Fix CMake variables to allow adding SFML as a dependency.
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550ef632e3
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13986b2a3b
@ -11,7 +11,7 @@ endif()
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project(SFML)
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# include the configuration file
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include(${CMAKE_SOURCE_DIR}/cmake/Config.cmake)
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include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake)
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# setup version numbers
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set(VERSION_MAJOR 2)
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@ -19,7 +19,7 @@ set(VERSION_MINOR 0)
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set(VERSION_PATCH 0)
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# add the SFML header path
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include_directories(${CMAKE_SOURCE_DIR}/include)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
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# add an option for choosing the build type (shared or static)
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set(BUILD_SHARED_LIBS TRUE CACHE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
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@ -15,8 +15,8 @@ endif()
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find_package(Doxygen REQUIRED)
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# set the input and output documentation paths
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set(DOXYGEN_INPUT_DIR ${CMAKE_SOURCE_DIR})
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set(DOXYGEN_OUTPUT_DIR ${CMAKE_BINARY_DIR}/doc)
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set(DOXYGEN_INPUT_DIR ${PROJECT_SOURCE_DIR})
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set(DOXYGEN_OUTPUT_DIR ${PROJECT_BINARY_DIR}/doc)
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# see if we can generate the CHM documentation
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if(WINDOWS)
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@ -1,5 +1,5 @@
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set(SRCROOT ${CMAKE_SOURCE_DIR}/examples/X11)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/X11)
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# all source files
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set(SRC ${SRCROOT}/X11.cpp)
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@ -1,5 +1,5 @@
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set(SRCROOT ${CMAKE_SOURCE_DIR}/examples/ftp)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/ftp)
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# all source files
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set(SRC ${SRCROOT}/Ftp.cpp)
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@ -1,5 +1,5 @@
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set(SRCROOT ${CMAKE_SOURCE_DIR}/examples/opengl)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/opengl)
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# all source files
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set(SRC ${SRCROOT}/OpenGL.cpp)
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@ -1,5 +1,5 @@
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set(SRCROOT ${CMAKE_SOURCE_DIR}/examples/pong)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/pong)
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# all source files
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set(SRC ${SRCROOT}/Pong.cpp)
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@ -1,5 +1,5 @@
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set(SRCROOT ${CMAKE_SOURCE_DIR}/examples/shader)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/shader)
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# all source files
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set(SRC ${SRCROOT}/Shader.cpp)
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@ -1,5 +1,5 @@
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set(SRCROOT ${CMAKE_SOURCE_DIR}/examples/sockets)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/sockets)
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# all source files
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set(SRC ${SRCROOT}/Sockets.cpp
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@ -1,5 +1,5 @@
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set(SRCROOT ${CMAKE_SOURCE_DIR}/examples/sound)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/sound)
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# all source files
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set(SRC ${SRCROOT}/Sound.cpp)
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@ -1,5 +1,5 @@
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set(SRCROOT ${CMAKE_SOURCE_DIR}/examples/sound_capture)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/sound_capture)
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# all source files
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set(SRC ${SRCROOT}/SoundCapture.cpp)
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@ -1,5 +1,5 @@
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set(SRCROOT ${CMAKE_SOURCE_DIR}/examples/voip)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/voip)
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# all source files
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set(SRC ${SRCROOT}/VoIP.cpp
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@ -1,5 +1,5 @@
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set(SRCROOT ${CMAKE_SOURCE_DIR}/examples/win32)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/win32)
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# all source files
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set(SRC ${SRCROOT}/Win32.cpp)
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@ -1,5 +1,5 @@
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set(SRCROOT ${CMAKE_SOURCE_DIR}/examples/window)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/window)
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# all source files
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set(SRC ${SRCROOT}/Window.cpp)
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@ -1,6 +1,6 @@
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set(INCROOT ${CMAKE_SOURCE_DIR}/include/SFML/Audio)
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set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/Audio)
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set(INCROOT ${PROJECT_SOURCE_DIR}/include/SFML/Audio)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Audio)
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# all source files
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set(SRC
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@ -30,11 +30,11 @@ set(SRC
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# let CMake know about our additional audio libraries paths (on Windows and OSX)
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if(WINDOWS)
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/extlibs/headers/AL")
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/extlibs/headers/libsndfile/windows")
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/headers/AL")
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/headers/libsndfile/windows")
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elseif (MACOSX)
