Fixed wrong blending mode with glBlendFuncSeparate
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1265 4e206d99-4929-0410-ac5d-dfc041789085
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@ -98,7 +98,7 @@ void Batch::Render(GeometryRenderer& renderer) const
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default :
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case Blend::Alpha :
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if (GLEW_EXT_blend_func_separate)
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GLCheck(glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO));
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GLCheck(glBlendFuncSeparateEXT(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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else
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GLCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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break;
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