Fixed minor error in sf::Window::Window documentation, and removed a useless member
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1632 4e206d99-4929-0410-ac5d-dfc041789085
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@ -76,8 +76,7 @@ public :
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///
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///
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/// The fourth parameter is an optional structure specifying
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/// The fourth parameter is an optional structure specifying
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/// advanced OpenGL context settings such as antialiasing,
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/// advanced OpenGL context settings such as antialiasing,
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/// depth-buffer bits, etc. You shouldn't care about these
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/// depth-buffer bits, etc.
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/// parameters for a regular usage of the graphics module.
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///
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///
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/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
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/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
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/// \param title Title of the window
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/// \param title Title of the window
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@ -93,10 +92,9 @@ public :
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/// Use this constructor if you want to create an OpenGL
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/// Use this constructor if you want to create an OpenGL
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/// rendering area into an already existing control.
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/// rendering area into an already existing control.
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///
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///
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/// The fourth parameter is an optional structure specifying
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/// The second parameter is an optional structure specifying
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/// advanced OpenGL context settings such as antialiasing,
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/// advanced OpenGL context settings such as antialiasing,
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/// depth-buffer bits, etc. You shouldn't care about these
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/// depth-buffer bits, etc.
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/// parameters for a regular usage of the graphics module.
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///
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///
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/// \param handle Platform-specific handle of the control
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/// \param handle Platform-specific handle of the control
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/// \param settings Additional settings for the underlying OpenGL context
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/// \param settings Additional settings for the underlying OpenGL context
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@ -496,7 +494,6 @@ private :
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Input myInput; ///< Input manager connected to window
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Input myInput; ///< Input manager connected to window
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Clock myClock; ///< Clock for measuring the elapsed time between frames
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Clock myClock; ///< Clock for measuring the elapsed time between frames
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float myLastFrameTime; ///< Time elapsed since last frame
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float myLastFrameTime; ///< Time elapsed since last frame
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bool myIsExternal; ///< Tell whether the window is internal or external (i.e. created by SFML or not)
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unsigned int myFramerateLimit; ///< Current framerate limit
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unsigned int myFramerateLimit; ///< Current framerate limit
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int mySetCursorPosX; ///< X coordinate passed to the last call to SetCursorPosition
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int mySetCursorPosX; ///< X coordinate passed to the last call to SetCursorPosition
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int mySetCursorPosY; ///< Y coordinate passed to the last call to SetCursorPosition
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int mySetCursorPosY; ///< Y coordinate passed to the last call to SetCursorPosition
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@ -48,7 +48,6 @@ Window::Window() :
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myWindow (NULL),
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myWindow (NULL),
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myContext (NULL),
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myContext (NULL),
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myLastFrameTime (0.f),
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myLastFrameTime (0.f),
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myIsExternal (false),
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myFramerateLimit(0),
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myFramerateLimit(0),
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mySetCursorPosX (0xFFFF),
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mySetCursorPosX (0xFFFF),
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mySetCursorPosY (0xFFFF)
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mySetCursorPosY (0xFFFF)
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@ -62,7 +61,6 @@ Window::Window(VideoMode mode, const std::string& title, unsigned long style, co
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myWindow (NULL),
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myWindow (NULL),
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myContext (NULL),
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myContext (NULL),
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myLastFrameTime (0.f),
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myLastFrameTime (0.f),
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myIsExternal (false),
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myFramerateLimit(0),
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myFramerateLimit(0),
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mySetCursorPosX (0xFFFF),
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mySetCursorPosX (0xFFFF),
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mySetCursorPosY (0xFFFF)
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mySetCursorPosY (0xFFFF)
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@ -76,7 +74,6 @@ Window::Window(WindowHandle handle, const ContextSettings& settings) :
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myWindow (NULL),
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myWindow (NULL),
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myContext (NULL),
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myContext (NULL),
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myLastFrameTime (0.f),
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myLastFrameTime (0.f),
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myIsExternal (true),
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myFramerateLimit(0),
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myFramerateLimit(0),
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mySetCursorPosX (0xFFFF),
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mySetCursorPosX (0xFFFF),
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mySetCursorPosY (0xFFFF)
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mySetCursorPosY (0xFFFF)
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