Fixed memory leak in GlxContext when creating an OpenGL 3 context
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1579 4e206d99-4929-0410-ac5d-dfc041789085
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@ -244,6 +244,9 @@ void GlxContext::CreateContext(GlxContext* shared, unsigned int bitsPerPixel, co
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};
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myContext = glXCreateContextAttribsARB(myDisplay, configs[0], toShare, true, attributes);
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}
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if (configs)
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XFree(configs);
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}
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// If we couldn't create an OpenGL 3 context, adjust the settings
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