Removed the Resource and ResourcePtr classes
This commit is contained in:
parent
46b2c096c4
commit
017ef652f9
@ -29,7 +29,6 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundSource.hpp>
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#include <SFML/System/Resource.hpp>
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#include <cstdlib>
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@ -214,7 +213,7 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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ResourcePtr<SoundBuffer> myBuffer; ///< Sound buffer bound to the source
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const SoundBuffer* myBuffer; ///< Sound buffer bound to the source
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};
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} // namespace sf
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@ -29,7 +29,6 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/System/Resource.hpp>
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#include <string>
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#include <vector>
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#include <set>
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@ -49,7 +48,7 @@ class InputStream;
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/// \brief Storage for audio samples defining a sound
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///
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////////////////////////////////////////////////////////////
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class SFML_API SoundBuffer : public Resource<SoundBuffer>
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class SFML_API SoundBuffer
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{
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public :
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@ -28,7 +28,6 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Resource.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/Graphics/Glyph.hpp>
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@ -47,7 +46,7 @@ class InputStream;
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/// \brief Class for loading and manipulating character fonts
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///
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////////////////////////////////////////////////////////////
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class SFML_API Font : public Resource<Font>
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class SFML_API Font
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{
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public :
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@ -28,7 +28,6 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Resource.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Rect.hpp>
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@ -204,10 +203,10 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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ResourcePtr<Texture> myTexture; ///< Texture used to draw the sprite
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IntRect mySubRect; ///< Sub-rectangle of source texture to assign to the sprite
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bool myIsFlippedX; ///< Is the sprite flipped on the X axis ?
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bool myIsFlippedY; ///< Is the sprite flipped on the Y axis ?
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const Texture* myTexture; ///< Texture used to draw the sprite
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IntRect mySubRect; ///< Sub-rectangle of source texture to assign to the sprite
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bool myIsFlippedX; ///< Is the sprite flipped on the X axis ?
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bool myIsFlippedY; ///< Is the sprite flipped on the Y axis ?
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};
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} // namespace sf
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@ -28,7 +28,6 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Resource.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Font.hpp>
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@ -239,7 +238,7 @@ private :
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// Member data
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////////////////////////////////////////////////////////////
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String myString; ///< String to display
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ResourcePtr<Font> myFont; ///< Font used to display the string
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const Font* myFont; ///< Font used to display the string
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unsigned int myCharacterSize; ///< Base size of characters, in pixels
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unsigned long myStyle; ///< Text style (see Style enum)
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mutable FloatRect myBaseRect; ///< Bounding rectangle of the text in object coordinates
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@ -28,9 +28,8 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Resource.hpp>
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#include <SFML/Window/GlResource.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Window/GlResource.hpp>
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namespace sf
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@ -44,7 +43,7 @@ class InputStream;
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/// \brief Image living on the graphics card that can be used for drawing
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///
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////////////////////////////////////////////////////////////
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class SFML_API Texture : public Resource<Texture>, GlResource
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class SFML_API Texture : GlResource
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{
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public :
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@ -1,288 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_RESOURCE_HPP
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#define SFML_RESOURCE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Lock.hpp>
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#include <SFML/System/Mutex.hpp>
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#include <set>
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#include <cstddef>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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// These two classes are defined in the same header because
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// they depend on each other. And as they're template classes,
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// they must be entirely defined in header files, which
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// prevents from proper separate compiling
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////////////////////////////////////////////////////////////
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template <typename> class ResourcePtr;
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////////////////////////////////////////////////////////////
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/// \brief Base class for resources that need to notify
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/// dependent classes about their destruction
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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class Resource
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{
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protected :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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Resource();
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////////////////////////////////////////////////////////////
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/// \brief Copy constructor
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///
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/// \param copy Instance to copy
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///
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////////////////////////////////////////////////////////////
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Resource(const Resource<T>& copy);
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~Resource();
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////////////////////////////////////////////////////////////
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/// \brief Assignment operator
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///
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/// \param right Instance to assign
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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Resource<T>& operator =(const Resource<T>& right);
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private :
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friend class ResourcePtr<T>;
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////////////////////////////////////////////////////////////
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/// \brief Connect a ResourcePtr to this resource
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///
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/// A connected ResourcePtr will be notified of the
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/// destruction of this instance.
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///
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/// \param observer ResourcePtr to connect
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///
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////////////////////////////////////////////////////////////
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void Connect(ResourcePtr<T>& observer) const;
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////////////////////////////////////////////////////////////
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/// \brief Disconnect a ResourcePtr from this resource
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///
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/// The disconnected ResourcePtr will no longer be notified
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/// if this instance is destroyed.
