[iOS] Various adjustements to implementation

This commit is contained in:
Laurent Gomila 2013-08-24 22:41:51 +02:00 committed by Jonathan De Wachter
parent e20ff86330
commit 01b745185e
3 changed files with 33 additions and 24 deletions

View File

@ -103,14 +103,10 @@ namespace
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
- (void)applicationWillResignActive:(UIApplication *)application - (void)applicationWillResignActive:(UIApplication *)application
{ {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. // Called when:
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. // - the application is sent to background
} // - the application is interrupted by a call or message
////////////////////////////////////////////////////////////
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Generate a LostFocus event // Generate a LostFocus event
if (self.sfWindow) if (self.sfWindow)
{ {
@ -122,8 +118,19 @@ namespace
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
- (void)applicationWillEnterForeground:(UIApplication *)application - (void)applicationDidEnterBackground:(UIApplication *)application
{ {
// Called when the application is sent to background (home button pressed)
}
////////////////////////////////////////////////////////////
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Called when:
// - the application is sent to foreground
// - the application was interrupted by a call or message
// Generate a GainedFocus event // Generate a GainedFocus event
if (self.sfWindow) if (self.sfWindow)
{ {
@ -135,16 +142,22 @@ namespace
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
- (void)applicationDidBecomeActive:(UIApplication *)application - (void)applicationWillEnterForeground:(UIApplication *)application
{ {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. // Called when the application is sent to foreground (app icon pressed)
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
- (void)applicationWillTerminate:(UIApplication *)application - (void)applicationWillTerminate:(UIApplication *)application
{ {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. // Generate a Closed event
if (self.sfWindow)
{
sf::Event event;
event.type = sf::Event::Closed;
sfWindow->pushEvent(event);
}
} }
@ -162,19 +175,16 @@ namespace
(orientation == UIDeviceOrientationPortrait) || (orientation == UIDeviceOrientationPortrait) ||
(orientation == UIDeviceOrientationPortraitUpsideDown)) (orientation == UIDeviceOrientationPortraitUpsideDown))
{ {
// Get the new size
CGSize size = [UIScreen mainScreen].bounds.size;
if (UIDeviceOrientationIsLandscape(orientation))
std::swap(size.width, size.height);
// Send a Resized event to the current window // Send a Resized event to the current window
sf::Event event; sf::Event event;
event.type = sf::Event::Resized; event.type = sf::Event::Resized;
if (UIDeviceOrientationIsLandscape(orientation)) event.size.width = size.width;
{ event.size.height = size.height;
event.size.width = 480;
event.size.height = 320;
}
else
{
event.size.width = 320;
event.size.height = 480;
}
sfWindow->pushEvent(event); sfWindow->pushEvent(event);
} }
} }

View File

@ -26,7 +26,6 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Window/VideoModeImpl.hpp> #include <SFML/Window/VideoModeImpl.hpp>
#include <SFML/System/Err.hpp>
#include <UIKit/UIKit.h> #include <UIKit/UIKit.h>

View File

@ -45,7 +45,7 @@ WindowImplUIKit::WindowImplUIKit(WindowHandle handle)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
WindowImplUIKit::WindowImplUIKit(VideoMode mode, WindowImplUIKit::WindowImplUIKit(VideoMode mode,
const String& title, const String& title,
unsigned long style, unsigned long style,
const ContextSettings& /*settings*/) const ContextSettings& /*settings*/)
@ -60,7 +60,7 @@ WindowImplUIKit::WindowImplUIKit(VideoMode mode,
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait]; [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait];
// Create the window // Create the window
CGRect frame = {{0, 0}, {mode.width, mode.height}}; // @todo keep user mode or force to device resolution?? (-> test) CGRect frame = [UIScreen mainScreen].bounds; // Ignore user size, it wouldn't make sense to use something else
m_window = [[UIWindow alloc] initWithFrame:frame]; m_window = [[UIWindow alloc] initWithFrame:frame];
// Assign it to the application delegate // Assign it to the application delegate