From 01d5d1b463b35613b0ef5a00643b0f74ed2aa33b Mon Sep 17 00:00:00 2001 From: Oleh Prypin Date: Tue, 10 Mar 2015 01:56:04 +0200 Subject: [PATCH] Replaced non-ASCII symbols with equivalents --- CMakeLists.txt | 2 +- cmake/Macros.cmake | 2 +- doc/footer.html | 2 +- include/SFML/Window/Sensor.hpp | 6 +++--- src/SFML/Window/OSX/HIDInputManager.mm | 6 +++--- src/SFML/Window/OSX/SFApplication.m | 12 ++++++------ src/SFML/Window/OSX/SFWindow.h | 2 +- src/SFML/Window/OSX/SFWindow.m | 8 ++++---- src/SFML/Window/OSX/WindowImplCocoa.hpp | 26 ++++++++++++------------- src/SFML/Window/iOS/SensorImpl.mm | 4 ++-- 10 files changed, 35 insertions(+), 35 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index f29cfd59..448c6a37 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -263,7 +263,7 @@ else() POST_BUILD COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/* $/Headers) - # adapt install directory to allow distributing dylibs/frameworks in user’s frameworks/application bundle + # adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle # NOTE: it's not required to link agains SFML.framework set_target_properties(SFML PROPERTIES BUILD_WITH_INSTALL_RPATH 1 diff --git a/cmake/Macros.cmake b/cmake/Macros.cmake index ba0ae768..80b7d766 100644 --- a/cmake/Macros.cmake +++ b/cmake/Macros.cmake @@ -81,7 +81,7 @@ macro(sfml_add_library target) MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) endif() - # adapt install directory to allow distributing dylibs/frameworks in user’s frameworks/application bundle + # adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_NAME_DIR "@rpath") diff --git a/doc/footer.html b/doc/footer.html index d7cf5427..0e7569af 100644 --- a/doc/footer.html +++ b/doc/footer.html @@ -2,7 +2,7 @@ diff --git a/include/SFML/Window/Sensor.hpp b/include/SFML/Window/Sensor.hpp index 108a8671..2057da7c 100644 --- a/include/SFML/Window/Sensor.hpp +++ b/include/SFML/Window/Sensor.hpp @@ -49,11 +49,11 @@ public: //////////////////////////////////////////////////////////// enum Type { - Accelerometer, ///< Measures the raw acceleration (m/s²) + Accelerometer, ///< Measures the raw acceleration (m/s^2) Gyroscope, ///< Measures the raw rotation rates (degrees/s) Magnetometer, ///< Measures the ambient magnetic field (micro-teslas) - Gravity, ///< Measures the direction and intensity of gravity, independent of device acceleration (m/s²) - UserAcceleration, ///< Measures the direction and intensity of device acceleration, independent of the gravity (m/s²) + Gravity, ///< Measures the direction and intensity of gravity, independent of device acceleration (m/s^2) + UserAcceleration, ///< Measures the direction and intensity of device acceleration, independent of the gravity (m/s^2) Orientation, ///< Measures the absolute 3D orientation (degrees) Count ///< Keep last -- the total number of sensor types diff --git a/src/SFML/Window/OSX/HIDInputManager.mm b/src/SFML/Window/OSX/HIDInputManager.mm index 8c7373fc..37ef79e1 100644 --- a/src/SFML/Window/OSX/HIDInputManager.mm +++ b/src/SFML/Window/OSX/HIDInputManager.mm @@ -777,7 +777,7 @@ Keyboard::Key HIDInputManager::nonLocalizedKeys(UniChar virtualKeycode) case 0x33: return sf::Keyboard::BackSpace; case 0x30: return sf::Keyboard::Tab; - // Duplicates (see next §). + // Duplicates (see next section). case 0x74: return sf::Keyboard::PageUp; case 0x79: return sf::Keyboard::PageDown; case 0x77: return sf::Keyboard::End; @@ -798,7 +798,7 @@ Keyboard::Key HIDInputManager::nonLocalizedKeys(UniChar virtualKeycode) case 0x43: return sf::Keyboard::Multiply; case 0x4b: return sf::Keyboard::Divide; - // Duplicates (see next §). + // Duplicates (see next section). case 0x7b: return sf::Keyboard::Left; case 0x7c: return sf::Keyboard::Right; case 0x7e: return sf::Keyboard::Up; @@ -820,7 +820,7 @@ Keyboard::Key HIDInputManager::nonLocalizedKeys(UniChar virtualKeycode) case 0x5b: return sf::Keyboard::Numpad8; case 0x5c: return sf::Keyboard::Numpad9; - // Duplicates (see next §). + // Duplicates (see next section). case 0x7a: return sf::Keyboard::F1; case 0x78: return sf::Keyboard::F2; case 0x63: return sf::Keyboard::F3; diff --git a/src/SFML/Window/OSX/SFApplication.m b/src/SFML/Window/OSX/SFApplication.m index b0bbacab..6ba1f900 100644 --- a/src/SFML/Window/OSX/SFApplication.m +++ b/src/SFML/Window/OSX/SFApplication.m @@ -92,11 +92,11 @@ // Services > // / default empty menu / // -------------------- - // Hide AppName ⌘H - // Hide Others ⌥⌘H + // Hide AppName Command+H + // Hide Others Option+Command+H // Show All // -------------------- - // Quit AppName ⌘Q + // Quit AppName Command+Q NSString* appName = [SFApplication applicationName]; @@ -112,7 +112,7 @@ [appleMenu addItem:[NSMenuItem separatorItem]]; // PREFERENCES - [appleMenu addItemWithTitle:@"Preferences…" + [appleMenu addItemWithTitle:@"Preferences..." action:nil keyEquivalent:@""]; @@ -164,7 +164,7 @@ // The File menu is as follow: // // File > - // Close ⌘W + // Close Command+W // FILE MENU NSMenu* fileMenu = [[NSMenu alloc] initWithTitle:@"File"]; @@ -186,7 +186,7 @@ // The Window menu is as follow: // // Window > - // Minimize ⌘M + // Minimize Command+M // Zoom // -------------------- // Bring All to Front diff --git a/src/SFML/Window/OSX/SFWindow.h b/src/SFML/Window/OSX/SFWindow.h index 94377cc0..36ebc926 100644 --- a/src/SFML/Window/OSX/SFWindow.h +++ b/src/SFML/Window/OSX/SFWindow.h @@ -70,7 +70,7 @@ /// /// Override NSWindow implementation, see implementation for details /// -/// \param sender The message’s sender +/// \param sender The message's sender /// //////////////////////////////////////////////////////////// -(void)performClose:(id)sender; diff --git a/src/SFML/Window/OSX/SFWindow.m b/src/SFML/Window/OSX/SFWindow.m index c7ffbaaa..7a4ee75f 100644 --- a/src/SFML/Window/OSX/SFWindow.m +++ b/src/SFML/Window/OSX/SFWindow.m @@ -64,14 +64,14 @@ { // From Apple documentation: // - // > If the window’s delegate or the window itself implements windowShouldClose:, + // > If the window's delegate or the window itself implements windowShouldClose:, // > that message is sent with the window as the argument. (Only one such message is sent; // > if both the delegate and the NSWindow object implement the method, only the delegate - // > receives the message.) If the windowShouldClose: method returns NO, the window isn’t - // > closed. If it returns YES, or if it isn’t implemented, performClose: invokes the + // > receives the message.) If the windowShouldClose: method returns NO, the window isn't + // > closed. If it returns YES, or if it isn't implemented, performClose: invokes the // > close method to close the window. // > - // > If the window doesn’t have a close button or can’t be closed (for example, if the + // > If the window doesn't have a close button or can't be closed (for example, if the // > delegate replies NO to a windowShouldClose: message), the system emits the alert sound. // // The last paragraph is problematic for SFML fullscreen window since they don't have diff --git a/src/SFML/Window/OSX/WindowImplCocoa.hpp b/src/SFML/Window/OSX/WindowImplCocoa.hpp index f9aa2718..600b6fa8 100644 --- a/src/SFML/Window/OSX/WindowImplCocoa.hpp +++ b/src/SFML/Window/OSX/WindowImplCocoa.hpp @@ -90,7 +90,7 @@ public: ~WindowImplCocoa(); //////////////////////////////////////////////////////////// - /// \brief Window Closed Event – called by the cocoa window object + /// \brief Window Closed Event - called by the cocoa window object /// /// Send the event to SFML WindowImpl class. /// @@ -98,7 +98,7 @@ public: void windowClosed(void); //////////////////////////////////////////////////////////// - /// \brief Window Resized Event – called by the cocoa window object + /// \brief Window Resized Event - called by the cocoa window object /// /// Send the event to SFML WindowImpl class. /// @@ -109,7 +109,7 @@ public: void windowResized(unsigned int width, unsigned int height); //////////////////////////////////////////////////////////// - /// \brief Window Lost Focus Event – called by the cocoa window object + /// \brief Window Lost Focus Event - called by the cocoa window object /// /// Send the