Added CMake variables to select the modules to be built
This addresses issue #798.
This commit is contained in:
parent
973ac8ddcd
commit
0b2ac85f11
134
CMakeLists.txt
134
CMakeLists.txt
@ -73,11 +73,21 @@ else()
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set(SFML_BUILD_EXAMPLES FALSE)
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set(SFML_BUILD_EXAMPLES FALSE)
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endif()
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endif()
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# add options to select which modules to build
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sfml_set_option(SFML_BUILD_WINDOW TRUE BOOL "TRUE to build SFML's Window module. This setting is ignored, if the graphics module is built.")
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sfml_set_option(SFML_BUILD_GRAPHICS TRUE BOOL "TRUE to build SFML's Graphics module.")
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if(NOT SFML_OS_IOS)
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sfml_set_option(SFML_BUILD_AUDIO TRUE BOOL "TRUE to build SFML's Audio module.")
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endif()
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sfml_set_option(SFML_BUILD_NETWORK TRUE BOOL "TRUE to build SFML's Network module.")
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# add an option for building the API documentation
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# add an option for building the API documentation
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sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
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sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
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# add an option for choosing the OpenGL implementation
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# add an option for choosing the OpenGL implementation
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sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
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if(SFML_BUILD_WINDOW)
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sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
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endif()
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# Mac OS X specific options
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# Mac OS X specific options
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if(SFML_OS_MACOSX)
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if(SFML_OS_MACOSX)
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@ -135,6 +145,12 @@ if(NOT BUILD_SHARED_LIBS)
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add_definitions(-DSFML_STATIC)
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add_definitions(-DSFML_STATIC)
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endif()
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endif()
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# force building sfml-window, if sfml-graphics module is built
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if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW)
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message(WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency.")
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set(SFML_BUILD_WINDOW TRUE)
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endif()
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# allow not using bundled dependencies with a switch
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# allow not using bundled dependencies with a switch
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# (except for stb_image)
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# (except for stb_image)
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# yes this is horrible, but GLOB_RECURSE sucks
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# yes this is horrible, but GLOB_RECURSE sucks
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@ -231,7 +247,7 @@ if(SFML_OS_MACOSX)
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endif()
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endif()
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# only the default architecture (i.e. 64-bit) is supported
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# only the default architecture (i.e. 64-bit) is supported
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if(CMAKE_OSX_ARCHITECTURES AND NOT "${CMAKE_OSX_ARCHITECTURES}" STREQUAL "x86_64")
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if(CMAKE_OSX_ARCHITECTURES AND NOT CMAKE_OSX_ARCHITECTURES STREQUAL "x86_64")
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message(FATAL_ERROR "Only 64-bit architecture is supported")
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message(FATAL_ERROR "Only 64-bit architecture is supported")
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return()
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return()
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endif()
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endif()
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@ -240,6 +256,30 @@ if(SFML_OS_MACOSX)
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set(XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)")
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set(XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)")
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endif()
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endif()
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if(SFML_OS_LINUX OR SFML_OS_FREEBSD)
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set(PKGCONFIG_DIR lib${LIB_SUFFIX}/pkgconfig)
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if(SFML_OS_FREEBSD)
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set(PKGCONFIG_DIR libdata/pkgconfig)
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endif()
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if(BUILD_SHARED_LIBS)
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sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES FALSE BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
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if(SFML_INSTALL_PKGCONFIG_FILES)
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foreach(sfml_module IN ITEMS all system window graphics audio network)
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CONFIGURE_FILE(
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"tools/pkg-config/sfml-${sfml_module}.pc.in"
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"tools/pkg-config/sfml-${sfml_module}.pc"
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@ONLY)
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INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/${PKGCONFIG_DIR}")
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endforeach()
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endif()
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else()
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if(SFML_INSTALL_PKGCONFIG_FILES)
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message(WARNING "No pkg-config files are provided for the static SFML libraries (SFML_INSTALL_PKGCONFIG_FILES will be ignored).")