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///
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/// \param observer ResourcePtr to disconnect
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///
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////////////////////////////////////////////////////////////
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void Disconnect(ResourcePtr<T>& observer) const;
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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mutable std::set<ResourcePtr<T>*> myObservers; ///< List of pointers to this resource
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mutable Mutex myMutex; ///< Mutex for preventing concurrent access to the pointer list
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};
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////////////////////////////////////////////////////////////
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/// \brief Safe pointer to a sf::Resource<T>
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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class ResourcePtr
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// A default constructed ResourcePtr is empty (null).
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///
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////////////////////////////////////////////////////////////
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ResourcePtr();
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////////////////////////////////////////////////////////////
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/// \brief Construct from a raw pointer
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///
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/// \param resource Raw pointer to the resource to wrap
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///
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////////////////////////////////////////////////////////////
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ResourcePtr(const T* resource);
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////////////////////////////////////////////////////////////
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/// \brief Copy constructor
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///
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/// The new ResourcePtr will share the same resource as \a copy.
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///
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/// \param copy Instance to copy
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///
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////////////////////////////////////////////////////////////
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ResourcePtr(const ResourcePtr<T>& copy);
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~ResourcePtr();
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////////////////////////////////////////////////////////////
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/// \brief Assignment operator for a ResourcePtr parameter
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///
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/// \param right Instance to assign
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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ResourcePtr<T>& operator =(const ResourcePtr<T>& right);
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////////////////////////////////////////////////////////////
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/// \brief Assignment operator for a raw pointer parameter
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///
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/// \param resource Resource to assign
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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ResourcePtr<T>& operator =(const T* resource);
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////////////////////////////////////////////////////////////
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/// \brief Cast operator to implicitely convert the resource
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/// pointer to its raw pointer type (T*)
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///
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/// This might be dangerous in the general case, but in this context
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/// it is safe enough to define this operator.
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///
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/// \return Read-only pointer to the actual resource
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///
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////////////////////////////////////////////////////////////
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operator const T*() const;
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////////////////////////////////////////////////////////////
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/// \brief Overload of unary operator *
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///
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/// Like raw pointers, applying the * operator returns a
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/// reference to the pointed object.
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///
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/// \return Reference to the pointed resource
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///
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////////////////////////////////////////////////////////////
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const T& operator *() const;
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////////////////////////////////////////////////////////////
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/// \brief Overload of operator ->
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///
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/// Like raw pointers, applying the -> operator returns the
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/// pointed object.
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///
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/// \return Pointed resource
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///
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////////////////////////////////////////////////////////////
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const T* operator ->() const;
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////////////////////////////////////////////////////////////
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/// \brief Function called when the observed resource
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/// is about to be destroyed
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///
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/// This functions is called by the destructor of the pointed
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/// resource. It allows this instance to reset its internal pointer
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/// when the resource is destroyed, and avoid dangling pointers.
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///
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////////////////////////////////////////////////////////////
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void OnResourceDestroyed();
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private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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const T* myResource; /// Pointer to the actual resource
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};
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#include <SFML/System/Resource.inl>
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#include <SFML/System/ResourcePtr.inl>
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} // namespace sf
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#endif // SFML_RESOURCE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Resource
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/// \ingroup system
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///
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/// sf::Resource is a base for classes that want to be
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/// compatible with the sf::ResourcePtr safe pointer.
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///
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/// See sf::ResourcePtr for a complete explanation.
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///
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/// \see sf::ResourcePtr
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \class sf::ResourcePtr
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/// \ingroup system
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///
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/// sf::ResourcePtr is a special kind of smart pointer for
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/// resources. Its main feature is to automatically
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/// reset its internal pointer to 0 when the resource
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/// gets destroyed, so that pointers to a resource never
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/// become invalid when the resource is destroyed. Instead,
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/// it properly returns 0 when the resource no longer exists.
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///
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/// Its usage is completely transparent, so that it is similar
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/// to manipulating the raw resource directly (like any smart pointer).
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///
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/// For sf::ResourcePtr<T> to work, T must inherit from
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/// the sf::Resource class.
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///
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/// These two classes are heavily used internally in SFML
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/// to safely handle resources and the classes that use them:
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/// \li sf::Texture / sf::Sprite
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/// \li sf::Font / sf::Text
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/// \li sf::SoundBuffer / sf::Sound
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///
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/// sf::Resource and sf::ResourcePtr are designed for internal use,
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/// but if you feel like they would fit well in your implementation
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/// there's no problem to use them.
