window, opengl and pong examples now work on iOS
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@ -22,11 +22,13 @@ endif()
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if(SFML_BUILD_GRAPHICS)
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add_subdirectory(opengl)
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if (NOT SFML_OS_IOS)
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add_subdirectory(joystick)
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add_subdirectory(shader)
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endif()
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add_subdirectory(island)
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endif()
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if(SFML_OS_WINDOWS)
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add_subdirectory(win32)
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elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD)
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@ -7,5 +7,5 @@ set(SRC ${SRCROOT}/Island.cpp)
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# define the island target
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sfml_add_example(island GUI_APP
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SOURCES ${SRC}
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DEPENDS sfml-graphics sfml-window sfml-system
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DEPENDS sfml-graphics
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RESOURCES_DIR resources)
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@ -7,5 +7,5 @@ set(SRC ${SRCROOT}/Joystick.cpp)
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# define the joystick target
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sfml_add_example(joystick GUI_APP
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SOURCES ${SRC}
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DEPENDS sfml-graphics sfml-window sfml-system
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DEPENDS sfml-graphics
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RESOURCES_DIR resources)
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@ -4,8 +4,17 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/opengl)
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# all source files
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set(SRC ${SRCROOT}/OpenGL.cpp)
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if (SFML_OS_IOS)
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set(RESOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/resources/background.jpg
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${CMAKE_CURRENT_SOURCE_DIR}/resources/texture.jpg
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${CMAKE_CURRENT_SOURCE_DIR}/resources/sansation.ttf)
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set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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endif()
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# define the opengl target
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sfml_add_example(opengl GUI_APP
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SOURCES ${SRC}
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BUNDLE_RESOURCES ${RESOURCES}
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DEPENDS sfml-graphics OpenGL
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RESOURCES_DIR resources)
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@ -18,6 +18,14 @@
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#define GL_SRGB8_ALPHA8 0x8C43
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#endif
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std::string resourcesDir()
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{
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#ifdef SFML_SYSTEM_IOS
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return "";
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#else
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return "resources/";
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#endif
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}
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////////////////////////////////////////////////////////////
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/// Entry point of application
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@ -44,13 +52,13 @@ int main()
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// Create a sprite for the background
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sf::Texture backgroundTexture;
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backgroundTexture.setSrgb(sRgb);
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if (!backgroundTexture.loadFromFile("resources/background.jpg"))
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if (!backgroundTexture.loadFromFile(resourcesDir() + "background.jpg"))
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return EXIT_FAILURE;
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sf::Sprite background(backgroundTexture);
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// Create some text to draw on top of our OpenGL object
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sf::Font font;
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if (!font.loadFromFile("resources/sansation.ttf"))
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if (!font.loadFromFile(resourcesDir() + "sansation.ttf"))
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return EXIT_FAILURE;
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sf::Text text("SFML / OpenGL demo", font);
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sf::Text sRgbInstructions("Press space to toggle sRGB conversion", font);
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@ -64,7 +72,7 @@ int main()
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// Load a texture to apply to our 3D cube
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sf::Texture texture;
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if (!texture.loadFromFile("resources/texture.jpg"))
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if (!texture.loadFromFile(resourcesDir() + "texture.jpg"))
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return EXIT_FAILURE;
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// Attempt to generate a mipmap for our cube texture
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@ -189,7 +197,7 @@ int main()
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if (mipmapEnabled)
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{
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// We simply reload the texture to disable mipmapping
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if (!texture.loadFromFile("resources/texture.jpg"))
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if (!texture.loadFromFile(resourcesDir() + "texture.jpg"))
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return EXIT_FAILURE;
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mipmapEnabled = false;
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@ -3,9 +3,16 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/pong)
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# all source files
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set(SRC ${SRCROOT}/Pong.cpp)
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if (SFML_OS_IOS)
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set(RESOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/resources/ball.wav
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${CMAKE_CURRENT_SOURCE_DIR}/resources/sansation.ttf)
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set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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endif()
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# define the pong target
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sfml_add_example(pong GUI_APP
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SOURCES ${SRC}
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BUNDLE_RESOURCES ${RESOURCES}
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DEPENDS sfml-audio sfml-graphics
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RESOURCES_DIR resources)
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@ -8,6 +8,18 @@
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#include <ctime>
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#include <cstdlib>
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#ifdef SFML_SYSTEM_IOS
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#include <SFML/Main.hpp>
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#endif
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std::string resourcesDir()
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{
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#ifdef SFML_SYSTEM_IOS
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return "";
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#else
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return "resources/";
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#endif
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}
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////////////////////////////////////////////////////////////
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/// Entry point of application
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@ -33,7 +45,7 @@ int main()
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// Load the sounds used in the game
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sf::SoundBuffer ballSoundBuffer;
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if (!ballSoundBuffer.loadFromFile("resources/ball.wav"))
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if (!ballSoundBuffer.loadFromFile(resourcesDir() + "ball.wav"))
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return EXIT_FAILURE;
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sf::Sound ballSound(ballSoundBuffer);
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@ -63,7 +75,7 @@ int main()
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// Load the text font
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sf::Font font;
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if (!font.loadFromFile("resources/sansation.ttf"))
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if (!font.loadFromFile(resourcesDir() + "sansation.ttf"))
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return EXIT_FAILURE;
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// Initialize the pause message
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