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#!/usr/bin/python
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from PySFML import sf
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import math
import random
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class Menu :
def __init__ ( self , screen_width , screen_height ) :
self . selection = 0
text_color = sf . Color ( 220 , 220 , 20 , 255 )
self . spacing = screen_height / 7
self . title = sf . String ( " PyWorm! " )
self . title . SetColor ( text_color )
self . title . SetPosition ( screen_width / 2 - 80. , self . spacing )
levels = [ " Very Easy " , " Easy " , " Medium " , " Hard " ]
x_align = [ - 80. , - 50. , - 70. , - 50. ]
self . strings = [ ]
for i in range ( 0 , 4 ) :
string = sf . String ( levels [ i ] )
string . SetColor ( text_color )
string . SetPosition ( screen_width / 2 + x_align [ i ] , ( 2 + i ) * self . spacing + 20 )
self . strings . append ( string )
self . rectangle = sf . Shape . Rectangle ( 0 , 0 , screen_width , 40 , sf . Color ( 50 , 50 , 10 ) )
def next_frame ( self , win ) :
self . rectangle . SetY ( self . spacing * ( 2 + self . selection ) + 20 )
win . Draw ( self . rectangle )
win . Draw ( self . title )
win . Draw ( self . strings )
def key_up ( self , pressed ) :
if pressed :
self . selection = ( self . selection - 1 ) % 4
def key_down ( self , pressed ) :
if pressed :
self . selection = ( self . selection + 1 ) % 4
class Apple ( sf . Sprite ) :
def __init__ ( self ) :
apple_img = sf . Image ( ) # Apple's image
if not apple_img . LoadFromFile ( " ./data/apple.png " ) :
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pass
# print "Could not load data/apple.png"
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sf . Sprite . __init__ ( self , apple_img )
self . SetCenter ( apple_img . GetWidth ( ) / 2 , apple_img . GetHeight ( ) / 2 )
self . size = apple_img . GetWidth ( )
def random_move ( self , arena ) :
self . SetPosition ( \
random . randrange ( arena . arena_left + arena . border , arena . arena_right - arena . border ) , \
random . randrange ( arena . arena_top + arena . border , arena . arena_bottom - arena . border ) \
)
class Arena ( dict ) :
shrink_value , border , arena_top = 20 , 30 , 20
def __init__ ( self , window_width , window_height ) :
self . window_width = window_width
self . arena_bottom , self . exit_left , self . exit_right = window_height - 80 , window_width / 2 - 50 , window_width / 2 + 50
self [ ' level_str ' ] = sf . String ( )
self [ ' level_str ' ] . SetColor ( sf . Color . White )
self [ ' level_str ' ] . SetPosition ( 60. , window_height - 60 )
self [ ' score_str ' ] = sf . String ( )
self [ ' score_str ' ] . SetColor ( sf . Color . White )
self [ ' score_str ' ] . SetPosition ( 260. , window_height - 60 )
self . exit_rect = sf . Shape . Rectangle ( self . exit_left , 0 , self . exit_right , self . arena_top , sf . Color . Black )
self . reset ( )
self . update_arena_rect ( )
def update_arena_rect ( self ) :
self [ ' arena_rect ' ] = sf . Shape . Rectangle ( self . arena_left , self . arena_top , self . arena_right , self . arena_bottom , sf . Color . Black )
def reset ( self ) :
self . level , self . score , self . arena_left , self . arena_right = 1 , 0 , self . shrink_value , self . window_width - self . shrink_value
self . update_arena_rect ( )
self [ ' level_str ' ] . SetText ( " Level: 1 " )
self [ ' score_str ' ] . SetText ( " Score: 0 " )
def update_score ( self ) :
self . score + = 1
self [ ' score_str ' ] . SetText ( " Score: " + str ( self . score ) )
def next_level ( self ) :
self . level + = 1
self [ ' level_str ' ] . SetText ( " Level: " + str ( self . level ) )
self . arena_left + = self . shrink_value
self . arena_right - = self . shrink_value
self . update_arena_rect ( )
self . score + = 4
self . update_score ( )
class Part ( sf . Sprite ) :
def __init__ ( self , rond , x , y ) :
sf . Sprite . __init__ ( self , rond )
self . SetCenter ( rond . GetWidth ( ) / 2 , rond . GetHeight ( ) / 2 )
self . SetPosition ( x , y )
class Worm ( list ) :
parts_spacing , turn_step , part_size , start_x , start_y , required_length , grow_length = 3 , 0.15 , 6.0 , 50. , 50. , 300 , 20
def __init__ ( self , difficulty ) :
self . parts_per_frame = 1 + difficulty
self . angle = 0
self . direction = 0 # 0, 1 or -1 according to the key pressed
self . rond = sf . Image ( )
self . level_completed = False
if not self . rond . LoadFromFile ( " ./data/rond2.png " ) :
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pass
# print "Could not load data/rond2.png"
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def reset ( self , arena ) :
self . targeted_length , self . angle , self . direction = 30 , 0 , 0
self [ : ] = [ Part ( self . rond , arena . arena_left + self . start_x , arena . arena_top + self . start_y ) ]
def left ( self , pressed ) :
if pressed :
self . direction = - 1
elif self . direction == - 1 :
self . direction = 0
def right ( self , pressed ) :
if pressed :
self . direction = 1
elif self . direction == 1 :
self . direction = 0
def restart ( self , arena ) :
if self . targeted_length == 0 and not self . level_completed :
arena . reset ( )
self . reset ( arena )
return True
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else :
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return False
def crash ( self ) :
self . targeted_length = 0
