SFML/DSFML/import/dsfml/audio/soundbuffer.d

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/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.audio.soundbuffer;
import dsfml.system.common;
import dsfml.system.exception;
import dsfml.system.stringutil;
/**
* SoundBuffer is the low-level for loading and manipulating
* sound buffers
*/
class SoundBuffer : DSFMLObject
{
/**
* Load the sound buffer from a file
*
* Params:
* filename = Path of the sound file to load
*
* Throws:
* LoadingException on failure
*/
this(string filename)
{
if (filename is null || filename.length == 0)
throw new LoadingException("LoadingException : Filename is invalid.");
super(sfSoundBuffer_CreateFromFile(toStringz(filename)));
}
/**
* Load the sound buffer from a file in memory
*
* Params:
* data = Array of file data in memory
*
* Throws:
* LoadingException on failure
*/
this(byte[] data)
{
if (data is null || data.length == 0)
throw new Exception("LoadingException : Memory stream is invalid.");
super(sfSoundBuffer_CreateFromMemory(data.ptr, data.length));
}
/**
* Load the sound buffer from an array of samples - assumed format for
* samples is 16 bits signed integer
*
* Params:
* samples = Array of samples in memory
* channelsCount = Number of channels (1 = mono, 2 = stereo, ...)
* sampleRate = Frequency (number of samples to play per second)
*
* Throws:
* LoadingException on failure
*/
this(const(short)[] samples, uint channelsCount, uint sampleRate)
{
if (samples is null || samples.length == 0)
throw new Exception("LoadingException : Samples array is invalid.");
super(sfSoundBuffer_CreateFromSamples(samples.ptr, samples.length, channelsCount, sampleRate));
}
override void dispose()
{
sfSoundBuffer_Destroy(m_ptr);
}
/**
* Save the sound buffer to a file
*
* Params:
* filename = Path of the sound file to write
*
* Returns:
* True if saving has been successful
*/
bool saveToFile(string filename)
{
if (filename !is null && filename.length > 0 )
{
return cast(bool)sfSoundBuffer_SaveToFile(m_ptr, toStringz(filename));
}
return false;
}
@property
{
/**
* Return the sound samples
*
* Returns:
* Array of sound samples, in 16 bits signed integer format
*/
short[] samples()
{
short* temp = null;
temp = sfSoundBuffer_GetSamples(m_ptr);
return temp is null ? null : temp[0..samplesCount()];
}
/**
* Return the samples count
*
* Returns:
* Number of samples
*/
size_t samplesCount()
{
return sfSoundBuffer_GetSamplesCount(m_ptr);
}
/**
* Get the sample rate
*
* Returns:
* Sound frequency (number of samples per second)
*/
uint sampleRate()
{
return sfSoundBuffer_GetSampleRate(m_ptr);
}
/**
* Return the number of channels (1 = mono, 2 = stereo, ...)
*
* Returns:
* Number of channels
*/
uint channelsCount()
{
return sfSoundBuffer_GetChannelsCount(m_ptr);
}
/**
* Get the sound duration
*
* Returns:
* Sound duration, in seconds
*/
float duration()
{
return sfSoundBuffer_GetDuration(m_ptr);
}
}
package:
this(SFMLClass ptr)
{
super(ptr, true);
}
private:
static extern(C)
{
SFMLClass function(cchar*) sfSoundBuffer_CreateFromFile;
SFMLClass function(const(byte)*, size_t) sfSoundBuffer_CreateFromMemory;
SFMLClass function(const(short)*, size_t, uint, uint) sfSoundBuffer_CreateFromSamples;
void function(SFMLClass) sfSoundBuffer_Destroy;
int function(SFMLClass, cchar*) sfSoundBuffer_SaveToFile;
short* function(SFMLClass) sfSoundBuffer_GetSamples;
size_t function(SFMLClass) sfSoundBuffer_GetSamplesCount;
uint function(SFMLClass) sfSoundBuffer_GetSampleRate;
uint function(SFMLClass) sfSoundBuffer_GetChannelsCount;
float function(SFMLClass) sfSoundBuffer_GetDuration;
}
mixin(loadFromSharedLib2("csfml-audio", "sfSoundBuffer",
"CreateFromFile", "CreateFromMemory", "CreateFromSamples", "Destroy", "SaveToFile", "GetSamples", "GetSamplesCount",
"GetSampleRate", "GetChannelsCount", "GetDuration"));
}