Upgraded to libsndfile 1.0.19

Removed stb_vorbis

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1071 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-04-07 12:11:11 +00:00
parent 392eb219f2
commit 137ef64f2a
21 changed files with 937 additions and 7156 deletions

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@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file> <CodeBlocks_workspace_file>
<Workspace title="SFML workspace"> <Workspace title="SFML workspace">
<Project filename="sfml-system.cbp" active="1" /> <Project filename="sfml-system.cbp" />
<Project filename="sfml-window.cbp" /> <Project filename="sfml-window.cbp" />
<Project filename="sfml-network.cbp" /> <Project filename="sfml-network.cbp" />
<Project filename="sfml-graphics.cbp" /> <Project filename="sfml-graphics.cbp" />
<Project filename="sfml-audio.cbp" /> <Project filename="sfml-audio.cbp" active="1" />
<Project filename="sfml-main.cbp" /> <Project filename="sfml-main.cbp" />
<Project filename="..\..\samples\build\codeblocks\ftp.cbp" /> <Project filename="..\..\samples\build\codeblocks\ftp.cbp" />
<Project filename="..\..\samples\build\codeblocks\opengl.cbp" /> <Project filename="..\..\samples\build\codeblocks\opengl.cbp" />

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@ -129,16 +129,8 @@
<Unit filename="..\..\src\SFML\Audio\SoundBufferRecorder.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundBufferRecorder.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundFile.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundFile.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundFile.hpp" /> <Unit filename="..\..\src\SFML\Audio\SoundFile.hpp" />
<Unit filename="..\..\src\SFML\Audio\SoundFileDefault.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundFileDefault.hpp" />
<Unit filename="..\..\src\SFML\Audio\SoundFileOgg.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundFileOgg.hpp" />
<Unit filename="..\..\src\SFML\Audio\SoundRecorder.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundRecorder.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundStream.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundStream.cpp" />
<Unit filename="..\..\src\SFML\Audio\stb_vorbis\stb_vorbis.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\src\SFML\Audio\stb_vorbis\stb_vorbis.h" />
<Extensions> <Extensions>
<code_completion /> <code_completion />
<envvars /> <envvars />

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@ -343,52 +343,6 @@
<References> <References>
</References> </References>
<Files> <Files>
<Filter
Name="stb_vorbis"
>
<File
RelativePath="..\..\src\SFML\Audio\stb_vorbis\stb_vorbis.c"
>
<FileConfiguration
Name="Debug DLL|Win32"
>
<Tool
Name="VCCLCompilerTool"
WarningLevel="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Release DLL|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
WarningLevel="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug static|Win32"
>
<Tool
Name="VCCLCompilerTool"
WarningLevel="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Release static|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
WarningLevel="2"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\SFML\Audio\stb_vorbis\stb_vorbis.h"
>
</File>
</Filter>
<File <File
RelativePath="..\..\src\SFML\Audio\AudioDevice.cpp" RelativePath="..\..\src\SFML\Audio\AudioDevice.cpp"
> >
@ -457,22 +411,6 @@
RelativePath="..\..\src\SFML\Audio\SoundFile.hpp" RelativePath="..\..\src\SFML\Audio\SoundFile.hpp"
> >
</File> </File>
<File
RelativePath="..\..\src\SFML\Audio\SoundFileDefault.cpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundFileDefault.hpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundFileOgg.cpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundFileOgg.hpp"
>
</File>
<File <File
RelativePath="..\..\src\SFML\Audio\SoundRecorder.cpp" RelativePath="..\..\src\SFML\Audio\SoundRecorder.cpp"
> >

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@ -339,52 +339,6 @@
<References> <References>
</References> </References>
<Files> <Files>
<Filter
Name="stb_vorbis"
>
<File
RelativePath="..\..\src\SFML\Audio\stb_vorbis\stb_vorbis.c"
>
<FileConfiguration
Name="Debug DLL|Win32"
>
<Tool
Name="VCCLCompilerTool"
WarningLevel="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Release DLL|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
WarningLevel="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug static|Win32"
>
<Tool
Name="VCCLCompilerTool"
WarningLevel="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Release static|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
WarningLevel="2"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\SFML\Audio\stb_vorbis\stb_vorbis.h"
>
</File>
</Filter>
<File <File
RelativePath="..\..\src\SFML\Audio\AudioDevice.cpp" RelativePath="..\..\src\SFML\Audio\AudioDevice.cpp"
> >
@ -453,22 +407,6 @@
RelativePath="..\..\src\SFML\Audio\SoundFile.hpp" RelativePath="..\..\src\SFML\Audio\SoundFile.hpp"
> >
</File> </File>
<File
RelativePath="..\..\src\SFML\Audio\SoundFileDefault.cpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundFileDefault.hpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundFileOgg.cpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Audio\SoundFileOgg.hpp"
>
</File>
<File <File
RelativePath="..\..\src\SFML\Audio\SoundRecorder.cpp" RelativePath="..\..\src\SFML\Audio\SoundRecorder.cpp"
> >

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@ -1,7 +1,5 @@
SRC = $(wildcard *.cpp) SRC = $(wildcard *.cpp)
SRCVORBIS = $(wildcard ./stb_vorbis/*.c) OBJ = $(SRC:.cpp=.o)
OBJ = $(SRC:.cpp=.o)
OBJVORBIS = $(SRCVORBIS:.c=.o)
ifeq ($(STATIC), yes) ifeq ($(STATIC), yes)
LIB = libsfml-audio-s.a LIB = libsfml-audio-s.a
@ -15,22 +13,19 @@ endif
all: $(LIB) all: $(LIB)
libsfml-audio-s.a: $(OBJ) $(OBJVORBIS) libsfml-audio-s.a: $(OBJ)
$(AR) $(ARFLAGS) $(LIBNAME) $(OBJ) $(OBJVORBIS) $(AR) $(ARFLAGS) $(LIBNAME) $(OBJ)
libsfml-audio.so: $(OBJ) $(OBJVORBIS) libsfml-audio.so: $(OBJ) $(OBJVORBIS)
$(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBNAME) $(OBJ) $(OBJVORBIS) -lsndfile -lopenal $(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBNAME) $(OBJ) -lsndfile -lopenal
$(OBJ): %.o: %.cpp $(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS) $(CPP) -o $@ -c $< $(CFLAGS)
$(OBJVORBIS): %.o: %.c
$(CC) -o $@ -c $< $(CFLAGSEXT)
.PHONY: clean mrproper .PHONY: clean mrproper
clean: clean:
@rm -rf $(OBJ) $(OBJVORBIS) @rm -rf $(OBJ)
mrproper: clean mrproper: clean
@rm -rf $(LIBNAME) @rm -rf $(LIBNAME)

View File

@ -38,7 +38,7 @@ namespace sf
/// Construct the music with a buffer size /// Construct the music with a buffer size
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Music::Music(std::size_t BufferSize) : Music::Music(std::size_t BufferSize) :
myFile (NULL), myFile (new priv::SoundFile),
myDuration(0.f), myDuration(0.f),
mySamples (BufferSize) mySamples (BufferSize)
{ {
@ -67,9 +67,7 @@ bool Music::OpenFromFile(const std::string& Filename)
Stop(); Stop();
// Create the sound file implementation, and open it in read mode // Create the sound file implementation, and open it in read mode
delete myFile; if (!myFile->OpenRead(Filename))
myFile = priv::SoundFile::CreateRead(Filename);
if (!myFile)
{ {
std::cerr << "Failed to open \"" << Filename << "\" for reading" << std::endl; std::cerr << "Failed to open \"" << Filename << "\" for reading" << std::endl;
return false; return false;
@ -94,9 +92,7 @@ bool Music::OpenFromMemory(const char* Data, std::size_t SizeInBytes)
Stop(); Stop();
// Create the sound file implementation, and open it in read mode // Create the sound file implementation, and open it in read mode
delete myFile; if (!myFile->OpenRead(Data, SizeInBytes))
myFile = priv::SoundFile::CreateRead(Data, SizeInBytes);
if (!myFile)
{ {
std::cerr << "Failed to open music from memory for reading" << std::endl; std::cerr << "Failed to open music from memory for reading" << std::endl;
return false; return false;

