If you are building SFML from sources you can set CMake's INSTALL_XCODE4_TEMPLATES variable to TRUE to install the templates automatically. Otherwise proceed as follow :
1. Make sure "~/Library/Developer/Xcode/Templates/" folder exists;
1. select your project from the project navigator panel,
2. select your project's target on the main area,
3. go to the "Build Settings" tab,
4. go down to the bottom,
5. set SFML_XXX variable, where XXX is the name of the module to add/remove to "$(SFML_LINK_PREFIX)sfml-XXX$(SFML_LINK_SUFFIX)" to add it or to "" (nothing) to remove it.
* I changed my mind and would like to switch from dylibs to frameworks or vice versa. How can I do that ?
1. select your project from the project navigator panel,
2. select your project's target on the main area,
3. go to the "Build Settings" tab,
4. go down to the bottom,
5. update SFML_LINK_PREFIX and SFML_LINK_SUFFIX as follow :
* if you want to use frameworks, then
1. set SFML_LINK_PREFIX to "$(SFML_LINK_FRAMEWORKS_PREFIX)",
2. set SFML_LINK_SUFFIX to "$(SFML_LINK_FRAMEWORKS_SUFFIX)"
* if you want to use dylibs, then
1. set SFML_LINK_PREFIX to "$(SFML_LINK_DYLIBS_PREFIX)",
2. set SFML_LINK_SUFFIX to "$(SFML_LINK_DYLIBS_SUFFIX)"
* I want to use the static version of SFML. Is it possible ?
Short answer : Don't do that!
We strongly recommend you to use either dylibs or frameworks on Mac OS X. Please refer to Apple documentation for information about static vs shared libraries debate.
If you really need/want to use static libraries proceed as follow. First, set your project to use dylibs (see above Q & A). Then set SFML_LINK_DYLIBS_SUFFIX to "-s-d" in debug mode and to "-s" in release mode. Finally, remove the script automatically generated by the application template (see Build Phases tab).