SFML/doc/build/Doxygen.hpp

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////////////////////////////////////////////////////////////
/// \mainpage
///
/// \section welcome Welcome
/// Welcome to the official SFML documentation. Here you will find a detailed
/// view of all the SFML <a href="./annotated.htm">classes</a>, as well as source
/// <a href="./files.htm">files</a>. <br/>
/// If you are looking for tutorials, you can visit the official website
/// at <a href="http://www.sfml-dev.org/tutorials/">www.sfml-dev.org</a>.
///
/// \section example Short example
/// Here is a short example, to show you how simple it is to use SFML :
///
/// \code
///
/// #include <SFML/Audio.hpp>
/// #include <SFML/Graphics.hpp>
///
/// int main()
/// {
/// // Create the main window
/// sf::RenderWindow App(sf::VideoMode(800, 600), "SFML window");
///
/// // Load a sprite to display
/// sf::Image Image;
/// if (!Image.LoadFromFile("cute_image.jpg"))
/// return EXIT_FAILURE;
/// sf::Sprite Sprite(Image);
///
/// // Create a graphical string to display
/// sf::Font Arial;
/// if (!Arial.LoadFromFile("arial.ttf"))
/// return EXIT_FAILURE;
/// sf::String Text("Hello SFML", Arial, 50);
///
/// // Load a music to play
/// sf::Music Music;
/// if (!Music.OpenFromFile("nice_music.ogg"))
/// return EXIT_FAILURE;
///
/// // Play the music
/// Music.Play();
///
/// // Start the game loop
/// while (App.IsOpened())
/// {
/// // Process events
/// sf::Event Event;
/// while (App.GetEvent(Event))
/// {
/// // Close window : exit
/// if (Event.Type == sf::Event::Closed)
/// App.Close();
/// }
///
/// // Clear screen
/// App.Clear();
///
/// // Draw the sprite
/// App.Draw(Sprite);
///
/// // Draw the string
/// App.Draw(Text);
///
/// // Update the window
/// App.Display();
/// }
///
/// return EXIT_SUCCESS;
/// }
/// \endcode
////////////////////////////////////////////////////////////