SFML/python/samples/sound_stream_py3.py

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#!/usr/bin/python
from PySFML import sf
class MyCustomStream(sf.SoundStream):
def Open(self, Filename):
# Load the sound data into a sound buffer
self.SoundData = sf.SoundBuffer()
if not self.SoundData.LoadFromFile(Filename):
return False
# Initialize the stream with the sound parameters
self.Initialize(self.SoundData.GetChannelsCount(), self.SoundData.GetSampleRate())
# Copy the audio samples into our internal array
self.myBuffer = self.SoundData.GetSamples()
return True
def OnStart(self):
self.myOffset = 0
self.myBufferSize = 80000
return True
def OnGetData(self):
# Check if there is enough data to stream
if self.myOffset > len(self.myBuffer):
# Returning something else than a string means that we want to stop playing the stream
return ""
# Data contains the string of samples we will return
if self.myOffset + self.myBufferSize >= len(self.myBuffer):
print("End of audio data reached")
Data = self.myBuffer[self.myOffset:]
else:
Data = self.myBuffer[self.myOffset:self.myOffset+self.myBufferSize]
# Update the offset
self.myOffset = self.myBufferSize + self.myOffset
return Data
def Main():
Stream = MyCustomStream()
Stream.Open("./data/fart.wav")
Stream.Play()
print("Playing 5 seconds of audio data...")
sf.Sleep(5)
Stream.Stop()
print("Press enter to exit...")
input()
Main()