////////////////////////////////
/// /see SoundRecorder::ProcessSamples
///
////////////////////////////////////////////////////////////
virtual bool OnProcessSamples(const sf::Int16* Samples, std::size_t SamplesCount)
{
// Pack the audio samples into a network packet
sf::Packet PacketOut;
PacketOut << AudioData;
PacketOut.Append(Samples, SamplesCount * sizeof(sf::Int16));
// Send the audio packet to the server
return mySocket.Send(PacketOut) == sf::Socket::Done;
}
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
sf::SocketTCP mySocket; ///< Socket used to communicate with the server
};
////////////////////////////////////////////////////////////
/// Create a client, connect it to a running server and
/// start sending him audio data
///
////////////////////////////////////////////////////////////
void DoClient(unsigned short Port)
{
// Check that the device can capture audio
if (sf::SoundRecorder::CanCapture() == false)
{
std::cout << "Sorry, audio capture is not supported by your system" << std::endl;
return;
}
// Ask for server address
sf::IPAddress ServerAddress;
do
{
std::cout << "Type address or name of the server to connect to : ";
std::cin >> ServerAddress;
}
while (!ServerAddress.IsValid());
// Create a TCP socket for communicating with server
sf::SocketTCP Socket;
// Connect to the specified server
if (Socket.Connect(Port, ServerAddress) != sf::Socket::Done)
return;
std::cout << "Connected to server " << ServerAddress << std::endl;
// Wait for user input...
std::cin.ignore(10000, '\n');
std::cout << "Press enter to start recording audio";
std::cin.ignore(10000, '\n');
// Create a instance of our custom recorder
NetworkRecorder Recorder(Socket);
// Start capturing audio data
Recorder.Start(44100);
std::cout << "Recording... press enter to stop";
std::cin.ignore(10000, '\n');
Recorder.Stop();
// Send a "end-of-stream" packet
sf::Packet PacketOut;
PacketOut << EndOfStream;
Socket.Send(PacketOut);
// Close the socket when we're done
Socket.Close();
}