WGL implementations not supporting wglChoosePixelFormatARB (for antialiasing) no longer crash
When an OpenGL 3.x context cannot be created, the minor version is decreased until it reaches 0 (instead of giving up and switching to a 2.x context immediately) git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1300 4e206d99-4929-0410-ac5d-dfc041789085
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@ -247,7 +247,7 @@ void ContextGLX::CreateContext(ContextGLX* shared, unsigned int bitsPerPixel, co
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GLXContext toShare = shared ? shared->myContext : NULL;
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GLXContext toShare = shared ? shared->myContext : NULL;
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// Create the OpenGL context -- first try an OpenGL 3.0 context if it is requested
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// Create the OpenGL context -- first try an OpenGL 3.0 context if it is requested
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if (settings.MajorVersion >= 3)
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while (mySettings.MajorVersion >= 3)
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{
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{
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const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
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const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(name));
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(name));
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@ -260,8 +260,8 @@ void ContextGLX::CreateContext(ContextGLX* shared, unsigned int bitsPerPixel, co
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// Create the context
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// Create the context
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int attributes[] =
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int attributes[] =
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{
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, settings.MajorVersion,
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GLX_CONTEXT_MAJOR_VERSION_ARB, mySettings.MajorVersion,
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GLX_CONTEXT_MINOR_VERSION_ARB, settings.MinorVersion,
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GLX_CONTEXT_MINOR_VERSION_ARB, mySettings.MinorVersion,
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0, 0
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0, 0
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};
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};
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myContext = glXCreateContextAttribsARB(myDisplay, configs[0], toShare, true, attributes);
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myContext = glXCreateContextAttribsARB(myDisplay, configs[0], toShare, true, attributes);
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@ -271,8 +271,16 @@ void ContextGLX::CreateContext(ContextGLX* shared, unsigned int bitsPerPixel, co
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// If we couldn't create an OpenGL 3 context, adjust the settings
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// If we couldn't create an OpenGL 3 context, adjust the settings
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if (!myContext)
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if (!myContext)
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{
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{
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if (mySettings.MinorVersion > 0)
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{
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// If the minor version is not 0, we decrease it and try again
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mySettings.MinorVersion--;
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}
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else
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{
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// If the minor version is 0, we decrease the major version and stop with 3.x contexts
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mySettings.MajorVersion = 2;
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mySettings.MajorVersion = 2;
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mySettings.MinorVersion = 0;
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}
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}
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}
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}
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}
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@ -155,7 +155,8 @@ void ContextWGL::CreateContext(ContextWGL* shared, unsigned int bitsPerPixel, co
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{
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{
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// Get the wglChoosePixelFormatARB function (it is an extension)
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// Get the wglChoosePixelFormatARB function (it is an extension)
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATARBPROC>(wglGetProcAddress("wglChoosePixelFormatARB"));
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATARBPROC>(wglGetProcAddress("wglChoosePixelFormatARB"));
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if (wglChoosePixelFormatARB)
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{
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// Define the basic attributes we want for our window
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// Define the basic attributes we want for our window
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int intAttributes[] =
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int intAttributes[] =
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{
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{
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@ -218,6 +219,13 @@ void ContextWGL::CreateContext(ContextWGL* shared, unsigned int bitsPerPixel, co
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}
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}
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}
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}
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}
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}
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else
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{
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// wglChoosePixelFormatARB not supported ; disabling antialiasing
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std::cerr << "Antialiasing is not supported ; it will be disabled" << std::endl;
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mySettings.AntialiasingLevel = 0;
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}
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}
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// Find a pixel format with no antialiasing, if not needed or not supported
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// Find a pixel format with no antialiasing, if not needed or not supported
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if (bestFormat == 0)
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if (bestFormat == 0)
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@ -262,15 +270,15 @@ void ContextWGL::CreateContext(ContextWGL* shared, unsigned int bitsPerPixel, co
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HGLRC sharedContext = shared ? shared->myContext : NULL;
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HGLRC sharedContext = shared ? shared->myContext : NULL;
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// Create the OpenGL context -- first try an OpenGL 3.0 context if it is requested
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// Create the OpenGL context -- first try an OpenGL 3.0 context if it is requested
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if (settings.MajorVersion >= 3)
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while (mySettings.MajorVersion >= 3)
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{
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{
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARBPROC>(wglGetProcAddress("wglCreateContextAttribsARB"));
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARBPROC>(wglGetProcAddress("wglCreateContextAttribsARB"));
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if (wglCreateContextAttribsARB)
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if (wglCreateContextAttribsARB)
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{
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{
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int attributes[] =
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int attributes[] =
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{
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{
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WGL_CONTEXT_MAJOR_VERSION_ARB, settings.MajorVersion,
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WGL_CONTEXT_MAJOR_VERSION_ARB, mySettings.MajorVersion,
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WGL_CONTEXT_MINOR_VERSION_ARB, settings.MinorVersion,
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WGL_CONTEXT_MINOR_VERSION_ARB, mySettings.MinorVersion,
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0, 0
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0, 0
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};
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};
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myContext = wglCreateContextAttribsARB(myDeviceContext, sharedContext, attributes);
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myContext = wglCreateContextAttribsARB(myDeviceContext, sharedContext, attributes);
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@ -279,8 +287,16 @@ void ContextWGL::CreateContext(ContextWGL* shared, unsigned int bitsPerPixel, co
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// If we couldn't create an OpenGL 3 context, adjust the settings
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// If we couldn't create an OpenGL 3 context, adjust the settings
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if (!myContext)
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if (!myContext)
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{
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{
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if (mySettings.MinorVersion > 0)
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{
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// If the minor version is not 0, we decrease it and try again
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mySettings.MinorVersion--;
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}
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else
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{
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// If the minor version is 0, we decrease the major version and stop with 3.x contexts
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mySettings.MajorVersion = 2;
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mySettings.MajorVersion = 2;
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mySettings.MinorVersion = 0;
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}
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}
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}
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}
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}
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