From 0670bad1988e34eda822760b3fe6913b24034795 Mon Sep 17 00:00:00 2001 From: Laurent Gomila Date: Tue, 7 Aug 2012 17:31:45 +0200 Subject: [PATCH] Minor correction in API documentation --- include/SFML/Graphics/RenderTexture.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SFML/Graphics/RenderTexture.hpp b/include/SFML/Graphics/RenderTexture.hpp index 031b70d6..da33e098 100644 --- a/include/SFML/Graphics/RenderTexture.hpp +++ b/include/SFML/Graphics/RenderTexture.hpp @@ -250,7 +250,7 @@ private : /// Like sf::RenderWindow, sf::RenderTexture is still able to render direct /// OpenGL stuff. It is even possible to mix together OpenGL calls /// and regular SFML drawing commands. If you need a depth buffer for -/// 3D rendering, don't forget to request it when calling RenderTexture::Create. +/// 3D rendering, don't forget to request it when calling RenderTexture::create. /// /// \see sf::RenderTarget, sf::RenderWindow, sf::View, sf::Texture ///