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/extlibs/headers/libsndfile/osx")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${CMAKE_SOURCE_DIR}/extlibs/libs-osx/Frameworks")
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/headers/libsndfile/osx")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks")
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endif()
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# find external libraries
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@ -1,37 +1,37 @@
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# include the SFML specific macros
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include(${CMAKE_SOURCE_DIR}/cmake/Macros.cmake)
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include(${PROJECT_SOURCE_DIR}/cmake/Macros.cmake)
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# let CMake know about our additional libraries paths (on Windows and OS X)
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if (WINDOWS)
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/extlibs/headers")
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/headers")
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if(COMPILER_GCC)
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${CMAKE_SOURCE_DIR}/extlibs/libs-mingw")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/libs-mingw")
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if(ARCH_32BITS)
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${CMAKE_SOURCE_DIR}/extlibs/bin/x86")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/bin/x86")
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else()
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${CMAKE_SOURCE_DIR}/extlibs/bin/x64")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/bin/x64")
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endif()
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elseif(COMPILER_MSVC)
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if(ARCH_32BITS)
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${CMAKE_SOURCE_DIR}/extlibs/libs-msvc/x86")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/libs-msvc/x86")
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else()
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${CMAKE_SOURCE_DIR}/extlibs/libs-msvc/x64")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/libs-msvc/x64")
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endif()
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endif()
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elseif(MACOSX)
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/extlibs/headers")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${CMAKE_SOURCE_DIR}/extlibs/libs-osx/lib/")
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/headers")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/lib/")
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endif()
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# add the SFML sources path
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include_directories(${CMAKE_SOURCE_DIR}/src)
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include_directories(${PROJECT_SOURCE_DIR}/src)
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# define the path of our additional CMake modules
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules/")
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
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# set the output directory for SFML libraries
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set(LIBRARY_OUTPUT_PATH "${CMAKE_BINARY_DIR}/lib")
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set(LIBRARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/lib")
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# define the export symbol
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add_definitions(-DSFML_EXPORTS)
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@ -1,6 +1,6 @@
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set(INCROOT ${CMAKE_SOURCE_DIR}/include/SFML/Graphics)
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set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/Graphics)
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set(INCROOT ${PROJECT_SOURCE_DIR}/include/SFML/Graphics)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Graphics)
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# all source files
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set(SRC
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@ -55,8 +55,8 @@ set(SRC
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# let CMake know about our additional graphics libraries paths (on Windows and OSX)
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if (WINDOWS OR MACOSX)
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/extlibs/headers/freetype")
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/extlibs/headers/jpeg")
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/headers/freetype")
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/headers/jpeg")
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endif()
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# find external libraries
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@ -1,6 +1,6 @@
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# define the sfml-main target
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add_library(sfml-main STATIC ${CMAKE_SOURCE_DIR}/src/SFML/Main/SFML_Main.cpp)
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add_library(sfml-main STATIC ${PROJECT_SOURCE_DIR}/src/SFML/Main/SFML_Main.cpp)
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# set the debug suffix
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set_target_properties(sfml-main PROPERTIES DEBUG_POSTFIX -d)
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@ -1,6 +1,6 @@
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set(INCROOT ${CMAKE_SOURCE_DIR}/include/SFML/Network)
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set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/Network)
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set(INCROOT ${PROJECT_SOURCE_DIR}/include/SFML/Network)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Network)
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# all source files
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set(SRC
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@ -1,6 +1,6 @@
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set(INCROOT ${CMAKE_SOURCE_DIR}/include/SFML/System)
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set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/System)
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set(INCROOT ${PROJECT_SOURCE_DIR}/include/SFML/System)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/System)
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# all source files
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set(SRC
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@ -1,6 +1,6 @@
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set(INCROOT ${CMAKE_SOURCE_DIR}/include/SFML/Window)
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set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/Window)
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set(INCROOT ${PROJECT_SOURCE_DIR}/include/SFML/Window)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Window)
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# all source files
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set(SRC
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