FS#97 - Added csfml-main to CSFML

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1084 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-05-05 11:22:14 +00:00
parent 5c09eb64b4
commit 122730fc35
7 changed files with 477 additions and 1 deletions

View File

@ -11,32 +11,64 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-system", "csfml-syste
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-window", "csfml-window.vcproj", "{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-main", "csfml-main.vcproj", "{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug DLL|Win32 = Debug DLL|Win32
Debug|Win32 = Debug|Win32
Release DLL|Win32 = Release DLL|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Debug|Win32.Build.0 = Debug DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release DLL|Win32.Build.0 = Release DLL|Win32
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{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}.Release|Win32.Build.0 = Release DLL|Win32
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{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Debug|Win32.Build.0 = Debug DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.Build.0 = Release DLL|Win32
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{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release|Win32.Build.0 = Release DLL|Win32
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{C061A27D-7CA0-4179-9869-672FA04A86A8}.Release DLL|Win32.Build.0 = Release DLL|Win32
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View File

@ -0,0 +1,158 @@
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<VisualStudioProject
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Version="8,00"
Name="csfml-main"
ProjectGUID="{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}"
RootNamespace="sfml-main"
Keyword="Win32Proj"
>
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<Platform
Name="Win32"
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OutputDirectory="$(SolutionDir)..\..\Temp\$(ProjectName)\$(ConfigurationName)"
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WholeProgramOptimization="false"
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RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
DisableSpecificWarnings="4996"
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<Tool
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Name="Release|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="0"
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<Tool
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OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName).lib"
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View File

@ -11,32 +11,64 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-system", "csfml-syste
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-window", "csfml-window.vcproj", "{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}"
EndProject
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View File

@ -0,0 +1,163 @@
<?xml version="1.0" encoding="Windows-1252"?>
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View File

@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<Project filename="csfml-graphics.cbp" />
<Project filename="csfml-audio.cbp" />
<Project filename="csfml-network.cbp" active="1" />
<Project filename="csfml-network.cbp" />
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View File

@ -0,0 +1,46 @@
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<Option compiler="gcc" />
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<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
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</Target>
</Build>
<Unit filename="..\..\src\SFML\Main\SFML_Main.cpp" />
<Extensions>
<code_completion />
</Extensions>
</Project>
</CodeBlocks_project_file>

View File

@ -0,0 +1,44 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Windows specific : defines the WinMain entry function,
// so that developers can use the standard main function
// even in a Win32 Application project, and keep a portable code
////////////////////////////////////////////////////////////
#if defined(_WIN32)
#include <windows.h>
extern int main(int argc, char* argv[]);
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, INT)
{
return main(__argc, __argv);
}
#endif // _WIN32