Fixed wrong texture coordinates when displaying a part of a render-image with a sprite

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1529 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-07-15 20:03:53 +00:00
parent c87c0d7d25
commit 028c4d5a96

View File

@ -522,10 +522,10 @@ FloatRect Image::GetTexCoords(const IntRect& rect) const
if (myPixelsFlipped)
{
return FloatRect( rect.Left / width,
(rect.Top + rect.Height) / height,
rect.Width / width,
-rect.Height / height);
return FloatRect( rect.Left / width,
(myWidth - rect.Top) / height,
rect.Width / width,
-rect.Height / height);
}
else
{