Fixed potential buffer overrun in Win32 OpenGL error handling
This fixes issue #1245.
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bf92efe9a4
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@ -66,15 +66,19 @@ void ensureExtensionsInit(HDC deviceContext)
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////////////////////////////////////////////////////////////
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String getErrorString(DWORD errorCode)
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{
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std::basic_ostringstream<TCHAR, std::char_traits<TCHAR> > ss;
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TCHAR errBuff[256];
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, errorCode, 0, errBuff, sizeof(errBuff), NULL);
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ss << errBuff;
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String errMsg(ss.str());
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PTCHAR buffer;
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if (FormatMessage(FORMAT_MESSAGE_MAX_WIDTH_MASK | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, errorCode, 0, reinterpret_cast<LPTSTR>(&buffer), 256, NULL) != 0)
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{
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String errMsg(buffer);
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LocalFree(buffer);
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return errMsg;
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}
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std::ostringstream ss;
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ss << "Error " << errorCode;
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return String(ss.str());
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}
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////////////////////////////////////////////////////////////
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WglContext::WglContext(WglContext* shared) :
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