71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
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using System;
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Collections.Generic;
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namespace SFML
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{
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namespace Audio
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{
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Specialized SoundRecorder which saves the captured
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/// audio data into a sound buffer
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/// </summary>
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////////////////////////////////////////////////////////////
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public class SoundBufferRecorder : SoundRecorder
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{
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Sound buffer containing the recorded data (invalid until the capture stops)
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/// </summary>
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////////////////////////////////////////////////////////////
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public SoundBuffer SoundBuffer
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{
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get
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{
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return mySoundBuffer;
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}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Called when a new capture starts
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/// </summary>
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/// <returns>False to abort recording audio data, true to continue</returns>
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////////////////////////////////////////////////////////////
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protected override bool OnStart()
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{
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mySamplesArray.Clear();
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return true;
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Process a new chunk of recorded samples
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/// </summary>
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/// <param name="samples">Array of samples to process</param>
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/// <returns>False to stop recording audio data, true to continue</returns>
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////////////////////////////////////////////////////////////
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protected override bool OnProcessSamples(short[] samples)
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{
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mySamplesArray.AddRange(samples);
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return true;
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Called when the current capture stops
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/// </summary>
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////////////////////////////////////////////////////////////
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protected override void OnStop()
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{
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mySoundBuffer = new SoundBuffer(mySamplesArray.ToArray(), 1, SampleRate);
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}
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List<short> mySamplesArray = new List<short>();
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SoundBuffer mySoundBuffer = null;
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}
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}
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}
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