Improve compilation times by removing some includes and avoiding heavy dependencies
This commit is contained in:
parent
569a7549d4
commit
18bb892625
@ -5,7 +5,6 @@
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#include <SFML/Graphics.hpp>
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#include <algorithm>
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#include <sstream>
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#include <iomanip>
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#include <string>
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#include <unordered_map>
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@ -5,7 +5,6 @@
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#include <SFML/Audio.hpp>
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#include <SFML/Network.hpp>
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#include <cstring>
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#include <iomanip>
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#include <iostream>
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#include <iterator>
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#include <mutex>
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@ -2,7 +2,6 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <iomanip>
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#include <iostream>
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#include <cstdlib>
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2
extlibs/headers/glad/include/glad/wgl.h
vendored
2
extlibs/headers/glad/include/glad/wgl.h
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@ -28,7 +28,7 @@
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#ifndef SF_GLAD_WGL_H_
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#define SF_GLAD_WGL_H_
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#include <windows.h>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <glad/gl.h>
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#define SF_GLAD_WGL
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@ -29,7 +29,6 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <string>
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namespace sf
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@ -32,7 +32,6 @@
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Window/Window.hpp>
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#include <string>
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namespace sf
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@ -30,8 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Network/Export.hpp>
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#include <SFML/System/Time.hpp>
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#include <istream>
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#include <ostream>
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#include <iosfwd>
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#include <string>
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@ -29,7 +29,6 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <algorithm>
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#include <locale>
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#include <string>
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#include <cstdlib>
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@ -37,6 +36,12 @@
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namespace sf
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{
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namespace priv
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{
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template<class InputIt, class OutputIt>
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OutputIt copy(InputIt first, InputIt last, OutputIt d_first);
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}
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template <unsigned int N>
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class Utf;
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@ -35,6 +35,15 @@
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////////////////////////////////////////////////////////////
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template <typename InputIt, typename OutputIt>
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OutputIt priv::copy(InputIt first, InputIt last, OutputIt d_first)
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{
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while (first != last)
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*d_first++ = *first++;
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return d_first;
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}
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template <typename In>
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In Utf<8>::decode(In begin, In end, Uint32& output, Uint32 replacement)
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{
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@ -121,7 +130,7 @@ Out Utf<8>::encode(Uint32 input, Out output, Uint8 replacement)
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}
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// Add them to the output
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output = std::copy(bytes, bytes + bytestoWrite, output);
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output = priv::copy(bytes, bytes + bytestoWrite, output);
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}
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return output;
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@ -244,7 +253,7 @@ Out Utf<8>::toLatin1(In begin, In end, Out output, char replacement)
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template <typename In, typename Out>
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Out Utf<8>::toUtf8(In begin, In end, Out output)
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{
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return std::copy(begin, end, output);
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return priv::copy(begin, end, output);
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}
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@ -413,7 +422,7 @@ Out Utf<16>::fromLatin1(In begin, In end, Out output)
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{
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// Latin-1 is directly compatible with Unicode encodings,
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// and can thus be treated as (a sub-range of) UTF-32
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return std::copy(begin, end, output);
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return priv::copy(begin, end, output);
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}
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@ -482,7 +491,7 @@ Out Utf<16>::toUtf8(In begin, In end, Out output)
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template <typename In, typename Out>
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Out Utf<16>::toUtf16(In begin, In end, Out output)
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{
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return std::copy(begin, end, output);
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return priv::copy(begin, end, output);
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}
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@ -563,7 +572,7 @@ Out Utf<32>::fromLatin1(In begin, In end, Out output)
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{
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// Latin-1 is directly compatible with Unicode encodings,
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// and can thus be treated as (a sub-range of) UTF-32
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return std::copy(begin, end, output);
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return priv::copy(begin, end, output);
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}
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@ -630,7 +639,7 @@ Out Utf<32>::toUtf16(In begin, In end, Out output)
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template <typename In, typename Out>
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Out Utf<32>::toUtf32(In begin, In end, Out output)
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{
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return std::copy(begin, end, output);
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return priv::copy(begin, end, output);
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}
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@ -29,11 +29,12 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.hpp>
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#include <SFML/System/String.hpp>
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namespace sf
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{
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class String;
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////////////////////////////////////////////////////////////
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/// \brief Give access to the system clipboard
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///
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@ -35,12 +35,13 @@
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#include <SFML/Window/WindowHandle.hpp>
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#include <SFML/Window/WindowStyle.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/System/Vector2.hpp>
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namespace sf
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{
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class String;
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namespace priv
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{
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class WindowImpl;
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@ -29,7 +29,6 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Vector3.hpp>
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#include <set>
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#include <string>
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundFileReader.hpp>
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#include <FLAC/stream_decoder.h>
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#include <string>
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#include <vector>
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@ -28,7 +28,6 @@
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#include <SFML/Audio/SoundFileReaderOgg.hpp>
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#include <SFML/System/MemoryInputStream.hpp>
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#include <SFML/System/Err.hpp>
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#include <algorithm>
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#include <cctype>
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#include <cassert>
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundFileReader.hpp>
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#include <string>
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namespace sf
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <algorithm>