View File

@ -80,37 +80,29 @@ SoundBuffer::~SoundBuffer()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool SoundBuffer::LoadFromFile(const std::string& Filename) bool SoundBuffer::LoadFromFile(const std::string& Filename)
{ {
// Create the sound file
std::auto_ptr<priv::SoundFile> File(priv::SoundFile::CreateRead(Filename));
// Open the sound file // Open the sound file
if (File.get()) priv::SoundFile File;
if (File.OpenRead(Filename))
{ {
// Get the sound parameters // Get the sound parameters
std::size_t NbSamples = File->GetSamplesCount(); std::size_t NbSamples = File.GetSamplesCount();
unsigned int ChannelsCount = File->GetChannelsCount(); unsigned int ChannelsCount = File.GetChannelsCount();
unsigned int SampleRate = File->GetSampleRate(); unsigned int SampleRate = File.GetSampleRate();
// Read the samples from the opened file // Read the samples from the opened file
mySamples.resize(NbSamples); mySamples.resize(NbSamples);
if (File->Read(&mySamples[0], NbSamples) == NbSamples) if (File.Read(&mySamples[0], NbSamples) == NbSamples)
{ {
// Update the internal buffer with the new samples // Update the internal buffer with the new samples
return Update(ChannelsCount, SampleRate); return Update(ChannelsCount, SampleRate);
} }
else else
{ {
// Error...
std::cerr << "Failed to read audio data from file \"" << Filename << "\"" << std::endl;
return false; return false;
} }
} }
else else
{ {
// Error...
std::cerr << "Failed to load sound buffer from file \"" << Filename << "\"" << std::endl;
return false; return false;
} }
} }
@ -121,37 +113,29 @@ bool SoundBuffer::LoadFromFile(const std::string& Filename)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool SoundBuffer::LoadFromMemory(const char* Data, std::size_t SizeInBytes) bool SoundBuffer::LoadFromMemory(const char* Data, std::size_t SizeInBytes)
{ {
// Create the sound file
std::auto_ptr<priv::SoundFile> File(priv::SoundFile::CreateRead(Data, SizeInBytes));
// Open the sound file // Open the sound file
if (File.get()) priv::SoundFile File;
if (File.OpenRead(Data, SizeInBytes))
{ {
// Get the sound parameters // Get the sound parameters
std::size_t NbSamples = File->GetSamplesCount(); std::size_t NbSamples = File.GetSamplesCount();
unsigned int ChannelsCount = File->GetChannelsCount(); unsigned int ChannelsCount = File.GetChannelsCount();
unsigned int SampleRate = File->GetSampleRate(); unsigned int SampleRate = File.GetSampleRate();
// Read the samples from the opened file // Read the samples from the opened file
mySamples.resize(NbSamples); mySamples.resize(NbSamples);
if (File->Read(&mySamples[0], NbSamples) == NbSamples) if (File.Read(&mySamples[0], NbSamples) == NbSamples)
{ {
// Update the internal buffer with the new samples // Update the internal buffer with the new samples
return Update(ChannelsCount, SampleRate); return Update(ChannelsCount, SampleRate);
} }
else else
{ {
// Error...
std::cerr << "Failed to read audio data from file in memory" << std::endl;
return false; return false;
} }
} }
else else
{ {
// Error...
std::cerr << "Failed to load sound buffer from file in memory" << std::endl;
return false; return false;
} }
} }
@ -192,19 +176,16 @@ bool SoundBuffer::LoadFromSamples(const Int16* Samples, std::size_t SamplesCount
bool SoundBuffer::SaveToFile(const std::string& Filename) const bool SoundBuffer::SaveToFile(const std::string& Filename) const
{ {
// Create the sound file in write mode // Create the sound file in write mode
std::auto_ptr<priv::SoundFile> File(priv::SoundFile::CreateWrite(Filename, GetChannelsCount(), GetSampleRate())); priv::SoundFile File;
if (File.get()) if (File.OpenWrite(Filename, GetChannelsCount(), GetSampleRate()))
{ {
// Write the samples to the opened file // Write the samples to the opened file
File->Write(&mySamples[0], mySamples.size()); File.Write(&mySamples[0], mySamples.size());
return true; return true;
} }
else else
{ {
// Error...
std::cerr << "Failed to save sound buffer to file \"" << Filename << "\"" << std::endl;
return false; return false;
} }
} }

