From 0df97b48134314c8bbd58a0e4d4b1dc9070d0b59 Mon Sep 17 00:00:00 2001 From: Marco Antognini Date: Sun, 6 Sep 2015 13:02:34 +0200 Subject: [PATCH] Updated platform-specific handle documentation --- doc/doxyfile.in | 2 +- include/SFML/Window/Window.hpp | 8 ++---- include/SFML/Window/WindowHandle.hpp | 39 +++++++++++++++++++++++----- 3 files changed, 36 insertions(+), 13 deletions(-) diff --git a/doc/doxyfile.in b/doc/doxyfile.in index 75d238f9..f8be2c41 100644 --- a/doc/doxyfile.in +++ b/doc/doxyfile.in @@ -301,7 +301,7 @@ EXTENSION_MAPPING = # case of backward compatibilities issues. # The default value is: YES. -MARKDOWN_SUPPORT = NO +MARKDOWN_SUPPORT = YES # When enabled doxygen tries to link words that correspond to documented # classes, or namespaces to their corresponding documentation. Such a link can diff --git a/include/SFML/Window/Window.hpp b/include/SFML/Window/Window.hpp index 44f07522..41fc0a9a 100644 --- a/include/SFML/Window/Window.hpp +++ b/include/SFML/Window/Window.hpp @@ -98,8 +98,7 @@ public: /// advanced OpenGL context settings such as antialiasing, /// depth-buffer bits, etc. /// - /// \param handle Platform-specific handle of the control (\a HWND on - /// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X) + /// \param handle Platform-specific handle of the control /// \param settings Additional settings for the underlying OpenGL context /// //////////////////////////////////////////////////////////// @@ -143,8 +142,7 @@ public: /// advanced OpenGL context settings such as antialiasing, /// depth-buffer bits, etc. /// - /// \param handle Platform-specific handle of the control (\a HWND on - /// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X) + /// \param handle Platform-specific handle of the control /// \param settings Additional settings for the underlying OpenGL context /// //////////////////////////////////////////////////////////// @@ -459,8 +457,6 @@ public: /// You shouldn't need to use this function, unless you have /// very specific stuff to implement that SFML doesn't support, /// or implement a temporary workaround until a bug is fixed. - /// The type is \a HWND on Windows, \a %Window on Linux/FreeBSD - /// and \a NSWindow on OS X. /// /// \return System handle of the window /// diff --git a/include/SFML/Window/WindowHandle.hpp b/include/SFML/Window/WindowHandle.hpp index 9da3042c..0f0f9ef7 100644 --- a/include/SFML/Window/WindowHandle.hpp +++ b/include/SFML/Window/WindowHandle.hpp @@ -37,10 +37,6 @@ namespace sf { -//////////////////////////////////////////////////////////// -/// Define a low-level window handle type, specific to -/// each platform -//////////////////////////////////////////////////////////// #if defined(SFML_SYSTEM_WINDOWS) // Window handle is HWND (HWND__*) on Windows @@ -53,7 +49,7 @@ namespace sf #elif defined(SFML_SYSTEM_MACOS) - // Window handle is NSWindow (void*) on Mac OS X - Cocoa + // Window handle is NSWindow or NSView (void*) on Mac OS X - Cocoa typedef void* WindowHandle; #elif defined(SFML_SYSTEM_IOS) @@ -63,12 +59,43 @@ namespace sf #elif defined(SFML_SYSTEM_ANDROID) - // Window handle is ANativeWindow (void*) on Android + // Window handle is ANativeWindow* (void*) on Android typedef void* WindowHandle; +#elif defined(SFML_DOXYGEN) + + // Define typedef symbol so that Doxygen can attach some documentation to it + typedef "platform–specific" WindowHandle; + #endif } // namespace sf #endif // SFML_WINDOWHANDLE_HPP + +//////////////////////////////////////////////////////////// +/// \typedef sf::WindowHandle +/// \ingroup window +/// +/// Define a low-level window handle type, specific to +/// each platform. +/// +/// Platform | Type +/// ----------------|------------------------------------------------------------ +/// Windows | \p HWND +/// Linux/FreeBSD | \p %Window +/// Mac OS X | either \p NSWindow* or \p NSView*, disguised as \p void* +/// iOS | \p UIWindow* +/// Android | \p ANativeWindow* +/// +/// \par Mac OS X Specification +/// +/// On Mac OS X, a sf::Window can be created either from an +/// existing \p NSWindow* or an \p NSView*. When the window +/// is created from a window, SFML will use its content view +/// as the OpenGL area. sf::Window::getSystemHandle() will +/// return the handle that was used to create the window, +/// which is a \p NSWindow* by default. +/// +////////////////////////////////////////////////////////////