Fixed minor error in sf::Window::Window documentation, and removed a useless member

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1632 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-11-11 08:46:13 +00:00
parent 230f5e58ca
commit 08393593e1
2 changed files with 3 additions and 9 deletions

View File

@ -76,8 +76,7 @@ public :
/// ///
/// The fourth parameter is an optional structure specifying /// The fourth parameter is an optional structure specifying
/// advanced OpenGL context settings such as antialiasing, /// advanced OpenGL context settings such as antialiasing,
/// depth-buffer bits, etc. You shouldn't care about these /// depth-buffer bits, etc.
/// parameters for a regular usage of the graphics module.
/// ///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window) /// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
/// \param title Title of the window /// \param title Title of the window
@ -93,10 +92,9 @@ public :
/// Use this constructor if you want to create an OpenGL /// Use this constructor if you want to create an OpenGL
/// rendering area into an already existing control. /// rendering area into an already existing control.
/// ///
/// The fourth parameter is an optional structure specifying /// The second parameter is an optional structure specifying
/// advanced OpenGL context settings such as antialiasing, /// advanced OpenGL context settings such as antialiasing,
/// depth-buffer bits, etc. You shouldn't care about these /// depth-buffer bits, etc.
/// parameters for a regular usage of the graphics module.
/// ///
/// \param handle Platform-specific handle of the control /// \param handle Platform-specific handle of the control
/// \param settings Additional settings for the underlying OpenGL context /// \param settings Additional settings for the underlying OpenGL context
@ -496,7 +494,6 @@ private :
Input myInput; ///< Input manager connected to window Input myInput; ///< Input manager connected to window
Clock myClock; ///< Clock for measuring the elapsed time between frames Clock myClock; ///< Clock for measuring the elapsed time between frames
float myLastFrameTime; ///< Time elapsed since last frame float myLastFrameTime; ///< Time elapsed since last frame
bool myIsExternal; ///< Tell whether the window is internal or external (i.e. created by SFML or not)
unsigned int myFramerateLimit; ///< Current framerate limit unsigned int myFramerateLimit; ///< Current framerate limit
int mySetCursorPosX; ///< X coordinate passed to the last call to SetCursorPosition int mySetCursorPosX; ///< X coordinate passed to the last call to SetCursorPosition
int mySetCursorPosY; ///< Y coordinate passed to the last call to SetCursorPosition int mySetCursorPosY; ///< Y coordinate passed to the last call to SetCursorPosition

View File

@ -48,7 +48,6 @@ Window::Window() :
myWindow (NULL), myWindow (NULL),
myContext (NULL), myContext (NULL),
myLastFrameTime (0.f), myLastFrameTime (0.f),
myIsExternal (false),
myFramerateLimit(0), myFramerateLimit(0),
mySetCursorPosX (0xFFFF), mySetCursorPosX (0xFFFF),
mySetCursorPosY (0xFFFF) mySetCursorPosY (0xFFFF)
@ -62,7 +61,6 @@ Window::Window(VideoMode mode, const std::string& title, unsigned long style, co
myWindow (NULL), myWindow (NULL),
myContext (NULL), myContext (NULL),
myLastFrameTime (0.f), myLastFrameTime (0.f),
myIsExternal (false),
myFramerateLimit(0), myFramerateLimit(0),
mySetCursorPosX (0xFFFF), mySetCursorPosX (0xFFFF),
mySetCursorPosY (0xFFFF) mySetCursorPosY (0xFFFF)
@ -76,7 +74,6 @@ Window::Window(WindowHandle handle, const ContextSettings& settings) :
myWindow (NULL), myWindow (NULL),
myContext (NULL), myContext (NULL),
myLastFrameTime (0.f), myLastFrameTime (0.f),
myIsExternal (true),
myFramerateLimit(0), myFramerateLimit(0),
mySetCursorPosX (0xFFFF), mySetCursorPosX (0xFFFF),
mySetCursorPosY (0xFFFF) mySetCursorPosY (0xFFFF)