View File

@ -26,126 +26,19 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Audio/SoundFile.hpp> #include <SFML/Audio/SoundFile.hpp>
#include <SFML/Audio/SoundFileDefault.hpp>
#include <SFML/Audio/SoundFileOgg.hpp>
#include <iostream> #include <iostream>
#include <string.h>
namespace sf namespace sf
{ {
namespace priv namespace priv
{ {
////////////////////////////////////////////////////////////
/// Create a new sound from a file, for reading
////////////////////////////////////////////////////////////
SoundFile* SoundFile::CreateRead(const std::string& Filename)
{
// Create the file according to its type
SoundFile* File = NULL;
if (SoundFileOgg::IsFileSupported(Filename, true)) File = new SoundFileOgg;
else if (SoundFileDefault::IsFileSupported(Filename, true)) File = new SoundFileDefault;
// Open it for reading
if (File)
{
std::size_t SamplesCount;
unsigned int ChannelsCount;
unsigned int SampleRate;
if (File->OpenRead(Filename, SamplesCount, ChannelsCount, SampleRate))
{
File->myFilename = Filename;
File->myData = NULL;
File->mySize = 0;
File->myNbSamples = SamplesCount;
File->myChannelsCount = ChannelsCount;
File->mySampleRate = SampleRate;
}
else
{
delete File;
File = NULL;
}
}
return File;
}
////////////////////////////////////////////////////////////
/// Create a new sound from a file in memory, for reading
////////////////////////////////////////////////////////////
SoundFile* SoundFile::CreateRead(const char* Data, std::size_t SizeInMemory)
{
// Create the file according to its type
SoundFile* File = NULL;
if (SoundFileOgg::IsFileSupported(Data, SizeInMemory)) File = new SoundFileOgg;
else if (SoundFileDefault::IsFileSupported(Data, SizeInMemory)) File = new SoundFileDefault;
// Open it for reading
if (File)
{
std::size_t SamplesCount;
unsigned int ChannelsCount;
unsigned int SampleRate;
if (File->OpenRead(Data, SizeInMemory, SamplesCount, ChannelsCount, SampleRate))
{
File->myFilename = "";
File->myData = Data;
File->mySize = SizeInMemory;
File->myNbSamples = SamplesCount;
File->myChannelsCount = ChannelsCount;
File->mySampleRate = SampleRate;
}
else
{
delete File;
File = NULL;
}
}
return File;
}
////////////////////////////////////////////////////////////
/// Create a new sound from a file, for writing
////////////////////////////////////////////////////////////
SoundFile* SoundFile::CreateWrite(const std::string& Filename, unsigned int ChannelsCount, unsigned int SampleRate)
{
// Create the file according to its type
SoundFile* File = NULL;
if (SoundFileOgg::IsFileSupported(Filename, false)) File = new SoundFileOgg;
else if (SoundFileDefault::IsFileSupported(Filename, false)) File = new SoundFileDefault;
// Open it for writing
if (File)
{
if (File->OpenWrite(Filename, ChannelsCount, SampleRate))
{
File->myFilename = "";
File->myData = NULL;
File->mySize = 0;
File->myNbSamples = 0;
File->myChannelsCount = ChannelsCount;
File->mySampleRate = SampleRate;
}
else
{
delete File;
File = NULL;
}
}
return File;
}
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Default constructor /// Default constructor
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
SoundFile::SoundFile() : SoundFile::SoundFile() :
myFile (NULL),
myNbSamples (0), myNbSamples (0),
myChannelsCount(0), myChannelsCount(0),
mySampleRate (0) mySampleRate (0)
@ -155,11 +48,12 @@ mySampleRate (0)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Virtual destructor /// Destructor
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
SoundFile::~SoundFile() SoundFile::~SoundFile()
{ {
// Nothing to do if (myFile)
sf_close(myFile);
} }
@ -198,12 +92,12 @@ bool SoundFile::Restart()
if (myData) if (myData)
{ {
// Reopen from memory // Reopen from memory
return OpenRead(myData, mySize, myNbSamples, myChannelsCount, mySampleRate); return OpenRead(myData, mySize);
} }
else if (myFilename != "") else if (myFilename != "")
{ {
// Reopen from file // Reopen from file
return OpenRead(myFilename, myNbSamples, myChannelsCount, mySampleRate); return OpenRead(myFilename);
} }
else else
{ {
@ -217,53 +111,257 @@ bool SoundFile::Restart()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Open the sound file for reading /// Open the sound file for reading
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool SoundFile::OpenRead(const std::string& Filename, std::size_t&, unsigned int&, unsigned int&) bool SoundFile::OpenRead(const std::string& Filename)
{ {
std::cerr << "Failed to open sound file \"" << Filename << "\", format is not supported by SFML" << std::endl; // If the file is already opened, first close it
if (myFile)
sf_close(myFile);
return false; // Open the sound file
SF_INFO FileInfos;
myFile = sf_open(Filename.c_str(), SFM_READ, &FileInfos);
if (!myFile)
{
std::cerr << "Failed to read sound file \"" << Filename << "\" (" << sf_strerror(myFile) << ")" << std::endl;
return false;
}
// Set the sound parameters
myChannelsCount = FileInfos.channels;
mySampleRate = FileInfos.samplerate;
myNbSamples = static_cast<std::size_t>(FileInfos.frames) * myChannelsCount;
myFilename = Filename;
myData = NULL;
mySize = 0;
return true;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Open the sound file in memory for reading /// Open the sound file in memory for reading
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool SoundFile::OpenRead(const char*, std::size_t, std::size_t&, unsigned int&, unsigned int&) bool SoundFile::OpenRead(const char* Data, std::size_t SizeInBytes)
{ {
std::cerr << "Failed to open sound file from memory, format is not supported by SFML" << std::endl; // If the file is already opened, first close it
if (myFile)
sf_close(myFile);
return false; // Define the I/O custom functions for reading from memory
SF_VIRTUAL_IO VirtualIO;
VirtualIO.get_filelen = &SoundFile::MemoryGetLength;
VirtualIO.read = &SoundFile::MemoryRead;
VirtualIO.seek = &SoundFile::MemorySeek;
VirtualIO.tell = &SoundFile::MemoryTell;
VirtualIO.write = &SoundFile::MemoryWrite;
// Initialize the memory data
myMemory.DataStart = Data;
myMemory.DataPtr = Data;
myMemory.TotalSize = SizeInBytes;
// Open the sound file
SF_INFO FileInfos;
myFile = sf_open_virtual(&VirtualIO, SFM_READ, &FileInfos, &myMemory);
if (!myFile)
{
std::cerr << "Failed to read sound file from memory (" << sf_strerror(myFile) << ")" << std::endl;
return false;
}
// Set the sound parameters
myChannelsCount = FileInfos.channels;
mySampleRate = FileInfos.samplerate;
myNbSamples = static_cast<std::size_t>(FileInfos.frames) * myChannelsCount;
myFilename = "";
myData = Data;
mySize = SizeInBytes;
return true;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Open the sound file for writing /// Open the sound file for writing
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool SoundFile::OpenWrite(const std::string& Filename, unsigned int, unsigned int) bool SoundFile::OpenWrite(const std::string& Filename, unsigned int ChannelsCount, unsigned int SampleRate)
{ {
std::cerr << "Failed to open sound file \"" << Filename << "\", format is not supported by SFML" << std::endl; // If the file is already opened, first close it
if (myFile)
sf_close(myFile);
return false; // Find the right format according to the file extension
int Format = GetFormatFromFilename(Filename);
if (Format == -1)
{
// Error : unrecognized extension
std::cerr << "Failed to create sound file \"" << Filename << "\" (unknown format)" << std::endl;
return false;
}
// Fill the sound infos with parameters
SF_INFO FileInfos;
FileInfos.channels = ChannelsCount;
FileInfos.samplerate = SampleRate;
FileInfos.format = Format | (Format == SF_FORMAT_OGG ? SF_FORMAT_VORBIS : SF_FORMAT_PCM_16);
// Open the sound file for writing
myFile = sf_open(Filename.c_str(), SFM_WRITE, &FileInfos);
if (!myFile)
{
std::cerr << "Failed to create sound file \"" << Filename << "\" (" << sf_strerror(myFile) << ")" << std::endl;
return false;
}
// Set the sound parameters
myChannelsCount = ChannelsCount;
mySampleRate = SampleRate;
myNbSamples = 0;
myFilename = "";
myData = NULL;
mySize = 0;
return true;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Read samples from the loaded sound /// Read samples from the loaded sound
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
std::size_t SoundFile::Read(Int16*, std::size_t) std::size_t SoundFile::Read(Int16* Data, std::size_t NbSamples)
{ {
std::cerr << "Failed to read from sound file (not supported)" << std::endl; if (myFile && Data && NbSamples)
return static_cast<std::size_t>(sf_read_short(myFile, Data, NbSamples));
return 0; else
return 0;
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Write samples to the file /// Write samples to the file
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void SoundFile::Write(const Int16*, std::size_t) void SoundFile::Write(const Int16* Data, std::size_t NbSamples)
{ {
std::cerr << "Failed to write to sound file (not supported)" << std::endl; if (myFile && Data && NbSamples)
{
// Write small chunks instead of everything at once,
// to avoid a stack overflow in libsndfile (happens only with OGG format)
while (NbSamples > 0)
{
std::size_t Count = NbSamples > 10000 ? 10000 : NbSamples;
sf_write_short(myFile, Data, Count);
Data += Count;
NbSamples -= Count;
}
}
}
////////////////////////////////////////////////////////////
/// Get the internal format of an audio file according to
/// its filename extension
////////////////////////////////////////////////////////////
int SoundFile::GetFormatFromFilename(const std::string& Filename)
{
// Extract the extension
std::string Ext = "wav";
std::string::size_type Pos = Filename.find_last_of(".");
if (Pos != std::string::npos)
Ext = Filename.substr(Pos + 1);
// Match every supported extension with its format constant
if (Ext == "wav" || Ext == "WAV" ) return SF_FORMAT_WAV;
if (Ext == "aif" || Ext == "AIF" ) return SF_FORMAT_AIFF;
if (Ext == "aiff" || Ext == "AIFF") return SF_FORMAT_AIFF;
if (Ext == "au" || Ext == "AU" ) return SF_FORMAT_AU;
if (Ext == "raw" || Ext == "RAW" ) return SF_FORMAT_RAW;
if (Ext == "paf" || Ext == "PAF" ) return SF_FORMAT_PAF;
if (Ext == "svx" || Ext == "SVX" ) return SF_FORMAT_SVX;
if (Ext == "nist" || Ext == "NIST") return SF_FORMAT_NIST;
if (Ext == "voc" || Ext == "VOC" ) return SF_FORMAT_VOC;
if (Ext == "sf" || Ext == "SF" ) return SF_FORMAT_IRCAM;
if (Ext == "w64" || Ext == "W64" ) return SF_FORMAT_W64;
if (Ext == "mat4" || Ext == "MAT4") return SF_FORMAT_MAT4;
if (Ext == "mat5" || Ext == "MAT5") return SF_FORMAT_MAT5;
if (Ext == "pvf" || Ext == "PVF" ) return SF_FORMAT_PVF;
if (Ext == "xi" || Ext == "XI" ) return SF_FORMAT_XI;
if (Ext == "htk" || Ext == "HTK" ) return SF_FORMAT_HTK;
if (Ext == "sds" || Ext == "SDS" ) return SF_FORMAT_SDS;
if (Ext == "avr" || Ext == "AVR" ) return SF_FORMAT_AVR;
if (Ext == "sd2" || Ext == "SD2" ) return SF_FORMAT_SD2;
if (Ext == "flac" || Ext == "FLAC") return SF_FORMAT_FLAC;
if (Ext == "caf" || Ext == "CAF" ) return SF_FORMAT_CAF;
if (Ext == "wve" || Ext == "WVE" ) return SF_FORMAT_WVE;
if (Ext == "ogg" || Ext == "OGG") return SF_FORMAT_OGG;
if (Ext == "mpc2k" || Ext == "MPC2K") return SF_FORMAT_MPC2K;
if (Ext == "rf64" || Ext == "RF64") return SF_FORMAT_RF64;
return -1;
}
////////////////////////////////////////////////////////////
/// Functions for implementing custom read and write to memory files
////////////////////////////////////////////////////////////
sf_count_t SoundFile::MemoryGetLength(void* UserData)
{
MemoryInfos* Memory = static_cast<MemoryInfos*>(UserData);
return Memory->TotalSize;
}
sf_count_t SoundFile::MemoryRead(void* Ptr, sf_count_t Count, void* UserData)
{
MemoryInfos* Memory = static_cast<MemoryInfos*>(UserData);
sf_count_t Position = Memory->DataPtr - Memory->DataStart;
if (Position + Count >= Memory->TotalSize)
Count = Memory->TotalSize - Position;
memcpy(Ptr, Memory->DataPtr, static_cast<std::size_t>(Count));
Memory->DataPtr += Count;
return Count;
}
sf_count_t SoundFile::MemorySeek(sf_count_t Offset, int Whence, void* UserData)
{
MemoryInfos* Memory = static_cast<MemoryInfos*>(UserData);
sf_count_t Position = 0;
switch (Whence)
{
case SEEK_SET :
Position = Offset;
break;
case SEEK_CUR :
Position = Memory->DataPtr - Memory->DataStart + Offset;
break;
case SEEK_END :
Position = Memory->TotalSize - Offset;
break;
default :
Position = 0;
break;
}
if (Position >= Memory->TotalSize)
Position = Memory->TotalSize - 1;
else if (Position < 0)
Position = 0;
Memory->DataPtr = Memory->DataStart + Position;
return Position;
}
sf_count_t SoundFile::MemoryTell(void* UserData)
{
MemoryInfos* Memory = static_cast<MemoryInfos*>(UserData);
return Memory->DataPtr - Memory->DataStart;
}
sf_count_t SoundFile::MemoryWrite(const void*, sf_count_t, void*)
{
return 0;
} }
} // namespace priv } // namespace priv

