123 lines
3.7 KiB
C++
123 lines
3.7 KiB
C++
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/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Context.hpp"
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#include "main.hpp"
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#include <SFML/Window/Context.hpp>
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/* If you need to make OpenGL / graphics calls without having an active window
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* (like in a thread), you can use an instance of this class to get a valid context.
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*
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* Having a valid context is necessary for *every* OpenGL call, and for most of
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* the classes from the Graphics package.
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*
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* Note that a context is only active in its current thread, if you create a new
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* thread it will have no valid context by default.
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*
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* To use a sf::Context instance, just construct it and let it live as long as
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* you need a valid context. No explicit activation is needed, all it has to do
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* is to exist. Its destructor will take care of deactivating and freeing all
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* the attached resources.
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*/
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VALUE globalContextClass;
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/* Free a heap allocated object
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* Not accessible trough ruby directly!
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*/
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static void Context_Free( sf::Context *anObject )
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{
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delete anObject;
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}
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/* call-seq:
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* context.SetActive(bool) -> nil
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*
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* Activate or deactivate explicitely the context.
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*/
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static VALUE Context_SetActive( VALUE self, VALUE anArgument )
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{
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sf::Context *object = NULL;
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Data_Get_Struct( self, sf::Context, object );
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switch( anArgument )
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{
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case Qtrue:
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object->SetActive( true );
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break;
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case Qfalse:
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object->SetActive( false );
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break;
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default:
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rb_raise( rb_eRuntimeError, "expected true or false" );
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}
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return Qnil;
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}
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/* call-seq:
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* Context.SetReferenceActive() -> true or false
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*
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* This function is meant to be called internally; it is used to deactivate the
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* current context by activating another one (so that we still have an active
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* context on the current thread).
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*/
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static VALUE Context_SetReferenceActive( VALUE aKlass )
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{
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if( sf::Context::SetReferenceActive() == true )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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/* call-seq:
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* Context.new() -> context
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*
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* The constructor creates and activates the context
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*/
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static VALUE Context_New( VALUE aKlass )
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{
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sf::Context *object = new sf::Context();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, Context_Free, object );
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rb_obj_call_init( rbData, 0, 0 );
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return rbData;
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}
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void Init_Context( void )
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{
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globalContextClass = rb_define_class_under( GetNamespace(), "Context", rb_cObject );
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// Class methods
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rb_define_singleton_method( globalContextClass, "new", FUNCPTR( Context_New ), 0 );
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rb_define_singleton_method( globalContextClass, "setReferenceActive", FUNCPTR( Context_SetReferenceActive ), 0 );
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// Instance methods
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rb_define_method( globalContextClass, "setActive", FUNCPTR( Context_SetActive ), 1 );
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// Aliases
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rb_define_alias( globalContextClass, "active=", "setActive" );
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rb_define_alias( globalContextClass, "set_active", "setActive" );
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rb_define_alias( CLASS_OF( globalContextClass ), "set_reference_active", "setReferenceActive" );
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}
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