def move ( self , arena , apple ) :
head_x , head_y = - 1 , - 1
if self . is_running ( ) : # Create new parts and check collisions if the worm hasn't crashed yet
for i in range ( self . parts_per_frame ) : # We create PartsPerFrame Worm's parts
self . angle + = self . direction * self . turn_step
head_x , head_y = self [ - 1 ] . GetPosition ( )
head_x + = self . parts_spacing * math . cos ( self . angle )
head_y + = self . parts_spacing * math . sin ( self . angle )
if self . is_running ( ) and self . targeted_length < = self . required_length : # let's check if the worm ate the apple
if math . hypot ( apple . GetPosition ( ) [ 0 ] - head_x , apple . GetPosition ( ) [ 1 ] - head_y ) < apple . size / 2 + self . part_size / 2 : # Yes it did
arena . update_score ( )
self . targeted_length + = self . grow_length # The worm gets longer
apple . random_move ( arena )
if head_x < arena . arena_left + self . part_size / 2 or head_x > arena . arena_right - self . part_size / 2 or head_y < arena . arena_top + self . part_size / 2 or head_y > arena . arena_bottom - self . part_size / 2 : # Crash into a wall
if len ( self ) > self . required_length :
if head_y < arena . arena_top + self . part_size / 2 :
if head_x < arena . exit_left + self . part_size / 2 or head_x > arena . exit_right - self . part_size / 2 : # Crash into the exit walls
self . crash ( )
elif head_y < 0 :
self . level_completed = True
self . targeted_length = 0
else :
self . crash ( )
elif self . is_running ( ) :
self . crash ( )
if self . is_running ( ) :
self . append ( Part ( self . rond , head_x , head_y ) )
if len ( self ) > self . targeted_length :
if len ( self ) - self . targeted_length > = self . parts_per_frame :
del self [ 0 : self . parts_per_frame ]
else :
del self [ 0 : len ( self ) - self . targeted_length ]
if ( head_x , head_y ) == ( - 1 , - 1 ) and len ( self ) > 0 :
head_x , head_y = self [ - 1 ] . GetPosition ( )
if len ( self ) > self . part_size / self . parts_spacing + 1 :
for i in range ( len ( self ) ) :
if i < len ( self ) - self . part_size / self . parts_spacing - 1 :
test_x , test_y = self [ i ] . GetPosition ( )
if math . hypot ( head_x - test_x , head_y - test_y ) < self . part_size and self . is_running ( ) : # Check for collision
self . crash ( )
if len ( self ) == 0 :
if self . level_completed :
self . level_completed = False
arena . next_level ( )
self . reset ( arena )
def is_running ( self ) :
return ( self . targeted_length > 0 ) and not self . level_completed
def draw_exit ( self ) :
return self . targeted_length > self . required_length or self . level_completed
class Game :
def __init__ ( self , difficulty , window_width , window_height ) :
self . arena = Arena ( window_width , window_height )
self . worm = Worm ( difficulty )
self . worm . reset ( self . arena )
self . apple = Apple ( )
self . apple . random_move ( self . arena )
self . pause = False
def enter ( self , pressed ) :
if pressed :
if not self . worm . restart ( self . arena ) :
self . pause = not self . pause
def next_frame ( self , win ) :
win . Draw ( self . arena . values ( ) )
if not self . pause :
self . worm . move ( self . arena , self . apple )
if self . worm . draw_exit ( ) :
win . Draw ( self . arena . exit_rect )
elif self . worm . is_running ( ) :
win . Draw ( self . apple )
win . Draw ( self . worm )
class Main :
# Entry Point
def __init__ ( self ) :
# Initialize the window
self . win = sf . RenderWindow ( sf . VideoMode ( 800 , 600 , 32 ) , " PyWorm " , sf . Style . Close ) # Creates the window
self . win . EnableKeyRepeat ( False )
background_color = sf . Color ( 100 , 100 , 0 , 255 )
self . win . SetFramerateLimit ( 30 )
event = sf . Event ( )
self . keys = { } # keys to watch
self . menu_begin ( )
# Boucle principale
while self . win . IsOpened ( ) :
while self . win . GetEvent ( event ) : # Event Handler
if event . Type == sf . Event . Closed :
self . win . Close ( )
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elif event . Type == sf . Event . KeyPressed or event . Type == sf . Event . KeyReleased :
if event . Key . Code in self . keys :
self . keys [ event . Key . Code ] ( event . Type == sf . Event . KeyPressed )
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self . win . Display ( )
self . win . Clear ( background_color )
self . next_frame ( self . win )
# Menu
def menu_begin ( self ) :
self . menu = Menu ( self . win . GetWidth ( ) , self . win . GetHeight ( ) )
self . keys = { sf . Key . Escape : self . close_window , sf . Key . Up : self . menu . key_up , sf . Key . Down : self . menu . key_down , sf . Key . Return : self . menu_end }
self . next_frame = self . menu . next_frame
def close_window ( self , pressed ) :
if pressed :
self . win . Close ( )
def menu_end ( self , pressed ) :
if pressed :
selection = self . menu . selection
del self . menu
self . game_begin ( selection )
# Game
def game_begin ( self , selection ) :
self . game = Game ( selection , self . win . GetWidth ( ) , self . win . GetHeight ( ) )
self . keys = { sf . Key . Left : self . game . worm . left , sf . Key . Right : self . game . worm . right , sf . Key . Return : self . game . enter , sf . Key . Escape : self . game_end }
self . next_frame = self . game . next_frame
def game_end ( self , pressed ) :
if pressed :
del self . game
self . menu_begin ( )
Main ( )
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