View File

@ -29,6 +29,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/System/NonCopyable.hpp> #include <SFML/System/NonCopyable.hpp>
#include <sndfile.h>
#include <string> #include <string>
@ -37,57 +38,24 @@ namespace sf
namespace priv namespace priv
{ {
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// SoundFile is the abstract base class for loading /// SoundFile is used to load and save various sampled
/// and saving different sound file formats /// sound file formats
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
class SoundFile : NonCopyable class SoundFile : NonCopyable
{ {
public : public :
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Create a new sound from a file, for reading /// Default constructor
///
/// \param Filename : Path of sound file
/// \param NbSamples : Number of samples in the file
/// \param ChannelsCount : Number of channels in the loaded sound
/// \param SampleRate : Sample rate of the loaded sound
///
/// \return Pointer to the new sound file (NULL if failed)
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
static SoundFile* CreateRead(const std::string& Filename); SoundFile();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Create a new sound from a file in memory, for reading /// Destructor
///
/// \param Data : Pointer to the file data in memory
/// \param SizeInBytes : Size of the data to load, in bytes
/// \param NbSamples : Number of samples in the file
/// \param ChannelsCount : Number of channels in the loaded sound
/// \param SampleRate : Sample rate of the loaded sound
///
/// \return Pointer to the new sound file (NULL if failed)
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
static SoundFile* CreateRead(const char* Data, std::size_t SizeInBytes); ~SoundFile();
////////////////////////////////////////////////////////////
/// Create a new sound from a file, for writing
///
/// \param Filename : Path of sound file
/// \param ChannelsCount : Number of channels in the sound
/// \param SampleRate : Sample rate of the sound
///
/// \return Pointer to the new sound file (NULL if failed)
///
////////////////////////////////////////////////////////////
static SoundFile* CreateWrite(const std::string& Filename, unsigned int ChannelsCount, unsigned int SampleRate);
////////////////////////////////////////////////////////////
/// Virtual destructor
///
////////////////////////////////////////////////////////////
virtual ~SoundFile();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Get the total number of samples in the file /// Get the total number of samples in the file
@ -121,62 +89,26 @@ public :
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Restart(); bool Restart();
////////////////////////////////////////////////////////////
/// Read samples from the loaded sound
///
/// \param Data : Pointer to the samples array to fill
/// \param NbSamples : Number of samples to read
///
/// \return Number of samples read
///
////////////////////////////////////////////////////////////
virtual std::size_t Read(Int16* Data, std::size_t NbSamples);
////////////////////////////////////////////////////////////
/// Write samples to the file
///
/// \param Data : Pointer to the samples array to write
/// \param NbSamples : Number of samples to write
///
////////////////////////////////////////////////////////////
virtual void Write(const Int16* Data, std::size_t NbSamples);
protected :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
SoundFile();
private :
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Open the sound file for reading /// Open the sound file for reading
/// ///
/// \param Filename : Path of sound file to load /// \param Filename : Path of sound file to load
/// \param NbSamples : Number of samples in the file
/// \param ChannelsCount : Number of channels in the loaded sound
/// \param SampleRate : Sample rate of the loaded sound
/// ///
/// \return True if the file was successfully opened /// \return True if the file was successfully opened
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
virtual bool OpenRead(const std::string& Filename, std::size_t& NbSamples, unsigned int& ChannelsCount, unsigned int& SampleRate); bool OpenRead(const std::string& Filename);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Open the sound file in memory for reading /// Open the sound file in memory for reading
/// ///
/// \param Data : Pointer to the file data in memory /// \param Data : Pointer to the file data in memory
/// \param SizeInBytes : Size of the data to load, in bytes /// \param SizeInBytes : Size of the data to load, in bytes
/// \param NbSamples : Number of samples in the file
/// \param ChannelsCount : Number of channels in the loaded sound
/// \param SampleRate : Sample rate of the loaded sound
/// ///
/// \return True if the file was successfully opened /// \return True if the file was successfully opened
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
virtual bool OpenRead(const char* Data, std::size_t SizeInBytes, std::size_t& NbSamples, unsigned int& ChannelsCount, unsigned int& SampleRate); bool OpenRead(const char* Data, std::size_t SizeInBytes);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Open the sound file for writing /// Open the sound file for writing
@ -188,11 +120,66 @@ private :
/// \return True if the file was successfully opened /// \return True if the file was successfully opened
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
virtual bool OpenWrite(const std::string& Filename, unsigned int ChannelsCount, unsigned int SampleRate); bool OpenWrite(const std::string& Filename, unsigned int ChannelsCount, unsigned int SampleRate);
////////////////////////////////////////////////////////////
/// Read samples from the loaded sound
///
/// \param Data : Pointer to the samples array to fill
/// \param NbSamples : Number of samples to read
///
/// \return Number of samples read
///
////////////////////////////////////////////////////////////
std::size_t Read(Int16* Data, std::size_t NbSamples);
////////////////////////////////////////////////////////////
/// Write samples to the file
///
/// \param Data : Pointer to the samples array to write
/// \param NbSamples : Number of samples to write
///
////////////////////////////////////////////////////////////
void Write(const Int16* Data, std::size_t NbSamples);
private :
////////////////////////////////////////////////////////////
/// Get the internal format of an audio file according to
/// its filename extension
///
/// \param Filename : Filename to check
///
/// \return Internal format matching the filename (-1 if no match)
///
////////////////////////////////////////////////////////////
static int GetFormatFromFilename(const std::string& Filename);
////////////////////////////////////////////////////////////
/// Functions for implementing custom read and write to memory files
///
////////////////////////////////////////////////////////////
static sf_count_t MemoryGetLength(void* UserData);
static sf_count_t MemoryRead(void* Ptr, sf_count_t Count, void* UserData);
static sf_count_t MemorySeek(sf_count_t Offset, int Whence, void* UserData);
static sf_count_t MemoryTell(void* UserData);
static sf_count_t MemoryWrite(const void* Ptr, sf_count_t Count, void* UserData);
////////////////////////////////////////////////////////////
/// Structure holding data related to memory operations
////////////////////////////////////////////////////////////
struct MemoryInfos
{
const char* DataStart; ///< Pointer to the begining of the data
const char* DataPtr; ///< Pointer to the current read / write position
sf_count_t TotalSize; ///< Total size of the data, in bytes
};
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Member data // Member data
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
SNDFILE* myFile; ///< File descriptor
MemoryInfos myMemory; ///< Memory read / write data
std::size_t myNbSamples; ///< Total number of samples in the file std::size_t myNbSamples; ///< Total number of samples in the file
unsigned int myChannelsCount; ///< Number of channels used by the sound unsigned int myChannelsCount; ///< Number of channels used by the sound
unsigned int mySampleRate; ///< Number of samples per second unsigned int mySampleRate; ///< Number of samples per second

