SFML/test/Graphics/Shape.cpp

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#include <SFML/Graphics/Shape.hpp>
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#include <doctest/doctest.h>
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#include <GraphicsUtil.hpp>
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class TriangleShape : public sf::Shape
{
public:
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explicit TriangleShape(const sf::Vector2f& size) : m_size(size)
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{
update();
}
std::size_t getPointCount() const override
{
return 3;
}
sf::Vector2f getPoint(std::size_t index) const override
{
switch (index)
{
default:
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case 0:
return sf::Vector2f(m_size.x / 2, 0);
case 1:
return sf::Vector2f(0, m_size.y);
case 2:
return sf::Vector2f(m_size.x, m_size.y);
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}
}
private:
sf::Vector2f m_size;
};
TEST_CASE("[Graphics] sf::Shape")
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{
SUBCASE("Default constructor")
{
const TriangleShape triangleShape({0, 0});
CHECK(triangleShape.getTexture() == nullptr);
CHECK(triangleShape.getTextureRect() == sf::IntRect());
CHECK(triangleShape.getFillColor() == sf::Color::White);
CHECK(triangleShape.getOutlineColor() == sf::Color::White);
CHECK(triangleShape.getOutlineThickness() == 0.0f);
CHECK(triangleShape.getLocalBounds() == sf::FloatRect());
CHECK(triangleShape.getGlobalBounds() == sf::FloatRect());
}
SUBCASE("Set/get texture rect")
{
TriangleShape triangleShape({});
triangleShape.setTextureRect({{4, 5}, {6, 7}});
CHECK(triangleShape.getTextureRect() == sf::IntRect({4, 5}, {6, 7}));
}
SUBCASE("Set/get fill color")
{
TriangleShape triangleShape({});
triangleShape.setFillColor(sf::Color::Cyan);
CHECK(triangleShape.getFillColor() == sf::Color::Cyan);
}
SUBCASE("Set/get outline color")
{
TriangleShape triangleShape({});
triangleShape.setOutlineColor(sf::Color::Magenta);
CHECK(triangleShape.getOutlineColor() == sf::Color::Magenta);
}
SUBCASE("Set/get outline thickness")
{
TriangleShape triangleShape({});
triangleShape.setOutlineThickness(3.14f);
CHECK(triangleShape.getOutlineThickness() == 3.14f);
}
SUBCASE("Virtual functions: getPoint, getPointCount")
{
const TriangleShape triangleShape({2, 2});
CHECK(triangleShape.getPointCount() == 3);
CHECK(triangleShape.getPoint(0) == sf::Vector2f(1, 0));
CHECK(triangleShape.getPoint(1) == sf::Vector2f(0, 2));
CHECK(triangleShape.getPoint(2) == sf::Vector2f(2, 2));
}
SUBCASE("Get bounds")
{
TriangleShape triangleShape({2, 3});
CHECK(triangleShape.getLocalBounds() == sf::FloatRect({0, 0}, {2, 3}));
CHECK(triangleShape.getGlobalBounds() == sf::FloatRect({0, 0}, {2, 3}));
triangleShape.move({1, 1});
triangleShape.rotate(sf::degrees(90));
CHECK(triangleShape.getLocalBounds() == sf::FloatRect({0, 0}, {2, 3}));
CHECK(triangleShape.getGlobalBounds().left == Approx(-2.f));
CHECK(triangleShape.getGlobalBounds().top == Approx(1.f));
CHECK(triangleShape.getGlobalBounds().width == Approx(3.f));
CHECK(triangleShape.getGlobalBounds().height == Approx(2.f));
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}
}