Fixed RenderTarget::resetGLStates() not explicitly setting the default polygon mode (glPolygonMode) (#480)
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@ -304,6 +304,7 @@ void RenderTarget::resetGLStates()
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glCheck(glEnableClientState(GL_VERTEX_ARRAY));
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glCheck(glEnableClientState(GL_VERTEX_ARRAY));
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glCheck(glEnableClientState(GL_COLOR_ARRAY));
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glCheck(glEnableClientState(GL_COLOR_ARRAY));
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glCheck(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
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glCheck(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
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glCheck(glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
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m_cache.glStatesSet = true;
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m_cache.glStatesSet = true;
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// Apply the default SFML states
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// Apply the default SFML states
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