View File

@ -1,352 +0,0 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/SoundFileDefault.hpp>
#include <iostream>
#include <string.h>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Default constructor
////////////////////////////////////////////////////////////
SoundFileDefault::SoundFileDefault() :
myFile(NULL)
{
}
////////////////////////////////////////////////////////////
/// Destructor
////////////////////////////////////////////////////////////
SoundFileDefault::~SoundFileDefault()
{
if (myFile)
sf_close(myFile);
}
////////////////////////////////////////////////////////////
/// Check if a given file is supported by this loader
////////////////////////////////////////////////////////////
bool SoundFileDefault::IsFileSupported(const std::string& Filename, bool Read)
{
if (Read)
{
// Open the sound file
SF_INFO FileInfos;
SNDFILE* File = sf_open(Filename.c_str(), SFM_READ, &FileInfos);
if (File)
{
sf_close(File);
return true;
}
else
{
return false;
}
}
else
{
// Check the extension
return GetFormatFromFilename(Filename) != -1;
}
}
////////////////////////////////////////////////////////////
/// Check if a given file in memory is supported by this loader
////////////////////////////////////////////////////////////
bool SoundFileDefault::IsFileSupported(const char* Data, std::size_t SizeInBytes)
{
// Define the I/O custom functions for reading from memory
SF_VIRTUAL_IO VirtualIO;
VirtualIO.get_filelen = &SoundFileDefault::MemoryGetLength;
VirtualIO.read = &SoundFileDefault::MemoryRead;
VirtualIO.seek = &SoundFileDefault::MemorySeek;
VirtualIO.tell = &SoundFileDefault::MemoryTell;
VirtualIO.write = &SoundFileDefault::MemoryWrite;
// Initialize the memory data
MemoryInfos Memory;
Memory.DataStart = Data;
Memory.DataPtr = Data;
Memory.TotalSize = SizeInBytes;
// Open the sound file
SF_INFO FileInfos;
SNDFILE* File = sf_open_virtual(&VirtualIO, SFM_READ, &FileInfos, &Memory);
if (File)
{
sf_close(File);
return true;
}
else
{
return false;
}
}
////////////////////////////////////////////////////////////
/// Open the sound file for reading
////////////////////////////////////////////////////////////
bool SoundFileDefault::OpenRead(const std::string& Filename, std::size_t& NbSamples, unsigned int& ChannelsCount, unsigned int& SampleRate)
{
// If the file is already opened, first close it
if (myFile)
sf_close(myFile);
// Open the sound file
SF_INFO FileInfos;
myFile = sf_open(Filename.c_str(), SFM_READ, &FileInfos);
if (!myFile)
{
std::cerr << "Failed to read sound file \"" << Filename << "\"" << std::endl;
return false;
}
// Set the sound parameters
ChannelsCount = FileInfos.channels;
SampleRate = FileInfos.samplerate;
NbSamples = static_cast<std::size_t>(FileInfos.frames) * ChannelsCount;
return true;
}
////////////////////////////////////////////////////////////
/// /see sf::SoundFile::OpenRead
////////////////////////////////////////////////////////////
bool SoundFileDefault::OpenRead(const char* Data, std::size_t SizeInBytes, std::size_t& NbSamples, unsigned int& ChannelsCount, unsigned int& SampleRate)
{
// If the file is already opened, first close it
if (myFile)
sf_close(myFile);
// Define the I/O custom functions for reading from memory
SF_VIRTUAL_IO VirtualIO;
VirtualIO.get_filelen = &SoundFileDefault::MemoryGetLength;
VirtualIO.read = &SoundFileDefault::MemoryRead;
VirtualIO.seek = &SoundFileDefault::MemorySeek;
VirtualIO.tell = &SoundFileDefault::MemoryTell;
VirtualIO.write = &SoundFileDefault::MemoryWrite;
// Initialize the memory data
myMemory.DataStart = Data;
myMemory.DataPtr = Data;
myMemory.TotalSize = SizeInBytes;
// Open the sound file
SF_INFO FileInfos;
myFile = sf_open_virtual(&VirtualIO, SFM_READ, &FileInfos, &myMemory);
if (!myFile)
{
std::cerr << "Failed to read sound file from memory" << std::endl;
return false;
}
// Set the sound parameters
ChannelsCount = FileInfos.channels;
SampleRate = FileInfos.samplerate;
NbSamples = static_cast<std::size_t>(FileInfos.frames) * ChannelsCount;
return true;
}
////////////////////////////////////////////////////////////
/// Open the sound file for writing
////////////////////////////////////////////////////////////
bool SoundFileDefault::OpenWrite(const std::string& Filename, unsigned int ChannelsCount, unsigned int SampleRate)
{
// If the file is already opened, first close it
if (myFile)
sf_close(myFile);
// Find the right format according to the file extension
int Format = GetFormatFromFilename(Filename);
if (Format == -1)
{
// Error : unrecognized extension
std::cerr << "Failed to create sound file \"" << Filename << "\" : unknown format" << std::endl;
return false;
}
// Fill the sound infos with parameters
SF_INFO FileInfos;
FileInfos.channels = ChannelsCount;
FileInfos.samplerate = SampleRate;
FileInfos.format = Format | SF_FORMAT_PCM_16;
// Open the sound file for writing
myFile = sf_open(Filename.c_str(), SFM_WRITE, &FileInfos);
if (!myFile)
{
std::cerr << "Failed to create sound file \"" << Filename << "\"" << std::endl;
return false;
}
return true;
}
////////////////////////////////////////////////////////////
/// Read samples from the loaded sound
////////////////////////////////////////////////////////////
std::size_t SoundFileDefault::Read(Int16* Data, std::size_t NbSamples)
{
if (myFile && Data && NbSamples)
return static_cast<std::size_t>(sf_read_short(myFile, Data, NbSamples));
else
return 0;
}
////////////////////////////////////////////////////////////
/// Write samples to the file
////////////////////////////////////////////////////////////
void SoundFileDefault::Write(const Int16* Data, std::size_t NbSamples)
{
if (myFile && Data && NbSamples)
sf_write_short(myFile, Data, NbSamples);
}
////////////////////////////////////////////////////////////
/// Get the internal format of an audio file according to
/// its filename extension
////////////////////////////////////////////////////////////
int SoundFileDefault::GetFormatFromFilename(const std::string& Filename)
{
// Extract the extension
std::string Ext = "wav";
std::string::size_type Pos = Filename.find_last_of(".");
if (Pos != std::string::npos)
Ext = Filename.substr(Pos + 1);
// Match every supported extension with its format constant
if (Ext == "wav" || Ext == "WAV" ) return SF_FORMAT_WAV;
if (Ext == "aif" || Ext == "AIF" ) return SF_FORMAT_AIFF;
if (Ext == "aiff" || Ext == "AIFF") return SF_FORMAT_AIFF;
if (Ext == "au" || Ext == "AU" ) return SF_FORMAT_AU;
if (Ext == "raw" || Ext == "RAW" ) return SF_FORMAT_RAW;
if (Ext == "paf" || Ext == "PAF" ) return SF_FORMAT_PAF;
if (Ext == "svx" || Ext == "SVX" ) return SF_FORMAT_SVX;
if (Ext == "voc" || Ext == "VOC" ) return SF_FORMAT_VOC;
if (Ext == "sf" || Ext == "SF" ) return SF_FORMAT_IRCAM;
if (Ext == "w64" || Ext == "W64" ) return SF_FORMAT_W64;
if (Ext == "mat4" || Ext == "MAT4") return SF_FORMAT_MAT4;
if (Ext == "mat5" || Ext == "MAT5") return SF_FORMAT_MAT5;
if (Ext == "pvf" || Ext == "PVF" ) return SF_FORMAT_PVF;
if (Ext == "htk" || Ext == "HTK" ) return SF_FORMAT_HTK;
if (Ext == "caf" || Ext == "CAF" ) return SF_FORMAT_CAF;
if (Ext == "nist" || Ext == "NIST") return SF_FORMAT_NIST; // SUPPORTED ?
if (Ext == "sds" || Ext == "SDS" ) return SF_FORMAT_SDS; // SUPPORTED ?
if (Ext == "avr" || Ext == "AVR" ) return SF_FORMAT_AVR; // SUPPORTED ?
if (Ext == "sd2" || Ext == "SD2" ) return SF_FORMAT_SD2; // SUPPORTED ?
if (Ext == "flac" || Ext == "FLAC") return SF_FORMAT_FLAC; // SUPPORTED ?
return -1;
}
////////////////////////////////////////////////////////////
/// Functions for implementing custom read and write to memory files
///
////////////////////////////////////////////////////////////
sf_count_t SoundFileDefault::MemoryGetLength(void* UserData)
{
MemoryInfos* Memory = static_cast<MemoryInfos*>(UserData);
return Memory->TotalSize;
}
sf_count_t SoundFileDefault::MemoryRead(void* Ptr, sf_count_t Count, void* UserData)
{
MemoryInfos* Memory = static_cast<MemoryInfos*>(UserData);
sf_count_t Position = Memory->DataPtr - Memory->DataStart;
if (Position + Count >= Memory->TotalSize)
Count = Memory->TotalSize - Position;
memcpy(Ptr, Memory->DataPtr, static_cast<std::size_t>(Count));
Memory->DataPtr += Count;
return Count;
}
sf_count_t SoundFileDefault::MemorySeek(sf_count_t Offset, int Whence, void* UserData)
{
MemoryInfos* Memory = static_cast<MemoryInfos*>(UserData);
sf_count_t Position = 0;
switch (Whence)
{
case SEEK_SET :
Position = Offset;
break;
case SEEK_CUR :
Position = Memory->DataPtr - Memory->DataStart + Offset;
break;
case SEEK_END :
Position = Memory->TotalSize - Offset;
break;
default :
Position = 0;
break;
}
if (Position >= Memory->TotalSize)
Position = Memory->TotalSize - 1;
else if (Position < 0)
Position = 0;
Memory->DataPtr = Memory->DataStart + Position;
return Position;
}
sf_count_t SoundFileDefault::MemoryTell(void* UserData)
{
MemoryInfos* Memory = static_cast<MemoryInfos*>(UserData);
return Memory->DataPtr - Memory->DataStart;
}
sf_count_t SoundFileDefault::MemoryWrite(const void*, sf_count_t, void*)
{
return 0;
}
} // namespace priv
} // namespace sf

