Fixed potential buffer overrun in Win32 OpenGL error handling

This fixes issue #1245.
This commit is contained in:
Mario Liebisch 2017-06-22 11:24:53 +02:00 committed by Lukas Dürrenberger
parent bf92efe9a4
commit 0980e90ee4

View File

@ -66,13 +66,17 @@ void ensureExtensionsInit(HDC deviceContext)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
String getErrorString(DWORD errorCode) String getErrorString(DWORD errorCode)
{ {
std::basic_ostringstream<TCHAR, std::char_traits<TCHAR> > ss; PTCHAR buffer;
TCHAR errBuff[256]; if (FormatMessage(FORMAT_MESSAGE_MAX_WIDTH_MASK | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, errorCode, 0, reinterpret_cast<LPTSTR>(&buffer), 256, NULL) != 0)
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, errorCode, 0, errBuff, sizeof(errBuff), NULL); {
ss << errBuff; String errMsg(buffer);
String errMsg(ss.str()); LocalFree(buffer);
return errMsg; return errMsg;
}
std::ostringstream ss;
ss << "Error " << errorCode;
return String(ss.str());
} }