event to SFML WindowImpl class. /// @@ -117,7 +117,7 @@ public: void windowLostFocus(void); //////////////////////////////////////////////////////////// - /// \brief Window Get Focus Event – called by the cocoa window object + /// \brief Window Get Focus Event - called by the cocoa window object /// /// Send the event to SFML WindowImpl class. /// @@ -125,7 +125,7 @@ public: void windowGainedFocus(void); //////////////////////////////////////////////////////////// - /// \brief Mouse Down Event – called by the cocoa view object + /// \brief Mouse Down Event - called by the cocoa view object /// /// Send the event to SFML WindowImpl class. /// @@ -137,7 +137,7 @@ public: void mouseDownAt(Mouse::Button button, int x, int y); //////////////////////////////////////////////////////////// - /// \brief Mouse Up Event – called by the cocoa view object + /// \brief Mouse Up Event - called by the cocoa view object /// /// Send the event to SFML WindowImpl class. /// @@ -149,7 +149,7 @@ public: void mouseUpAt(Mouse::Button button, int x, int y); //////////////////////////////////////////////////////////// - /// \brief Mouse Moved Event – called by the cocoa view object + /// \brief Mouse Moved Event - called by the cocoa view object /// /// Send the event to SFML WindowImpl class. /// @@ -160,7 +160,7 @@ public: void mouseMovedAt(int x, int y); //////////////////////////////////////////////////////////// - /// \brief Mouse Wheel Scrolled Event – called by the cocoa view object + /// \brief Mouse Wheel Scrolled Event - called by the cocoa view object /// /// Send the event to SFML WindowImpl class. /// @@ -172,7 +172,7 @@ public: void mouseWheelScrolledAt(float delta, int x, int y); //////////////////////////////////////////////////////////// - /// \brief Mouse In Event – called by the cocoa view object + /// \brief Mouse In Event - called by the cocoa view object /// /// Send the event to SFML WindowImpl class. /// @@ -180,7 +180,7 @@ public: void mouseMovedIn(void); //////////////////////////////////////////////////////////// - /// \brief Mouse Out Event – called by the cocoa view object + /// \brief Mouse Out Event - called by the cocoa view object /// /// Send the event to SFML WindowImpl class. /// @@ -188,7 +188,7 @@ public: void mouseMovedOut(void); //////////////////////////////////////////////////////////// - /// \brief Key Down Event – called by the cocoa view object + /// \brief Key Down Event - called by the cocoa view object /// /// Send the event to SFML WindowImpl class. /// @@ -198,7 +198,7 @@ public: void keyDown(Event::KeyEvent key); //////////////////////////////////////////////////////////// - /// \brief Key Up Event – called by the cocoa view object + /// \brief Key Up Event - called by the cocoa view object /// /// Send the event to SFML WindowImpl class. /// @@ -208,7 +208,7 @@ public: void keyUp(Event::KeyEvent key); //////////////////////////////////////////////////////////// - /// \brief Text Entred Event – called by the cocoa view object + /// \brief Text Entred Event - called by the cocoa view object /// /// Send the event to SFML WindowImpl class. /// diff --git a/src/SFML/Window/iOS/SensorImpl.mm b/src/SFML/Window/iOS/SensorImpl.mm index 9c0823e7..96e4c7ac 100644 --- a/src/SFML/Window/iOS/SensorImpl.mm +++ b/src/SFML/Window/iOS/SensorImpl.mm @@ -138,7 +138,7 @@ Vector3f SensorImpl::update() switch (m_sensor) { case Sensor::Accelerometer: - // Acceleration is given in G, convert to m/s² + // Acceleration is given in G, convert to m/s^2 value.x = manager.accelerometerData.acceleration.x * 9.81f; value.y = manager.accelerometerData.acceleration.y * 9.81f; value.z = manager.accelerometerData.acceleration.z * 9.81f; @@ -159,7 +159,7 @@ Vector3f SensorImpl::update() break; case Sensor::UserAcceleration: - // User acceleration is given in G, convert to m/s² + // User acceleration is given in G, convert to m/s^2 value.x = manager.deviceMotion.userAcceleration.x * 9.81f; value.y = manager.deviceMotion.userAcceleration.y * 9.81f; value.z = manager.deviceMotion.userAcceleration.z * 9.81f;