View File

@ -1,156 +0,0 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SOUNDFILEDEFAULT_HPP
#define SFML_SOUNDFILEDEFAULT_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/SoundFile.hpp>
#include <sndfile.h>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Specialization of SoundFile that can handle a lot of
/// sound formats (see libsndfile homepage for a complete list)
////////////////////////////////////////////////////////////
class SoundFileDefault : public SoundFile
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
SoundFileDefault();
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
~SoundFileDefault();
////////////////////////////////////////////////////////////
/// Check if a given file is supported by this loader
///
/// \param Filename : Path of the file to check
/// \param Read : Is the file opened for reading or writing ?
///
/// \param return True if the loader can handle this file
///
////////////////////////////////////////////////////////////
static bool IsFileSupported(const std::string& Filename, bool Read);
////////////////////////////////////////////////////////////
/// Check if a given file in memory is supported by this loader
///
/// \param Data : Pointer to the file data in memory
/// \param SizeInBytes : Size of the data to load, in bytes
///
/// \param return True if the loader can handle this file
///
////////////////////////////////////////////////////////////
static bool IsFileSupported(const char* Data, std::size_t SizeInBytes);
////////////////////////////////////////////////////////////
/// /see sf::SoundFile::Read
///
////////////////////////////////////////////////////////////
virtual std::size_t Read(Int16* Data, std::size_t NbSamples);
////////////////////////////////////////////////////////////
/// /see sf::SoundFile::Write
///
////////////////////////////////////////////////////////////
virtual void Write(const Int16* Data, std::size_t NbSamples);
private :
////////////////////////////////////////////////////////////
/// /see sf::SoundFile::OpenRead
///
////////////////////////////////////////////////////////////
virtual bool OpenRead(const std::string& Filename, std::size_t& NbSamples, unsigned int& ChannelsCount, unsigned int& SampleRate);
////////////////////////////////////////////////////////////
/// /see sf::SoundFile::OpenRead
///
////////////////////////////////////////////////////////////
virtual bool OpenRead(const char* Data, std::size_t SizeInBytes, std::size_t& NbSamples, unsigned int& ChannelsCount, unsigned int& SampleRate);
////////////////////////////////////////////////////////////
/// /see sf::SoundFile::OpenWrite
///
////////////////////////////////////////////////////////////
virtual bool OpenWrite(const std::string& Filename, unsigned int ChannelsCount, unsigned int SampleRate);
////////////////////////////////////////////////////////////
/// Get the internal format of an audio file according to
/// its filename extension
///
/// \param Filename : Filename to check
///
/// \return Internal format matching the filename (-1 if no match)
///
////////////////////////////////////////////////////////////
static int GetFormatFromFilename(const std::string& Filename);
////////////////////////////////////////////////////////////
/// Functions for implementing custom read and write to memory files
///
////////////////////////////////////////////////////////////
static sf_count_t MemoryGetLength(void* UserData);
static sf_count_t MemoryRead(void* Ptr, sf_count_t Count, void* UserData);
static sf_count_t MemorySeek(sf_count_t Offset, int Whence, void* UserData);
static sf_count_t MemoryTell(void* UserData);
static sf_count_t MemoryWrite(const void* Ptr, sf_count_t Count, void* UserData);
////////////////////////////////////////////////////////////
/// Structure holding data related to memory operations
////////////////////////////////////////////////////////////
struct MemoryInfos
{
const char* DataStart; ///< Pointer to the begining of the data
const char* DataPtr; ///< Pointer to the current read / write position
sf_count_t TotalSize; ///< Total size of the data, in bytes
};
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
SNDFILE* myFile; ///< File descriptor
MemoryInfos myMemory; ///< Memory read / write data
};
} // namespace priv
} // namespace sf
#endif // SFML_SOUNDFILEDEFAULT_HPP

View File

@ -1,182 +0,0 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/SoundFileOgg.hpp>
#include <SFML/Audio/stb_vorbis/stb_vorbis.h>
#include <iostream>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Default constructor
////////////////////////////////////////////////////////////
SoundFileOgg::SoundFileOgg() :
myStream (NULL),
myChannelsCount(0)
{
}
////////////////////////////////////////////////////////////
/// Destructor
////////////////////////////////////////////////////////////
SoundFileOgg::~SoundFileOgg()
{
if (myStream)
stb_vorbis_close(myStream);
}
////////////////////////////////////////////////////////////
/// Check if a given file is supported by this loader
////////////////////////////////////////////////////////////
bool SoundFileOgg::IsFileSupported(const std::string& Filename, bool Read)
{
if (Read)
{
// Open the vorbis stream
stb_vorbis* Stream = stb_vorbis_open_filename(const_cast<char*>(Filename.c_str()), NULL, NULL);
if (Stream)
{
stb_vorbis_close(Stream);
return true;
}
else
{
return false;
}
}
else
{
// No support for writing ogg files yet...
return false;
}
}
////////////////////////////////////////////////////////////
/// Check if a given file in memory is supported by this loader
////////////////////////////////////////////////////////////
bool SoundFileOgg::IsFileSupported(const char* Data, std::size_t SizeInBytes)
{
// Open the vorbis stream
unsigned char* Buffer = reinterpret_cast<unsigned char*>(const_cast<char*>(Data));
int Length = static_cast<int>(SizeInBytes);
stb_vorbis* Stream = stb_vorbis_open_memory(Buffer, Length, NULL, NULL);
if (Stream)
{
stb_vorbis_close(Stream);
return true;
}
else
{
return false;
}
}
////////////////////////////////////////////////////////////
/// Open the sound file for reading
////////////////////////////////////////////////////////////
bool SoundFileOgg::OpenRead(const std::string& Filename, std::size_t& NbSamples, unsigned int& ChannelsCount, unsigned int& SampleRate)
{
// Close the file if already opened
if (myStream)
stb_vorbis_close(myStream);
// Open the vorbis stream
myStream = stb_vorbis_open_filename(const_cast<char*>(Filename.c_str()), NULL, NULL);
if (myStream == NULL)
{
std::cerr << "Failed to read sound file \"" << Filename << "\" (cannot open the file)" << std::endl;
return false;
}
// Get the music parameters
stb_vorbis_info Infos = stb_vorbis_get_info(myStream);
ChannelsCount = myChannelsCount = Infos.channels;
SampleRate = Infos.sample_rate;
NbSamples = static_cast<std::size_t>(stb_vorbis_stream_length_in_samples(myStream) * ChannelsCount);
return true;
}
////////////////////////////////////////////////////////////
/// /see sf::SoundFile::OpenRead
////////////////////////////////////////////////////////////
bool SoundFileOgg::OpenRead(const char* Data, std::size_t SizeInBytes, std::size_t& NbSamples, unsigned int& ChannelsCount, unsigned int& SampleRate)
{
// Close the file if already opened
if (myStream)
stb_vorbis_close(myStream);
// Open the vorbis stream
unsigned char* Buffer = reinterpret_cast<unsigned char*>(const_cast<char*>(Data));
int Length = static_cast<int>(SizeInBytes);
myStream = stb_vorbis_open_memory(Buffer, Length, NULL, NULL);
if (myStream == NULL)
{
std::cerr << "Failed to read sound file from memory (cannot open the file)" << std::endl;
return false;
}
// Get the music parameters
stb_vorbis_info Infos = stb_vorbis_get_info(myStream);
ChannelsCount = myChannelsCount = Infos.channels;
SampleRate = Infos.sample_rate;
NbSamples = static_cast<std::size_t>(stb_vorbis_stream_length_in_samples(myStream) * ChannelsCount);
return true;
}
////////////////////////////////////////////////////////////
/// Read samples from the loaded sound
////////////////////////////////////////////////////////////
std::size_t SoundFileOgg::Read(Int16* Data, std::size_t NbSamples)
{
if (myStream && Data && NbSamples)
{
int Read = stb_vorbis_get_samples_short_interleaved(myStream, myChannelsCount, Data, static_cast<int>(NbSamples));
return static_cast<std::size_t>(Read * myChannelsCount);
}
else
{
return 0;
}
}
} // namespace priv
} // namespace sf

