Added commentaries to all new initialize methods.
Also moved the commentaries in SFML::Window from the Window_New function to Window_Initialize. git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1746 4e206d99-4929-0410-ac5d-dfc041789085
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@ -59,8 +59,11 @@ static VALUE Music_OpenFromFile( VALUE self, VALUE aFilename )
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/* call-seq:
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* Music.new() -> music
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* Music.new( filename ) -> music
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*
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* Creates a new music instance.
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* Will create a new music instance.
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*
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* If a filename argument is specified then music#openFromFile will be called on the created instance.
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*/
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static VALUE Music_Initialize( int argc, VALUE *args, VALUE self )
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{
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@ -193,6 +193,17 @@ static VALUE SoundBuffer_GetDuration( VALUE self )
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return rb_float_new( object->GetDuration() );
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}
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/* call-seq:
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* SoundBuffer.new() -> sound_buffer
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* SoundBuffer.new( filename ) -> sound_buffer
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* SoundBuffer.new( samples, samplesCount, channelsCount, sampleRate ) -> sound_buffer
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*
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* Will create a new sound buffer instance.
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*
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* If a filename argument is specified then sound_buffer#loadFromFile will be called on the created instance. If
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* samples, samplesCount, channelsCount and sampleRate are specified then image#loadFromPixels will be called on the
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* created instance.
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*/
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static VALUE SoundBuffer_Initialize( int argc, VALUE *args, VALUE self )
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{
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if( argc > 1 )
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@ -130,6 +130,14 @@ static VALUE Font_GetImage( VALUE self, VALUE aCharacterSize )
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return rbImage;
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}
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/* call-seq:
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* Font.new() -> font
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* Font.new( filename ) -> font
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*
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* Will create a new font instance.
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*
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* If a filename argument is specified then font#loadFromFile will be called on the created instance.
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*/
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static VALUE Font_Initialize( int argc, VALUE *args, VALUE self )
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{
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if( argc > 0 )
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@ -517,6 +517,16 @@ static VALUE Image_GetTexCoords( VALUE self, VALUE aRectangle )
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rb_float_new( result.Width ), rb_float_new( result.Height ) );
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}
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/* call-seq:
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* Image.new() -> image
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* Image.new( filename ) -> image
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* Image.new( width, height, pixels ) -> image
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*
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* Will create a new image instance.
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*
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* If a filename argument is specified then image#loadFromFile will be called on the created instance. If width, height
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* and pixels are specified then image#loadFromPixels will be called on the created instance.
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*/
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static VALUE Image_Initialize( int argc, VALUE *args, VALUE self )
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{
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if( argc > 1 )
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@ -283,6 +283,14 @@ static VALUE RenderImage_GetHeight( VALUE self )
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return INT2FIX( object->GetHeight() );
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}
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/* call-seq:
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* RenderImage.new() -> render_image
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* RenderImage.new( width, height, depthBuffer = false ) -> render_image
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*
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* Will create a new render image instance.
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*
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* If any arguments are specified then a call to the #create method will be made passing the arguments to it.
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*/
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static VALUE RenderImage_Initialize( int argc, VALUE *args, VALUE self )
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{
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if( argc > 0 )
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@ -215,7 +215,14 @@ static VALUE Shader_Unbind( VALUE self )
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return Qnil;
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}
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/* call-seq:
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* Shader.new() -> shader
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* Shader.new( filename ) -> shader
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*
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* Will create a new shader instance.
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*
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* If a filename argument is specified then shader#loadFromFile will be called on the created instance.
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*/
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static VALUE Shader_Initialize( int argc, VALUE *args, VALUE self )
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{
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if( argc > 0 )
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@ -595,15 +595,6 @@ static VALUE Window_WaitEvent( VALUE self )
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}
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}
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static VALUE Window_Initialize( int argc, VALUE *args, VALUE self )
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{
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if( argc > 0 )
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{
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rb_funcall2( self, rb_intern( "create" ), argc, args );
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}
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return self;
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}
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/* call-seq:
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* Window.new() -> window
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* Window.new( mode, title, style = SFML::Style::Default, settings = SFML::ContextSettings.new ) -> window
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@ -620,6 +611,15 @@ static VALUE Window_Initialize( int argc, VALUE *args, VALUE self )
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* The fourth parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing,
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* depth-buffer bits, etc. You shouldn't care about these parameters for a regular usage of the graphics module.
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*/
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static VALUE Window_Initialize( int argc, VALUE *args, VALUE self )
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{
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if( argc > 0 )
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{
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rb_funcall2( self, rb_intern( "create" ), argc, args );
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}
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return self;
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}
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static VALUE Window_New( int argc, VALUE *args, VALUE aKlass )
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{
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sf::Window *object = new sf::Window();
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