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endif()
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endif()
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endif()
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# enable project folders
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# enable project folders
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
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set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
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@ -306,10 +346,46 @@ else()
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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PUBLIC_HEADER "${SFML_HEADERS}")
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PUBLIC_HEADER "${SFML_HEADERS}")
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# add the remaining headers
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# add the non-optional SFML headers
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add_custom_command(TARGET SFML
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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POST_BUILD
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${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
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COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/* $<TARGET_FILE_DIR:SFML>/Headers)
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${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/System
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$<TARGET_FILE_DIR:SFML>/Headers)
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# add window module headers if enabled
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if(SFML_BUILD_WINDOW)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Window.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Window
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$<TARGET_FILE_DIR:SFML>/Headers)
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endif()
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# add network module headers if enabled
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if(SFML_BUILD_GRAPHICS)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Network.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Network
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$<TARGET_FILE_DIR:SFML>/Headers)
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endif()
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# add graphics module headers if enabled
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if(SFML_BUILD_GRAPHICS)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Graphics.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Graphics
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$<TARGET_FILE_DIR:SFML>/Headers)
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endif()
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# add audio module headers if enabled
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if(SFML_BUILD_AUDIO)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Audio.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Audio
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$<TARGET_FILE_DIR:SFML>/Headers)
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endif()
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# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
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# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
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# NOTE: it's not required to link against SFML.framework
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# NOTE: it's not required to link against SFML.framework
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@ -356,32 +432,36 @@ if(SFML_OS_WINDOWS)
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elseif(SFML_OS_MACOSX)
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elseif(SFML_OS_MACOSX)
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# install extlibs dependencies only when used
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# install extlibs dependencies only when used
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if("${FLAC_LIBRARY}" STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/FLAC.framework")
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if(SFML_BUILD_GRAPHICS)
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install(DIRECTORY extlibs/libs-osx/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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if(FREETYPE_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/freetype.framework")
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install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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endif()
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endif()
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endif()
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if("${FREETYPE_LIBRARY}" STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/freetype.framework")
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if(SFML_BUILD_AUDIO)
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install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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if(FLAC_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/FLAC.framework")
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endif()
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install(DIRECTORY extlibs/libs-osx/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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endif()
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if("${OGG_LIBRARY}" STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/ogg.framework")
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if(OGG_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/ogg.framework")
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install(DIRECTORY extlibs/libs-osx/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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install(DIRECTORY extlibs/libs-osx/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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endif()
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endif()
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if("${VORBIS_LIBRARY}" STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbis.framework")
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if(VORBIS_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbis.framework")
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install(DIRECTORY extlibs/libs-osx/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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install(DIRECTORY extlibs/libs-osx/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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endif()
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endif()
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if("${VORBISENC_LIBRARY}" STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisenc.framework")
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if(VORBISENC_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisenc.framework")
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install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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endif()
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endif()
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if("${VORBISFILE_LIBRARY}" STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisfile.framework")
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if(VORBISFILE_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisfile.framework")
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install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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endif()
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endif()
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if("${OPENAL_LIBRARY}" STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/OpenAL.framework")
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if(OPENAL_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/OpenAL.framework")
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install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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endif()
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endif()
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endif()
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# install the Xcode templates if requested
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# install the Xcode templates if requested
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@ -408,7 +488,9 @@ elseif(SFML_OS_IOS)
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# since the iOS libraries are built as static, we must install the SFML dependencies
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# since the iOS libraries are built as static, we must install the SFML dependencies
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# too so that the end user can easily link them to its final application
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# too so that the end user can easily link them to its final application
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install(FILES extlibs/libs-ios/libfreetype.a extlibs/libs-ios/libjpeg.a DESTINATION lib)
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if(SFML_BUILD_GRAPHICS)
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install(FILES extlibs/libs-ios/libfreetype.a extlibs/libs-ios/libjpeg.a DESTINATION lib)
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endif()
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elseif(SFML_OS_ANDROID)
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elseif(SFML_OS_ANDROID)
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@ -1,18 +1,30 @@
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# add the examples subdirectories
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# add the examples subdirectories
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add_subdirectory(ftp)
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if(SFML_BUILD_NETWORK)
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add_subdirectory(opengl)
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add_subdirectory(ftp)
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add_subdirectory(pong)
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add_subdirectory(sockets)
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add_subdirectory(shader)
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endif()
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add_subdirectory(sockets)
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if(SFML_BUILD_NETWORK AND SFML_BUILD_AUDIO)
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add_subdirectory(sound)
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add_subdirectory(voip)
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add_subdirectory(sound_capture)
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endif()
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add_subdirectory(voip)
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if(SFML_BUILD_AUDIO)
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add_subdirectory(window)
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add_subdirectory(sound)
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if(SFML_OS_WINDOWS)
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add_subdirectory(sound_capture)
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add_subdirectory(win32)
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endif()
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elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD)
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if(SFML_BUILD_WINDOW)
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add_subdirectory(X11)
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add_subdirectory(window)
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elseif(SFML_OS_MACOSX)
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endif()
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add_subdirectory(cocoa)
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if(SFML_BUILD_GRAPHICS)
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add_subdirectory(opengl)
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add_subdirectory(shader)
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if(SFML_OS_WINDOWS)
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add_subdirectory(win32)
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elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD)
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add_subdirectory(X11)
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elseif(SFML_OS_MACOSX)
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add_subdirectory(cocoa)
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endif()
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endif()
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if(SFML_BUILD_GRAPHICS AND SFML_BUILD_AUDIO)
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add_subdirectory(pong)
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endif()
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endif()
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@ -49,11 +49,31 @@ set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
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set(LIBRARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/lib")
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set(LIBRARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/lib")
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# add the modules subdirectories
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# add the modules subdirectories
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# sfml-system
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add_subdirectory(System)
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add_subdirectory(System)
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# sfml-main and sfml-activity
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if(SFML_OS_WINDOWS OR SFML_OS_ANDROID OR SFML_OS_IOS)
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if(SFML_OS_WINDOWS OR SFML_OS_ANDROID OR SFML_OS_IOS)
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add_subdirectory(Main)
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add_subdirectory(Main)
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endif()
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endif()
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add_subdirectory(Window)
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add_subdirectory(Network)
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# sfml-window
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add_subdirectory(Graphics)
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if(SFML_BUILD_WINDOW OR SFML_BUILD_GRAPHICS)
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add_subdirectory(Audio)
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add_subdirectory(Window)
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endif()
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# sfml-network
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if(SFML_BUILD_NETWORK)
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add_subdirectory(Network)
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endif()
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# sfml-graphics
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if(SFML_BUILD_GRAPHICS)
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add_subdirectory(Graphics)
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endif()
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# sfml-audio
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if(SFML_BUILD_AUDIO)
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add_subdirectory(Audio)
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endif()
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