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@ -1,114 +0,0 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SOUNDFILEOGG_HPP
#define SFML_SOUNDFILEOGG_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/SoundFile.hpp>
struct stb_vorbis;
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Specialization of SoundFile that handles ogg-vorbis files (.ogg)
/// (does not support variable bitrate / channels and writing)
////////////////////////////////////////////////////////////
class SoundFileOgg : public SoundFile
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
SoundFileOgg();
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
~SoundFileOgg();
////////////////////////////////////////////////////////////
/// Check if a given file is supported by this loader
///
/// \param Filename : Path of the file to check
/// \param Read : Is the file opened for reading or writing ?
///
/// \param return True if the loader can handle this file
///
////////////////////////////////////////////////////////////
static bool IsFileSupported(const std::string& Filename, bool Read);
////////////////////////////////////////////////////////////
/// Check if a given file in memory is supported by this loader
///
/// \param Data : Pointer to the file data in memory
/// \param SizeInBytes : Size of the data to load, in bytes
///
/// \param return True if the loader can handle this file
///
////////////////////////////////////////////////////////////
static bool IsFileSupported(const char* Data, std::size_t SizeInBytes);
////////////////////////////////////////////////////////////
/// /see sf::SoundFile::Read
///
////////////////////////////////////////////////////////////
virtual std::size_t Read(Int16* Data, std::size_t NbSamples);
private :
////////////////////////////////////////////////////////////
/// /see sf::SoundFile::OpenRead
///
////////////////////////////////////////////////////////////
virtual bool OpenRead(const std::string& Filename, std::size_t& NbSamples, unsigned int& ChannelsCount, unsigned int& SampleRate);
////////////////////////////////////////////////////////////
/// /see sf::SoundFile::OpenRead
///
////////////////////////////////////////////////////////////
virtual bool OpenRead(const char* Data, std::size_t SizeInBytes, std::size_t& NbSamples, unsigned int& ChannelsCount, unsigned int& SampleRate);
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
stb_vorbis* myStream; ///< Vorbis stream
unsigned int myChannelsCount; ///< Number of channels (1 = mono, 2 = stereo)
};
} // namespace priv
} // namespace sf
#endif // SFML_SOUNDFILEOGG_HPP