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///
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/// \see sf::Resource
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///
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////////////////////////////////////////////////////////////
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@ -1,78 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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Resource<T>::Resource()
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{
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// Nothing to do
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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Resource<T>::Resource(const Resource<T>&)
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{
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// Nothing to do, we don't want to copy observers
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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Resource<T>::~Resource()
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{
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// Notify all observers
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for (typename std::set<ResourcePtr<T>*>::iterator i = myObservers.begin(); i != myObservers.end(); ++i)
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{
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(*i)->OnResourceDestroyed();
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}
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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Resource<T>& Resource<T>::operator =(const Resource<T>&)
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{
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// Nothing to do, we don't want to copy observers
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return *this;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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void Resource<T>::Connect(ResourcePtr<T>& observer) const
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{
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sf::Lock lock(myMutex);
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myObservers.insert(&observer);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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void Resource<T>::Disconnect(ResourcePtr<T>& observer) const
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{
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sf::Lock lock(myMutex);
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myObservers.erase(&observer);
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}
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::ResourcePtr() :
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myResource(NULL)
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{
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::ResourcePtr(const T* resource) :
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myResource(resource)
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{
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if (myResource)
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myResource->Connect(*this);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::ResourcePtr(const ResourcePtr<T>& copy) :
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myResource(copy.myResource)
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{
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if (myResource)
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myResource->Connect(*this);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>::~ResourcePtr()
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{
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if (myResource)
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myResource->Disconnect(*this);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>& ResourcePtr<T>::operator =(const ResourcePtr<T>& right)
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{
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if (myResource)
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myResource->Disconnect(*this);
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|
||||
myResource = right.myResource;
|
||||
|
||||
if (myResource)
|
||||
myResource->Connect(*this);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
ResourcePtr<T>& ResourcePtr<T>::operator =(const T* resource)
|
||||
{
|
||||
if (myResource)
|
||||
myResource->Disconnect(*this);
|
||||
|
||||
myResource = resource;
|
||||
|
||||
if (myResource)
|
||||
myResource->Connect(*this);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
ResourcePtr<T>::operator const T*() const
|
||||
{
|
||||
return myResource;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
const T& ResourcePtr<T>::operator *() const
|
||||
{
|
||||
return *myResource;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
const T* ResourcePtr<T>::operator ->() const
|
||||
{
|
||||
return myResource;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
void ResourcePtr<T>::OnResourceDestroyed()
|
||||
{
|
||||
myResource = NULL;
|
||||
}
|
@ -33,7 +33,8 @@
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
Sound::Sound()
|
||||
Sound::Sound() :
|
||||
myBuffer(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -50,11 +50,10 @@ myDuration(0)
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundBuffer::SoundBuffer(const SoundBuffer& copy) :
|
||||
Resource<SoundBuffer>(),
|
||||
myBuffer (0),
|
||||
mySamples (copy.mySamples),
|
||||
myDuration (copy.myDuration),
|
||||
mySounds () // don't copy the attached sounds
|
||||
myBuffer (0),
|
||||
mySamples (copy.mySamples),
|
||||
myDuration(copy.myDuration),
|
||||
mySounds () // don't copy the attached sounds
|
||||
{
|
||||
// Create the buffer
|
||||
ALCheck(alGenBuffers(1, &myBuffer));
|
||||
|
@ -77,7 +77,6 @@ myRefCount (NULL)
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Font::Font(const Font& copy) :
|
||||
Resource<Font>(),
|
||||
myLibrary (copy.myLibrary),
|
||||
myFace (copy.myFace),
|
||||
myStreamRec (copy.myStreamRec),
|
||||
|
@ -36,6 +36,7 @@ namespace sf
|
||||
////////////////////////////////////////////////////////////
|
||||
Sprite::Sprite() :
|
||||
Drawable (),
|
||||
myTexture (NULL),
|
||||
mySubRect (0, 0, 1, 1),
|
||||
myIsFlippedX(false),
|
||||
myIsFlippedY(false)
|
||||
@ -47,6 +48,7 @@ myIsFlippedY(false)
|
||||
////////////////////////////////////////////////////////////
|
||||
Sprite::Sprite(const Texture& texture) :
|
||||
Drawable (),
|
||||
myTexture (NULL),
|
||||
mySubRect (0, 0, 1, 1),
|
||||
myIsFlippedX(false),
|
||||
myIsFlippedY(false)
|
||||
|
@ -52,7 +52,6 @@ myPixelsFlipped(false)
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Texture::Texture(const Texture& copy) :
|
||||
Resource<Texture>(),
|
||||
myWidth (0),
|
||||
myHeight (0),
|
||||
myTextureWidth (0),
|
||||
|
@ -14,9 +14,6 @@ set(SRC
|
||||
${INCROOT}/Mutex.hpp
|
||||
${INCROOT}/NonCopyable.hpp
|
||||
${SRCROOT}/Platform.hpp
|
||||
${INCROOT}/Resource.hpp
|
||||
${INCROOT}/Resource.inl
|
||||
${INCROOT}/ResourcePtr.inl
|
||||
${SRCROOT}/Sleep.cpp
|
||||
${INCROOT}/Sleep.hpp
|
||||
${SRCROOT}/String.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user