Added support for the newest NDK version
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@ -143,6 +143,9 @@ if(SFML_OS_ANDROID)
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add_definitions("-DSTL_LIBRARY=${ANDROID_STL}")
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add_definitions("-DSTL_LIBRARY=${ANDROID_STL}")
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endif()
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endif()
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# let the user switch ABIs
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set(ANDROID_ABI "armeabi-v7a" CACHE STRING "Look at the NDK docs for currently supported ABIs")
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# this is a workaround to compile sfml-activity without the stl library as a dependency
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# this is a workaround to compile sfml-activity without the stl library as a dependency
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# we save the original compilation command line to restore it later in Macro.cmake
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# we save the original compilation command line to restore it later in Macro.cmake
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL ${CMAKE_CXX_CREATE_SHARED_LIBRARY})
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL ${CMAKE_CXX_CREATE_SHARED_LIBRARY})
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@ -231,26 +231,50 @@ macro(sfml_add_example target)
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endmacro()
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endmacro()
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# macro to find packages on the host OS
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# macro to find packages on the host OS
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# this is the same as in the toolchain file, which is here for Nsight Tegra VS
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# We do not use the custom toolchain anymore, so we need to define
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# since it won't use the Android toolchain file
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# the macro here
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if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
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if(SFML_OS_ANDROID)
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# macro to find packages on the host OS
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macro( find_host_package )
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macro( find_host_package )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER )
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if( CMAKE_HOST_WIN32 )
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if( CMAKE_HOST_WIN32 )
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set(WIN32 1)
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SET( WIN32 1 )
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set(UNIX)
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SET( UNIX )
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elseif( CMAKE_HOST_APPLE )
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elseif( CMAKE_HOST_APPLE )
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set(APPLE 1)
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SET( APPLE 1 )
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set(UNIX)
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SET( UNIX )
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endif()
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endif()
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find_package( ${ARGN} )
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find_package( ${ARGN} )
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set(WIN32)
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SET( WIN32 )
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set(APPLE)
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SET( APPLE )
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set(UNIX 1)
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SET( UNIX 1 )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY )
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endmacro()
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# macro to find programs on the host OS
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macro( find_host_program )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER )
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if( CMAKE_HOST_WIN32 )
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SET( WIN32 1 )
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SET( UNIX )
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elseif( CMAKE_HOST_APPLE )
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SET( APPLE 1 )
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SET( UNIX )
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endif()
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find_program( ${ARGN} )
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SET( WIN32 )
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SET( APPLE )
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SET( UNIX 1 )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY )
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endmacro()
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endmacro()
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endif()
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endif()
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@ -1555,51 +1555,6 @@ set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY )
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# macro to find packages on the host OS
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macro( find_host_package )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER )
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if( CMAKE_HOST_WIN32 )
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SET( WIN32 1 )
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SET( UNIX )
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elseif( CMAKE_HOST_APPLE )
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SET( APPLE 1 )
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SET( UNIX )
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endif()
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find_package( ${ARGN} )
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SET( WIN32 )
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SET( APPLE )
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SET( UNIX 1 )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY )
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endmacro()
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# macro to find programs on the host OS
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macro( find_host_program )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER )
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if( CMAKE_HOST_WIN32 )
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SET( WIN32 1 )
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SET( UNIX )
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elseif( CMAKE_HOST_APPLE )
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SET( APPLE 1 )
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SET( UNIX )
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endif()
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find_program( ${ARGN} )
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SET( WIN32 )
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SET( APPLE )
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SET( UNIX 1 )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY )
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endmacro()
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# export toolchain settings for the try_compile() command
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# export toolchain settings for the try_compile() command
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if( NOT _CMAKE_IN_TRY_COMPILE )
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if( NOT _CMAKE_IN_TRY_COMPILE )
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set( __toolchain_config "")
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set( __toolchain_config "")
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@ -69,6 +69,9 @@
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#include <GLES/glext.h>
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#include <GLES/glext.h>
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// We're not using OpenGL ES 2+ yet, but we can use the sRGB extension
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// We're not using OpenGL ES 2+ yet, but we can use the sRGB extension
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// We need to import gl2platform.h, would normally be included by gl2.h
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// which was included by gl2ext.h in older NDK versions
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#include <GLES2/gl2platform.h>
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#include <GLES2/gl2ext.h>
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#include <GLES2/gl2ext.h>
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#endif
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#endif
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@ -28,6 +28,7 @@
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#include <dlfcn.h>
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#include <dlfcn.h>
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#include <errno.h>
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#include <errno.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <jni.h>
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#include <jni.h>
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#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_INFO, "sfml-activity", __VA_ARGS__))
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#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_INFO, "sfml-activity", __VA_ARGS__))
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@ -43,7 +43,7 @@ std::streambuf::int_type LogcatStream::overflow (std::streambuf::int_type c)
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if (c == "\n"[0])
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if (c == "\n"[0])
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{
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{
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m_message.push_back(c);
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m_message.push_back(c);
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LOGE(m_message.c_str());
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LOGE("%s", m_message.c_str());
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m_message.clear();
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m_message.clear();
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}
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}
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@ -243,10 +243,10 @@ EGLConfig EglContext::getBestConfig(EGLDisplay display, unsigned int bitsPerPixe
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{
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{
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// Set our video settings constraint
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// Set our video settings constraint
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const EGLint attributes[] = {
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const EGLint attributes[] = {
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EGL_BUFFER_SIZE, bitsPerPixel,
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EGL_BUFFER_SIZE, static_cast<EGLint>(bitsPerPixel),
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EGL_DEPTH_SIZE, settings.depthBits,
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EGL_DEPTH_SIZE, static_cast<EGLint>(settings.depthBits),
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EGL_STENCIL_SIZE, settings.stencilBits,
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EGL_STENCIL_SIZE, static_cast<EGLint>(settings.stencilBits),
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EGL_SAMPLE_BUFFERS, settings.antialiasingLevel,
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EGL_SAMPLE_BUFFERS, static_cast<EGLint>(settings.antialiasingLevel),
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL_NONE
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EGL_NONE
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