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// Ogg Vorbis I audio decoder -- version 0.99994
//
// Written in April 2007 by Sean Barrett, sponsored by RAD Game Tools.
//
// Placed in the public domain April 2007 by the author: no copyright is
// claimed, and you may use it for any purpose you like.
//
// No warranty for any purpose is expressed or implied by the author (nor
// by RAD Game Tools). Report bugs and send enhancements to the author.
//
// Get the latest version and other information at:
// http://nothings.org/stb_vorbis/
// Todo:
//
// - seeking (note you can seek yourself using the pushdata API)
//
// Limitations:
//
// - floor 0 not supported (used in old ogg vorbis files)
// - lossless sample-truncation at beginning ignored
// - cannot concatenate multiple vorbis streams
// - sample positions are 32-bit, limiting seekable 192Khz
// files to around 6 hours (Ogg supports 64-bit)
//
// All of these limitations may be removed in future versions.
//////////////////////////////////////////////////////////////////////////////
//
// HEADER BEGINS HERE
//
#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H
#define STB_VORBIS_INCLUDE_STB_VORBIS_H
#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO)
#define STB_VORBIS_NO_STDIO 1
#endif
#ifndef STB_VORBIS_NO_STDIO
#include <stdio.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/////////// THREAD SAFETY
// Individual stb_vorbis* handles are not thread-safe; you cannot decode from
// them from multiple threads at the same time. However, you can have multiple
// stb_vorbis* handles and decode from them independently in multiple thrads.
/////////// MEMORY ALLOCATION
// normally stb_vorbis uses malloc() to allocate memory at startup,
// and alloca() to allocate temporary memory during a frame on the
// stack. (Memory consumption will depend on the amount of setup
// data in the file and how you set the compile flags for speed
// vs. size. In my test files the maximal-size usage is ~150KB.)
//
// You can modify the wrapper functions in the source (setup_malloc,
// setup_temp_malloc, temp_malloc) to change this behavior, or you
// can use a simpler allocation model: you pass in a buffer from
// which stb_vorbis will allocate _all_ its memory (including the
// temp memory). "open" may fail with a VORBIS_outofmem if you
// do not pass in enough data; there is no way to determine how
// much you do need except to succeed (at which point you can
// query get_info to find the exact amount required. yes I know
// this is lame).
//
// If you pass in a non-NULL buffer of the type below, allocation
// will occur from it as described above. Otherwise just pass NULL
// to use malloc()/alloca()
typedef struct
{
char *alloc_buffer;
int alloc_buffer_length_in_bytes;
} stb_vorbis_alloc;
/////////// FUNCTIONS USEABLE WITH ALL INPUT MODES
typedef struct stb_vorbis stb_vorbis;
typedef struct
{
unsigned int sample_rate;
int channels;
unsigned int setup_memory_required;
unsigned int setup_temp_memory_required;
unsigned int temp_memory_required;
int max_frame_size;
} stb_vorbis_info;
// get general information about the file
extern stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f);
// get the last error detected (clears it, too)
extern int stb_vorbis_get_error(stb_vorbis *f);
// close an ogg vorbis file and free all memory in use
extern void stb_vorbis_close(stb_vorbis *f);
// this function returns the offset (in samples) from the beginning of the
// file that will be returned by the next decode, if it is known, or -1
// otherwise. after a flush_pushdata() call, this may take a while before
// it becomes valid again.
// NOT WORKING YET after a seek with PULLDATA API
extern int stb_vorbis_get_sample_offset(stb_vorbis *f);
// returns the current seek point within the file, or offset from the beginning
// of the memory buffer. In pushdata mode it returns 0.
extern unsigned int stb_vorbis_get_file_offset(stb_vorbis *f);
/////////// PUSHDATA API
#ifndef STB_VORBIS_NO_PUSHDATA_API
// this API allows you to get blocks of data from any source and hand
// them to stb_vorbis. you have to buffer them; stb_vorbis will tell
// you how much it used, and you have to give it the rest next time;
// and stb_vorbis may not have enough data to work with and you will
// need to give it the same data again PLUS more. Note that the Vorbis
// specification does not bound the size of an individual frame.
extern stb_vorbis *stb_vorbis_open_pushdata(
unsigned char *datablock, int datablock_length_in_bytes,
int *datablock_memory_consumed_in_bytes,
int *error,
stb_vorbis_alloc *alloc_buffer);
// create a vorbis decoder by passing in the initial data block containing
// the ogg&vorbis headers (you don't need to do parse them, just provide
// the first N bytes of the file--you're told if it's not enough, see below)
// on success, returns an stb_vorbis *, does not set error, returns the amount of
// data parsed/consumed on this call in *datablock_memory_consumed_in_bytes;
// on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed
// if returns NULL and *error is VORBIS_need_more_data, then the input block was
// incomplete and you need to pass in a larger block from the start of the file
extern int stb_vorbis_decode_frame_pushdata(
stb_vorbis *f, unsigned char *datablock, int datablock_length_in_bytes,
int *channels, // place to write number of float * buffers
float ***output, // place to write float ** array of float * buffers
int *samples // place to write number of output samples
);
// decode a frame of audio sample data if possible from the passed-in data block
//
// return value: number of bytes we used from datablock
// possible cases:
// 0 bytes used, 0 samples output (need more data)
// N bytes used, 0 samples output (resynching the stream, keep going)
// N bytes used, M samples output (one frame of data)
// note that after opening a file, you will ALWAYS get one N-bytes,0-sample
// frame, because Vorbis always "discards" the first frame.
//
// Note that on resynch, stb_vorbis will rarely consume all of the buffer,
// instead only datablock_length_in_bytes-3 or less. This is because it wants
// to avoid missing parts of a page header if they cross a datablock boundary,
// without writing state-machiney code to record a partial detection.
//
// The number of channels returned are stored in *channels (which can be
// NULL--it is always the same as the number of channels reported by
// get_info). *output will contain an array of float* buffers, one per
// channel. In other words, (*output)[0][0] contains the first sample from
// the first channel, and (*output)[1][0] contains the first sample from
// the second channel.
extern void stb_vorbis_flush_pushdata(stb_vorbis *f);
// inform stb_vorbis that your next datablock will not be contiguous with
// previous ones (e.g. you've seeked in the data); future attempts to decode
// frames will cause stb_vorbis to resynchronize (as noted above), and
// once it sees a valid Ogg page (typically 4-8KB, as large as 64KB), it
// will begin decoding the _next_ frame.
//
// if you want to seek using pushdata, you need to seek in your file, then
// call stb_vorbis_flush_pushdata(), then start calling decoding, then once
// decoding is returning you data, call stb_vorbis_get_sample_offset, and
// if you don't like the result, seek your file again and repeat.
#endif
////////// PULLING INPUT API
#ifndef STB_VORBIS_NO_PULLDATA_API
// This API assumes stb_vorbis is allowed to pull data from a source--
// either a block of memory containing the _entire_ vorbis stream, or a
// FILE * that you or it create, or possibly some other reading mechanism
// if you go modify the source to replace the FILE * case with some kind
// of callback to your code. (But if you don't support seeking, you may
// just want to go ahead and use pushdata.)
#if !defined(STB_VORBIS_NO_STDIO) && !defined(STB_VORBIS_NO_INTEGER_CONVERSION)
extern int stb_vorbis_decode_filename(char *filename, int *channels, short **output);
#endif
extern int stb_vorbis_decode_memory(unsigned char *mem, int len, int *channels, short **output);
// decode an entire file and output the data interleaved into a malloc()ed
// buffer stored in *output. The return value is the number of samples
// decoded, or -1 if the file could not be opened or was not an ogg vorbis file.
// When you're done with it, just free() the pointer returned in *output.
extern stb_vorbis * stb_vorbis_open_memory(unsigned char *data, int len,
int *error, stb_vorbis_alloc *alloc_buffer);
// create an ogg vorbis decoder from an ogg vorbis stream in memory (note
// this must be the entire stream!). on failure, returns NULL and sets *error
#ifndef STB_VORBIS_NO_STDIO
extern stb_vorbis * stb_vorbis_open_filename(char *filename,
int *error, stb_vorbis_alloc *alloc_buffer);
// create an ogg vorbis decoder from a filename via fopen(). on failure,
// returns NULL and sets *error (possibly to VORBIS_file_open_failure).
extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close,
int *error, stb_vorbis_alloc *alloc_buffer);
// create an ogg vorbis decoder from an open FILE *, looking for a stream at
// the _current_ seek point (ftell). on failure, returns NULL and sets *error.
// note that stb_vorbis must "own" this stream; if you seek it in between
// calls to stb_vorbis, it will become confused. Morever, if you attempt to
// perform stb_vorbis_seek_*() operations on this file, it will assume it
// owns the _entire_ rest of the file after the start point. Use the next
// function, stb_vorbis_open_file_section(), to limit it.
extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_close,
int *error, stb_vorbis_alloc *alloc_buffer, unsigned int len);
// create an ogg vorbis decoder from an open FILE *, looking for a stream at
// the _current_ seek point (ftell); the stream will be of length 'len' bytes.
// on failure, returns NULL and sets *error. note that stb_vorbis must "own"
// this stream; if you seek it in between calls to stb_vorbis, it will become
// confused.
#endif
extern int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number);
extern int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number);
// NOT WORKING YET
// these functions seek in the Vorbis file to (approximately) 'sample_number'.
// after calling seek_frame(), the next call to get_frame_*() will include
// the specified sample. after calling stb_vorbis_seek(), the next call to
// stb_vorbis_get_samples_* will start with the specified sample. If you
// do not need to seek to EXACTLY the target sample when using get_samples_*,
// you can also use seek_frame().
extern void stb_vorbis_seek_start(stb_vorbis *f);
// this function is equivalent to stb_vorbis_seek(f,0), but it
// actually works
extern unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f);
extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f);
// these functions return the total length of the vorbis stream
extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output);
// decode the next frame and return the number of samples. the number of
// channels returned are stored in *channels (which can be NULL--it is always
// the same as the number of channels reported by get_info). *output will
// contain an array of float* buffers, one per channel. These outputs will
// be overwritten on the next call to stb_vorbis_get_frame_*.
//
// You generally should not intermix calls to stb_vorbis_get_frame_*()
// and stb_vorbis_get_samples_*(), since the latter calls the former.
#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
extern int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts);
extern int stb_vorbis_get_frame_short (stb_vorbis *f, int num_c, short **buffer, int num_samples);
#endif
// decode the next frame and return the number of samples per channel. the
// data is coerced to the number of channels you request according to the
// channel coercion rules (see below). You must pass in the size of your
// buffer(s) so that stb_vorbis will not overwrite the end of the buffer.
// The maximum buffer size needed can be gotten from get_info(); however,
// the Vorbis I specification implies an absolute maximum of 4096 samples
// per channel. Note that for interleaved data, you pass in the number of
// shorts (the size of your array), but the return value is the number of
// samples per channel, not the total number of samples.
// Channel coercion rules:
// Let M be the number of channels requested, and N the number of channels present,
// and Cn be the nth channel; let stereo L be the sum of all L and center channels,
// and stereo R be the sum of all R and center channels (channel assignment from the
// vorbis spec).
// M N output
// 1 k sum(Ck) for all k
// 2 * stereo L, stereo R
// k l k > l, the first l channels, then 0s
// k l k <= l, the first k channels
// Note that this is not _good_ surround etc. mixing at all! It's just so
// you get something useful.
extern int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats);
extern int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples);
// gets num_samples samples, not necessarily on a frame boundary--this requires
// buffering so you have to supply the buffers. DOES NOT APPLY THE COERCION RULES.
// Returns the number of samples stored per channel; it may be less than requested
// at the end of the file. If there are no more samples in the file, returns 0.
#ifndef STB_VORBIS_NO_INTEGER_CONVERSION
extern int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts);
extern int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int num_samples);
#endif
// gets num_samples samples, not necessarily on a frame boundary--this requires
// buffering so you have to supply the buffers. Applies the coercion rules above
// to produce 'channels' channels. Returns the number of samples stored per channel;
// it may be less than requested at the end of the file. If there are no more
// samples in the file, returns 0.
#endif
//////// ERROR CODES
enum STBVorbisError
{
VORBIS__no_error,
VORBIS_need_more_data=1, // not a real error
VORBIS_invalid_api_mixing, // can't mix API modes
VORBIS_outofmem, // not enough memory
VORBIS_feature_not_supported, // uses floor 0
VORBIS_too_many_channels, // STB_VORBIS_MAX_CHANNELS is too small
VORBIS_file_open_failure, // fopen() failed
VORBIS_seek_without_length, // can't seek in unknown-length file
VORBIS_unexpected_eof=10, // file is truncated?
VORBIS_seek_invalid, // seek past EOF
// decoding errors (corrupt/invalid stream) -- you probably
// don't care about the exact details of these
// vorbis errors:
VORBIS_invalid_setup=20,
VORBIS_invalid_stream,
// ogg errors:
VORBIS_missing_capture_pattern=30,
VORBIS_invalid_stream_structure_version,
VORBIS_continued_packet_flag_invalid,
VORBIS_incorrect_stream_serial_number,
VORBIS_invalid_first_page,
VORBIS_bad_packet_type,
VORBIS_cant_find_last_page,
VORBIS_seek_failed
};
#ifdef __cplusplus
}
#endif
#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H
//
// HEADER ENDS HERE
//
//////////////////////////////////////////////////////////////////////////////