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#include <cmath>
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#include <SFML/Network/Http.hpp>
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#include <SFML/System/Err.hpp>
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#include <cctype>
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#include <algorithm>
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#include <iterator>
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#include <sstream>
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#include <limits>
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@ -204,7 +203,7 @@ void Http::Response::parse(const std::string& data)
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{
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if ((version.size() >= 8) && (version[6] == '.') &&
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(toLower(version.substr(0, 5)) == "http/") &&
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isdigit(version[5]) && isdigit(version[7]))
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std::isdigit(version[5]) && std::isdigit(version[7]))
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{
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m_majorVersion = static_cast<unsigned int>(version[5] - '0');
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m_minorVersion = static_cast<unsigned int>(version[7] - '0');
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#include <SFML/Network/IpAddress.hpp>
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#include <SFML/Network/Http.hpp>
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#include <SFML/Network/SocketImpl.hpp>
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#include <istream>
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#include <ostream>
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#include <cstring>
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#include <utility>
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#include <SFML/Network/Packet.hpp>
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#include <SFML/Network/SocketImpl.hpp>
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#include <SFML/System/Err.hpp>
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#include <algorithm>
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#include <cstddef>
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namespace sf
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Err.hpp>
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#include <iostream>
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#include <streambuf>
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#include <cstdio>
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Android/ClipboardImpl.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/String.hpp>
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namespace sf
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#ifndef SFML_CLIPBOARDIMPLANDROID_HPP
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#define SFML_CLIPBOARDIMPLANDROID_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/String.hpp>
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namespace sf
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{
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class String;
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namespace priv
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{
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////////////////////////////////////////////////////////////
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#include <SFML/Window/EGLCheck.hpp>
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#include <SFML/System/Err.hpp>
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#include <glad/egl.h>
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#include <string>
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namespace sf
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <string>
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namespace sf
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#ifndef SFML_CLIPBOARDIMPLCOCOA_HPP
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#define SFML_CLIPBOARDIMPLCOCOA_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/String.hpp>
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namespace sf
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{
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class String;
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namespace priv
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{
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////////////////////////////////////////////////////////////
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#include <SFML/Window/OSX/AutoreleasePoolWrapper.hpp>
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#include <SFML/Window/OSX/ClipboardImpl.hpp>
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#include <SFML/System/String.hpp>
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#import <AppKit/AppKit.h>
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/JoystickImpl.hpp>
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#include <SFML/System/String.hpp>
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#include <CoreFoundation/CoreFoundation.h>
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#include <IOKit/hid/IOHIDDevice.h>
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#include <IOKit/hid/IOHIDKeys.h>
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/WindowImpl.hpp>
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#include <SFML/System/String.hpp>
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////////////////////////////////////////////////////////////
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/// Predefine OBJ-C classes
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@ -55,6 +54,8 @@ using NSOpenGLContextRef = void*;
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namespace sf
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{
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class String;
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namespace priv
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{
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////////////////////////////////////////////////////////////
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#include <SFML/Window/OSX/AutoreleasePoolWrapper.hpp>
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#include <SFML/Window/OSX/WindowImplCocoa.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/String.hpp>
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#import <SFML/Window/OSX/cpp_objc_conversion.h>
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#import <SFML/Window/OSX/Scaling.h>
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#include <SFML/Window/Unix/ClipboardImpl.hpp>
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#include <SFML/Window/Unix/Display.hpp>
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#include <SFML/Window/Unix/InputImpl.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/System/Utf.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Sleep.hpp>
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/WindowImpl.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/Window/WindowStyle.hpp> // Prevent conflict with macro None from Xlib
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#include <X11/Xlib.h>
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#include <deque>
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#ifndef SFML_CLIPBOARDIMPLWIN32_HPP
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#define SFML_CLIPBOARDIMPLWIN32_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/String.hpp>
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namespace sf
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{
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class String;
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namespace priv
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{
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////////////////////////////////////////////////////////////
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#include <SFML/System/Err.hpp>
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#include <tchar.h>
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#include <regstr.h>
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <sstream>
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#include <SFML/Window/WindowStyle.hpp>
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#include <SFML/Window/JoystickImpl.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/System/Utf.hpp>
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// dbt.h is lowercase here, as a cross-compile on linux with mingw-w64
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// expects lowercase, and a native compile on windows, whether via msvc
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/WindowImpl.hpp>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <SFML/System/String.hpp>
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namespace sf
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{
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class String;
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namespace priv
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{
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/Window/ContextSettings.hpp>
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#include <SFML/Window/CursorImpl.hpp>
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/Sensor.hpp>
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#include <SFML/Window/SensorImpl.hpp>
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#include <SFML/Window/VideoMode.hpp>
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#include <SFML/Window/Vulkan.hpp>
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#include <SFML/Window/WindowHandle.hpp>
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#include <SFML/Window/Window.hpp>
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#include <queue>
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#include <set>
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namespace sf
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{
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class String;
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class WindowListener;
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namespace priv
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#ifndef SFML_CLIPBOARDIMPLIOS_HPP
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#define SFML_CLIPBOARDIMPLIOS_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/String.hpp>
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namespace sf
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{
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class String;
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namespace priv
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{
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/iOS/ClipboardImpl.hpp>
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#include <SFML/System/String.hpp>
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#import <UIKit/UIKit.h>
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